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  5. <title>UAS2: cNPC Class Reference</title>
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  27. <div class="contents">
  28. <h1>cNPC Class Reference</h1><!-- doxytag: class="cNPC" --><!-- doxytag: inherits="cObject" --><div class="dynheader">
  29. Inheritance diagram for cNPC:</div>
  30. <div class="dynsection">
  31. <div class="center">
  32. <img src="classc_n_p_c.png" usemap="#cNPC_map" alt=""/>
  33. <map id="cNPC_map" name="cNPC_map">
  34. <area href="classc_object.html" alt="cObject" shape="rect" coords="0,0,56,24"/>
  35. </map>
  36. </div>
  37. </div>
  38. <p><a href="classc_n_p_c-members.html">List of all members.</a></p>
  39. <table border="0" cellpadding="0" cellspacing="0">
  40. <tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
  41. <tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_n_p_c.html#a25b8117ffcdf54e743e3a1b4d330d792">cNPC</a> (DWORD dwGUID, DWORD dwNPCModelID, char *szName, WORD wGender, <a class="el" href="structc_location.html">cLocation</a> *pcLoc=NULL, DWORD dwSellCategories=0x00000000)</td></tr>
  42. <tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_n_p_c.html#aff84ba84869ebc47b6d727d0b15f4852">Assess</a> (<a class="el" href="classc_client.html">cClient</a> *pcAssesser)</td></tr>
  43. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classc_message.html">cMessage</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_n_p_c.html#a67987a957464ec75a37695730392ba9a">CreatePacket</a> ()</td></tr>
  44. <tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_n_p_c.html#aa7d2b201f5748dde41e4efa34a50bd80">Action</a> (<a class="el" href="classc_client.html">cClient</a> *who)</td></tr>
  45. <tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_n_p_c.html#a4bdcca339e30885b30ed03831045e6df">GiveItem</a> (<a class="el" href="classc_client.html">cClient</a> *who, DWORD itemid, DWORD npcid)</td></tr>
  46. <tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_n_p_c.html#ac00059ece799718927f3554821bd490e">BuyItem</a> (<a class="el" href="classc_client.html">cClient</a> *who, DWORD VendorID, DWORD ItemID)</td></tr>
  47. <tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_n_p_c.html#afc4acca273355983b86d63a38aa70cda">ApproachVendor</a> (<a class="el" href="classc_client.html">cClient</a> *who)</td></tr>
  48. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a552b2aa3ff2a63d95dea95c0f2ce76d4"></a><!-- doxytag: member="cNPC::SetMode" ref="a552b2aa3ff2a63d95dea95c0f2ce76d4" args="(DWORD mode)" -->
  49. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>SetMode</b> (DWORD mode)</td></tr>
  50. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9fab84d4e06592856e2884e1b9d6b2e8"></a><!-- doxytag: member="cNPC::SetModel" ref="a9fab84d4e06592856e2884e1b9d6b2e8" args="(WORD wNPCModel)" -->
  51. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>SetModel</b> (WORD wNPCModel)</td></tr>
  52. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4f1a3c0f1415c37920c541adb211b4a0"></a><!-- doxytag: member="cNPC::SetNumMessages" ref="a4f1a3c0f1415c37920c541adb211b4a0" args="(int num)" -->
  53. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>SetNumMessages</b> (int num)</td></tr>
  54. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afd50f1fb5f2b9eb200a193ce08edb193"></a><!-- doxytag: member="cNPC::GetNumMessages" ref="afd50f1fb5f2b9eb200a193ce08edb193" args="()" -->
  55. int&nbsp;</td><td class="memItemRight" valign="bottom"><b>GetNumMessages</b> ()</td></tr>
  56. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a370be43127810a7523b6fb90fecb7c8e"></a><!-- doxytag: member="cNPC::GetMode" ref="a370be43127810a7523b6fb90fecb7c8e" args="()" -->
  57. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>GetMode</b> ()</td></tr>
