Clone of UAS2 @ https://github.com/drudgedance/uas2

classc_wands-members.html 29KB

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  5. <title>UAS2: Member List</title>
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  28. <h1>cWands Member List</h1>This is the complete list of members for <a class="el" href="classc_wands.html">cWands</a>, including all inherited members.<table>
  29. <tr class="memlist"><td><a class="el" href="classc_wands.html#a92e371eb11a675de6efd7b698a82e931">Action</a>(cClient *who)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [virtual]</code></td></tr>
  30. <tr bgcolor="#f0f0f0"><td><b>AdjustBar</b>(DWORD dwGUID, DWORD F7B0Sequence) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  31. <tr bgcolor="#f0f0f0"><td><b>Animation</b>(WORD wAnim, float flPlaySpeed) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  32. <tr bgcolor="#f0f0f0"><td><b>Animation</b>(WORD wAnim, float flPlaySpeed, BYTE bActivity) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  33. <tr class="memlist"><td><a class="el" href="classc_wands.html#a889f402bdbf15a71f7a5132ee5e923cf">Assess</a>(cClient *pcAssesser)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [virtual]</code></td></tr>
  34. <tr bgcolor="#f0f0f0"><td><b>Attack</b>(cClient *pcAttacker, float flDamageSlider, DWORD F7B0Sequence) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  35. <tr bgcolor="#f0f0f0"><td><b>CalculateDamage</b>(int strength, float flPower, float flResistance) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  36. <tr bgcolor="#f0f0f0"><td><b>ChangeCombatMode</b>(bool fMode) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  37. <tr class="memlist"><td><a class="el" href="classc_object.html#a880a13339708597d53cfed35471dd9af">cObject</a>(cLocation *pcLoc)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  38. <tr class="memlist"><td><a class="el" href="classc_object.html#ae98752182985569372cc076132432d78">cObject</a>()</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  39. <tr bgcolor="#f0f0f0"><td><b>CombatAnimation</b>(DWORD dwTarget, WORD wAttackAnim) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  40. <tr bgcolor="#f0f0f0"><td><b>CoordLoc</b>(float dNS, float dEW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  41. <tr class="memlist"><td><a class="el" href="classc_wands.html#abcd957fbc6eb79a32307a6b33767ced6">CreatePacket</a>()</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [virtual]</code></td></tr>
  42. <tr class="memlist"><td><a class="el" href="classc_wands.html#a47b8ef08e8974a2103af9ccbaf943334">CreatePacketContainer</a>(DWORD Container, DWORD ItemModelID)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td></td></tr>
  43. <tr class="memlist"><td><a class="el" href="classc_wands.html#aaae4a6ac2d7007f4c336a0d15e3546b7">cWands</a>(DWORD dwGUID, cLocation &amp;Loc, DWORD dwModel, float flScale, BOOL fSolid, DWORD dwIcon, std::string strName, std::string strDescription)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [inline]</code></td></tr>
  44. <tr class="memlist"><td><a class="el" href="classc_wands.html#a482f12129820a3c6a70c92ef524d3a40">cWands</a>(DWORD dwGUID, DWORD dwContainer, DWORD dwModel, float flScale, BOOL fSolid, DWORD dwIcon, std::string strName, std::string strDescription, DWORD dwValue, WORD wWeight, BOOL fSelectable=TRUE, BOOL fEquippable=FALSE, BOOL fStackable=TRUE, BOOL fIsOwned=TRUE)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [inline]</code></td></tr>
  45. <tr bgcolor="#f0f0f0"><td><b>cWands</b>() (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [inline]</code></td></tr>
  46. <tr bgcolor="#f0f0f0"><td><b>EstimateLoc</b>(float flHeading, float flSpeed, float flDistToTarget, float flTime) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  47. <tr bgcolor="#f0f0f0"><td><b>GetContainer</b>(DWORD dwGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  48. <tr bgcolor="#f0f0f0"><td><b>GetContainerID</b>() (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [inline]</code></td></tr>
  49. <tr bgcolor="#f0f0f0"><td><b>GetGUID</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  50. <tr bgcolor="#f0f0f0"><td><b>GetHeadingTarget</b>(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  51. <tr bgcolor="#f0f0f0"><td><b>GetItemModelID</b>() (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [inline, virtual]</code></td></tr>
  52. <tr bgcolor="#f0f0f0"><td><b>GetMonsterModelID</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline, virtual]</code></td></tr>