  58. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab3c9ad2f42f37fea9eeaa6824f929bfc"></a><!-- doxytag: member="cNPC::SetIsVendor" ref="ab3c9ad2f42f37fea9eeaa6824f929bfc" args="(int vend)" -->
  59. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>SetIsVendor</b> (int vend)</td></tr>
  60. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac07c1360e2d26a0d5814cbfeac1fbfbe"></a><!-- doxytag: member="cNPC::GetIsVendor" ref="ac07c1360e2d26a0d5814cbfeac1fbfbe" args="()" -->
  61. int&nbsp;</td><td class="memItemRight" valign="bottom"><b>GetIsVendor</b> ()</td></tr>
  62. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5ad7b0dd49d7804c8d267c32a1541225"></a><!-- doxytag: member="cNPC::Set_npc_id" ref="a5ad7b0dd49d7804c8d267c32a1541225" args="(int npcid)" -->
  63. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>Set_npc_id</b> (int npcid)</td></tr>
  64. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa6abe73ce84d63703f89e560ada1bb27"></a><!-- doxytag: member="cNPC::Get_npc_id" ref="aa6abe73ce84d63703f89e560ada1bb27" args="()" -->
  65. int&nbsp;</td><td class="memItemRight" valign="bottom"><b>Get_npc_id</b> ()</td></tr>
  66. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6af06bbeb361d26cb0f8a633349c2404"></a><!-- doxytag: member="cNPC::SetString" ref="a6af06bbeb361d26cb0f8a633349c2404" args="(std::string str, int index)" -->
  67. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>SetString</b> (std::string str, int index)</td></tr>
  68. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a90393fa36eaa161ed9213b63d77ea318"></a><!-- doxytag: member="cNPC::AddInventory" ref="a90393fa36eaa161ed9213b63d77ea318" args="(cObject *pcObject)" -->
  69. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>AddInventory</b> (<a class="el" href="classc_object.html">cObject</a> *pcObject)</td></tr>
  70. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0cd6ef99d1849596cf72a575880a6ab7"></a><!-- doxytag: member="cNPC::RemoveInventory" ref="a0cd6ef99d1849596cf72a575880a6ab7" args="(cObject *pcObject)" -->
  71. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>RemoveInventory</b> (<a class="el" href="classc_object.html">cObject</a> *pcObject)</td></tr>
  72. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a967dcb976bed86a96ae6bba68008fd11"></a><!-- doxytag: member="cNPC::FindInventory" ref="a967dcb976bed86a96ae6bba68008fd11" args="(DWORD dwGUID)" -->
  73. <a class="el" href="classc_object.html">cObject</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><b>FindInventory</b> (DWORD dwGUID)</td></tr>
  74. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6ff172ee52ab9c0a45f48122433c58a4"></a><!-- doxytag: member="cNPC::DeleteFromInventory" ref="a6ff172ee52ab9c0a45f48122433c58a4" args="(cObject *pcObject)" -->
  75. void&nbsp;</td><td class="memItemRight" valign="bottom"><b>DeleteFromInventory</b> (<a class="el" href="classc_object.html">cObject</a> *pcObject)</td></tr>
  76. <tr><td colspan="2"><h2>Public Attributes</h2></td></tr>
  77. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a84102fdcbe5c8b78623a7bb802f4d94d"></a><!-- doxytag: member="cNPC::m_dwNPCModelID" ref="a84102fdcbe5c8b78623a7bb802f4d94d" args="" -->
  78. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dwNPCModelID</b></td></tr>
  79. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae6188c8a6ae417c3cc2bd224b1d32a69"></a><!-- doxytag: member="cNPC::m_NPCStats" ref="ae6188c8a6ae417c3cc2bd224b1d32a69" args="" -->
  80. <a class="el" href="structc_obj_stats.html">cObjStats</a>&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_NPCStats</b></td></tr>
  81. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a95ae1aa9e63b7fa742255fdbc4c35262"></a><!-- doxytag: member="cNPC::m_qitem_id1" ref="a95ae1aa9e63b7fa742255fdbc4c35262" args="" -->