  53. <tr bgcolor="#f0f0f0"><td><b>GetRange</b>(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  54. <tr bgcolor="#f0f0f0"><td><b>GetState</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  55. <tr bgcolor="#f0f0f0"><td><b>GetType</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  56. <tr bgcolor="#f0f0f0"><td><b>IsStatic</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  57. <tr bgcolor="#f0f0f0"><td><b>item_type</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  58. <tr bgcolor="#f0f0f0"><td><b>LocationPacket</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  59. <tr bgcolor="#f0f0f0"><td><b>m_bIdleAnim</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  60. <tr bgcolor="#f0f0f0"><td><b>m_bInventorySequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  61. <tr bgcolor="#f0f0f0"><td><b>m_bPaletteChange</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  62. <tr bgcolor="#f0f0f0"><td><b>m_bStatSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  63. <tr bgcolor="#f0f0f0"><td><b>m_bWearPaletteChange</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  64. <tr bgcolor="#f0f0f0"><td><b>m_bWearSeq</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  65. <tr bgcolor="#f0f0f0"><td><b>m_dwActivate_Req_Skill_Level</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  66. <tr bgcolor="#f0f0f0"><td><b>m_dwActivate_Req_SkillID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  67. <tr bgcolor="#f0f0f0"><td><b>m_dwAmount</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  68. <tr bgcolor="#f0f0f0"><td><b>m_dwArmor_Level</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  69. <tr bgcolor="#f0f0f0"><td><b>m_dwChase</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  70. <tr bgcolor="#f0f0f0"><td><b>m_dwConfirmSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  71. <tr bgcolor="#f0f0f0"><td><b>m_dwContainer</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  72. <tr bgcolor="#f0f0f0"><td><b>m_dwDecay</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  73. <tr bgcolor="#f0f0f0"><td><b>m_dwDoorState</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  74. <tr bgcolor="#f0f0f0"><td><b>m_dwExp_Value</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  75. <tr bgcolor="#f0f0f0"><td><b>m_dwF7B0Sequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  76. <tr bgcolor="#f0f0f0"><td><b>m_dwFlagCount</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  77. <tr bgcolor="#f0f0f0"><td><b>m_dwGUID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
  78. <tr bgcolor="#f0f0f0"><td><b>m_dwHouseGUID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  79. <tr bgcolor="#f0f0f0"><td><b>m_dwInfluence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  80. <tr bgcolor="#f0f0f0"><td><b>m_dwItemModelID</b> (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td></td></tr>
  81. <tr bgcolor="#f0f0f0"><td><b>m_dwMode</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
  82. <tr bgcolor="#f0f0f0"><td><b>m_dwModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
  83. <tr bgcolor="#f0f0f0"><td><b>m_dwMonsterModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
  84. <tr bgcolor="#f0f0f0"><td><b>m_dwObjectFlags1</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  85. <tr bgcolor="#f0f0f0"><td><b>m_dwObjectFlags2</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  86. <tr bgcolor="#f0f0f0"><td><b>m_dwOwnerID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  87. <tr bgcolor="#f0f0f0"><td><b>m_dwQuantity</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  88. <tr bgcolor="#f0f0f0"><td><b>m_dwReSpawn</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  89. <tr bgcolor="#f0f0f0"><td><b>m_dwSpellID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  90. <tr bgcolor="#f0f0f0"><td><b>m_dwSpellModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  91. <tr bgcolor="#f0f0f0"><td><b>m_dwValue</b> (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [protected]</code></td></tr>
  92. <tr bgcolor="#f0f0f0"><td><b>m_dwVitalID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  93. <tr bgcolor="#f0f0f0"><td><b>m_fApproachDistance</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  94. <tr bgcolor="#f0f0f0"><td><b>m_fCombatMode</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  95. <tr bgcolor="#f0f0f0"><td><b>m_fDeadOrAlive</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  96. <tr bgcolor="#f0f0f0"><td><b>m_fEquippable</b> (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [protected]</code></td></tr>
  97. <tr bgcolor="#f0f0f0"><td><b>m_fEquipped</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  98. <tr bgcolor="#f0f0f0"><td><b>m_fIsCasting</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  99. <tr bgcolor="#f0f0f0"><td><b>m_fIsOwned</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  100. <tr bgcolor="#f0f0f0"><td><b>m_fIsSolid</b> (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [protected]</code></td></tr>
  101. <tr bgcolor="#f0f0f0"><td><b>m_fIsStackable</b> (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [protected]</code></td></tr>