  82. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_qitem_id1</b></td></tr>
  83. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abd8ee5213701793bdfacf8bb02075caf"></a><!-- doxytag: member="cNPC::m_npc_target_id" ref="abd8ee5213701793bdfacf8bb02075caf" args="" -->
  84. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_npc_target_id</b></td></tr>
  85. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab940e201566b981e3b3661966baa84e1"></a><!-- doxytag: member="cNPC::v_guids" ref="ab940e201566b981e3b3661966baa84e1" args="[255]" -->
  86. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>v_guids</b> [255]</td></tr>
  87. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a529657e8509a56cf7a40ef2d704de87e"></a><!-- doxytag: member="cNPC::npc_ids" ref="a529657e8509a56cf7a40ef2d704de87e" args="" -->
  88. std::list&lt; <a class="el" href="classc_n_p_c.html">cNPC</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><b>npc_ids</b></td></tr>
  89. <tr><td colspan="2"><h2>Friends</h2></td></tr>
  90. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a78e9d7036b7c968e4844315ec857b73d"></a><!-- doxytag: member="cNPC::cClient" ref="a78e9d7036b7c968e4844315ec857b73d" args="" -->
  91. class&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_n_p_c.html#a78e9d7036b7c968e4844315ec857b73d">cClient</a></td></tr>
  92. </table>
  93. <hr/><h2>Constructor &amp; Destructor Documentation</h2>
  94. <a class="anchor" id="a25b8117ffcdf54e743e3a1b4d330d792"></a><!-- doxytag: member="cNPC::cNPC" ref="a25b8117ffcdf54e743e3a1b4d330d792" args="(DWORD dwGUID, DWORD dwNPCModelID, char *szName, WORD wGender, cLocation *pcLoc=NULL, DWORD dwSellCategories=0x00000000)" -->
  95. <div class="memitem">
  96. <div class="memproto">
  97. <table class="memname">
  98. <tr>
  99. <td class="memname">cNPC::cNPC </td>
  100. <td>(</td>
  101. <td class="paramtype">DWORD&nbsp;</td>
  102. <td class="paramname"> <em>dwGUID</em>, </td>
  103. </tr>
  104. <tr>
  105. <td class="paramkey"></td>
  106. <td></td>
  107. <td class="paramtype">DWORD&nbsp;</td>
  108. <td class="paramname"> <em>dwNPCModelID</em>, </td>
  109. </tr>
  110. <tr>
  111. <td class="paramkey"></td>
  112. <td></td>
  113. <td class="paramtype">char *&nbsp;</td>
  114. <td class="paramname"> <em>szName</em>, </td>
  115. </tr>
  116. <tr>
  117. <td class="paramkey"></td>
  118. <td></td>
  119. <td class="paramtype">WORD&nbsp;</td>
  120. <td class="paramname"> <em>wGender</em>, </td>
  121. </tr>
  122. <tr>
  123. <td class="paramkey"></td>
  124. <td></td>
  125. <td class="paramtype"><a class="el" href="structc_location.html">cLocation</a> *&nbsp;</td>
  126. <td class="paramname"> <em>pcLoc</em> = <code>NULL</code>, </td>
  127. </tr>
  128. <tr>
  129. <td class="paramkey"></td>
  130. <td></td>
  131. <td class="paramtype">DWORD&nbsp;</td>
  132. <td class="paramname"> <em>dwSellCategories</em> = <code>0x00000000</code></td><td>&nbsp;</td>
  133. </tr>
  134. <tr>
  135. <td></td>
  136. <td>)</td>
  137. <td></td><td></td><td></td>
  138. </tr>
  139. </table>
  140. </div>
  141. <div class="memdoc">
  142. <p>A constructor.</p>
  143. <p>Called whenever an NPC object is initialized.</p>
  144. <p>Handles the creation of NPCs.</p>
  145. <p>Called whenever an NPC object should be initialized. </p>
  146. </div>
  147. </div>
  148. <hr/><h2>Member Function Documentation</h2>
  149. <a class="anchor" id="aa7d2b201f5748dde41e4efa34a50bd80"></a><!-- doxytag: member="cNPC::Action" ref="aa7d2b201f5748dde41e4efa34a50bd80" args="(cClient *who)" -->
  150. <div class="memitem">
  151. <div class="memproto">
  152. <table class="memname">
  153. <tr>
  154. <td class="memname">void cNPC::Action </td>
  155. <td>(</td>
  156. <td class="paramtype"><a class="el" href="classc_client.html">cClient</a> *&nbsp;</td>
  157. <td class="paramname"> <em>who</em></td>
  158. <td>&nbsp;)&nbsp;</td>
  159. <td><code> [virtual]</code></td>
  160. </tr>
  161. </table>
  162. </div>
  163. <div class="memdoc">
  164. <p>Handles the actions of NPC objects.</p>
  165. <p>This function is called whenever an NPC is used or should perform an general action.</p>
  166. <p>Author: Cubem0j0 </p>
  167. <p>Implements <a class="el" href="classc_object.html">cObject</a>.</p>
  168. </div>
  169. </div>
  170. <a class="anchor" id="afc4acca273355983b86d63a38aa70cda"></a><!-- doxytag: member="cNPC::ApproachVendor" ref="afc4acca273355983b86d63a38aa70cda" args="(cClient *who)" -->
  171. <div class="memitem">
  172. <div class="memproto">
  173. <table class="memname">
  174. <tr>
  175. <td class="memname">void cNPC::ApproachVendor </td>
  176. <td>(</td>
  177. <td class="paramtype"><a class="el" href="classc_client.html">cClient</a> *&nbsp;</td>
  178. <td class="paramname"> <em>who</em></td>
  179. <td>&nbsp;)&nbsp;</td>
  180. <td></td>
  181. </tr>
  182. </table>
  183. </div>
  184. <div class="memdoc">
  185. <p>Handles trade interaction with vendor NPCs.</p>
  186. <p>This function is called whenever a player approaches a vendor.</p>
  187. <dl><dt><b>Parameters:</b></dt><dd>
  188. <table border="0" cellspacing="2" cellpadding="0">
  189. <tr><td valign="top"></td><td valign="top"><em>*who</em>&nbsp;</td><td>- A pointer to the client whose avatar approaching the vendor. </td></tr>
  190. </table>
  191. </dd>
  192. </dl>
  193. </div>
  194. </div>
  195. <a class="anchor" id="aff84ba84869ebc47b6d727d0b15f4852"></a><!-- doxytag: member="cNPC::Assess" ref="aff84ba84869ebc47b6d727d0b15f4852" args="(cClient *pcAssesser)" -->
  196. <div class="memitem">
  197. <div class="memproto">
  198. <table class="memname">
  199. <tr>
  200. <td class="memname">void cNPC::Assess </td>
  201. <td>(</td>
  202. <td class="paramtype"><a class="el" href="classc_client.html">cClient</a> *&nbsp;</td>
  203. <td class="paramname"> <em>pcAssesser</em></td>
  204. <td>&nbsp;)&nbsp;</td>
  205. <td><code> [virtual]</code></td>
  206. </tr>
  207. </table>
  208. </div>
  209. <div class="memdoc">
  210. <p>Handles the assessment of NPC objects.</p>
  211. <p>This function is called whenever an NPC is assessed by a client. Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9). </p>
  212. <p>Reimplemented from <a class="el" href="classc_object.html">cObject</a>.</p>
  213. </div>
  214. </div>
  215. <a class="anchor" id="ac00059ece799718927f3554821bd490e"></a><!-- doxytag: member="cNPC::BuyItem" ref="ac00059ece799718927f3554821bd490e" args="(cClient *who, DWORD VendorID, DWORD ItemID)" -->
  216. <div class="memitem">
  217. <div class="memproto">
  218. <table class="memname">
  219. <tr>
  220. <td class="memname">void cNPC::BuyItem </td>
  221. <td>(</td>
  222. <td class="paramtype"><a class="el" href="classc_client.html">cClient</a> *&nbsp;</td>
  223. <td class="paramname"> <em>pcClient</em>, </td>
  224. </tr>
  225. <tr>
  226. <td class="paramkey"></td>
  227. <td></td>
  228. <td class="paramtype">DWORD&nbsp;</td>
  229. <td class="paramname"> <em>VendorID</em>, </td>
  230. </tr>
  231. <tr>
  232. <td class="paramkey"></td>
  233. <td></td>
  234. <td class="paramtype">DWORD&nbsp;</td>
  235. <td class="paramname"> <em>ItemID</em></td><td>&nbsp;</td>
  236. </tr>
  237. <tr>
  238. <td></td>
  239. <td>)</td>
  240. <td></td><td></td><td></td>
  241. </tr>
  242. </table>
  243. </div>
  244. <div class="memdoc">
  245. <p>Handles the purchasing of items from NPC objects.</p>
  246. <p>This function is called whenever a player buys an item from an NPC.</p>
  247. <dl><dt><b>Parameters:</b></dt><dd>
  248. <table border="0" cellspacing="2" cellpadding="0">
  249. <tr><td valign="top"></td><td valign="top"><em>*pcClient</em>&nbsp;</td><td>- A pointer to the client whose avatar is purchasing the item. </td></tr>
  250. <tr><td valign="top"></td><td valign="top"><em>VenderID</em>&nbsp;</td><td>- A the GUID of the vendor. </td></tr>
  251. <tr><td valign="top"></td><td valign="top"><em>ItemID</em>&nbsp;</td><td>- The GUID of the object to buy. </td></tr>
  252. </table>
  253. </dd>
  254. </dl>
  255. </div>
  256. </div>
  257. <a class="anchor" id="a67987a957464ec75a37695730392ba9a"></a><!-- doxytag: member="cNPC::CreatePacket" ref="a67987a957464ec75a37695730392ba9a" args="()" -->
  258. <div class="memitem">
  259. <div class="memproto">
  260. <table class="memname">
  261. <tr>
  262. <td class="memname"><a class="el" href="classc_message.html">cMessage</a> cNPC::CreatePacket </td>
  263. <td>(</td>
  264. <td class="paramname"></td>
  265. <td>&nbsp;)&nbsp;</td>
  266. <td><code> [virtual]</code></td>
  267. </tr>
  268. </table>
  269. </div>
  270. <div class="memdoc">
  271. <p>Handles the message sent for the creation of NPCs.</p>
  272. <p>This function is called whenever an NPC should be created for a client. </p>
  273. <dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classc_message.html">cMessage</a> - Returns a Create Object (0x0000F745) server message. </dd></dl>
  274. <p>Implements <a class="el" href="classc_object.html">cObject</a>.</p>
  275. </div>
  276. </div>
  277. <a class="anchor" id="a4bdcca339e30885b30ed03831045e6df"></a><!-- doxytag: member="cNPC::GiveItem" ref="a4bdcca339e30885b30ed03831045e6df" args="(cClient *who, DWORD itemid, DWORD npcid)" -->
  278. <div class="memitem">
  279. <div class="memproto">
  280. <table class="memname">
  281. <tr>
  282. <td class="memname">void cNPC::GiveItem </td>
  283. <td>(</td>
  284. <td class="paramtype"><a class="el" href="classc_client.html">cClient</a> *&nbsp;</td>
  285. <td class="paramname"> <em>who</em>, </td>
  286. </tr>
  287. <tr>
  288. <td class="paramkey"></td>
  289. <td></td>
  290. <td class="paramtype">DWORD&nbsp;</td>
  291. <td class="paramname"> <em>npcid</em>, </td>
  292. </tr>
  293. <tr>
  294. <td class="paramkey"></td>
  295. <td></td>
  296. <td class="paramtype">DWORD&nbsp;</td>
  297. <td class="paramname"> <em>itemid</em></td><td>&nbsp;</td>
  298. </tr>
  299. <tr>
  300. <td></td>
  301. <td>)</td>
  302. <td></td><td></td><td></td>
  303. </tr>
  304. </table>
  305. </div>
  306. <div class="memdoc">
  307. <p>Handles the giving of items to NPCs.</p>
  308. <p>This function is called whenever a player gives an NPC an item. If the NPC is a Town Crier, the NPC should access the item. Other NPCs should only accept particular items or types of items.</p>
  309. <dl><dt><b>Parameters:</b></dt><dd>
  310. <table border="0" cellspacing="2" cellpadding="0">
  311. <tr><td valign="top"></td><td valign="top"><em>*who</em>&nbsp;</td><td>- A pointer to the client whose avatar is giving the item. </td></tr>
  312. <tr><td valign="top"></td><td valign="top"><em>itemid</em>&nbsp;</td><td>- The GUID of the item being given. </td></tr>
  313. </table>
  314. </dd>
  315. </dl>
  316. </div>
  317. </div>
  318. <hr/>The documentation for this class was generated from the following files:<ul>
  319. <li>E:/uas2/Server/<a class="el" href="_object_8h_source.html">Object.h</a></li>
  320. <li>E:/uas2/Server/<a class="el" href="c_n_p_c_8cpp.html">cNPC.cpp</a></li>
  321. </ul>
  322. </div>
  323. <hr size="1"/><address style="text-align: right;"><small>Generated by&nbsp;
  324. <a href="http://www.doxygen.org/index.html">
  325. <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
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  327. </html>