  102. <tr bgcolor="#f0f0f0"><td><b>m_flScale</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
  103. <tr bgcolor="#f0f0f0"><td><b>m_fProt_Acid</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  104. <tr bgcolor="#f0f0f0"><td><b>m_fProt_Bludgeon</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  105. <tr bgcolor="#f0f0f0"><td><b>m_fProt_Cold</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  106. <tr bgcolor="#f0f0f0"><td><b>m_fProt_Electric</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  107. <tr bgcolor="#f0f0f0"><td><b>m_fProt_Fire</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  108. <tr bgcolor="#f0f0f0"><td><b>m_fProt_Piercing</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  109. <tr bgcolor="#f0f0f0"><td><b>m_fProt_Slashing</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  110. <tr bgcolor="#f0f0f0"><td><b>m_fSelectable</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
  111. <tr bgcolor="#f0f0f0"><td><b>m_fStatic</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
  112. <tr bgcolor="#f0f0f0"><td><b>m_HRLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  113. <tr bgcolor="#f0f0f0"><td><b>m_intColor</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  114. <tr bgcolor="#f0f0f0"><td><b>m_Location</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  115. <tr bgcolor="#f0f0f0"><td><b>m_LSLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  116. <tr bgcolor="#f0f0f0"><td><b>m_lstEnchantments</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  117. <tr bgcolor="#f0f0f0"><td><b>m_SpawnLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  118. <tr bgcolor="#f0f0f0"><td><b>m_strDescription</b> (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [protected]</code></td></tr>
  119. <tr bgcolor="#f0f0f0"><td><b>m_strName</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  120. <tr bgcolor="#f0f0f0"><td><b>m_vectorPal</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  121. <tr bgcolor="#f0f0f0"><td><b>m_Velocity</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  122. <tr bgcolor="#f0f0f0"><td><b>m_wCurAnim</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  123. <tr bgcolor="#f0f0f0"><td><b>m_WearVectorPal</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  124. <tr bgcolor="#f0f0f0"><td><b>m_wIcon</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
  125. <tr bgcolor="#f0f0f0"><td><b>m_wMeleeSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  126. <tr bgcolor="#f0f0f0"><td><b>m_wModelSeq</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  127. <tr bgcolor="#f0f0f0"><td><b>m_wNumAnims</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  128. <tr bgcolor="#f0f0f0"><td><b>m_wNumEquips</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  129. <tr bgcolor="#f0f0f0"><td><b>m_wNumLogins</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  130. <tr bgcolor="#f0f0f0"><td><b>m_wNumPortals</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  131. <tr bgcolor="#f0f0f0"><td><b>m_wPaletteVector</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  132. <tr bgcolor="#f0f0f0"><td><b>m_wPortalMode</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  133. <tr bgcolor="#f0f0f0"><td><b>m_wPositionSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  134. <tr bgcolor="#f0f0f0"><td><b>m_wStack</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  135. <tr bgcolor="#f0f0f0"><td><b>m_wStackLimit</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  136. <tr bgcolor="#f0f0f0"><td><b>m_wState</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  137. <tr bgcolor="#f0f0f0"><td><b>m_wUses</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  138. <tr bgcolor="#f0f0f0"><td><b>m_wWearPaletteVector</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  139. <tr bgcolor="#f0f0f0"><td><b>m_wWeight</b> (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [protected]</code></td></tr>
  140. <tr bgcolor="#f0f0f0"><td><b>MoveTarget</b>(cClient *pcWho) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  141. <tr bgcolor="#f0f0f0"><td><b>MoveToTarget</b>(cClient *pcWho) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  142. <tr bgcolor="#f0f0f0"><td><b>Name</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  143. <tr bgcolor="#f0f0f0"><td><b>RemoveObj</b>(DWORD dwGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [static]</code></td></tr>
  144. <tr bgcolor="#f0f0f0"><td><b>ReSpawn</b>(cObject *pcObject) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  145. <tr bgcolor="#f0f0f0"><td><b>ReturnToSpawn</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  146. <tr bgcolor="#f0f0f0"><td><b>SetGUID</b>(cObject *pcObj, DWORD nGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  147. <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(double dNS, double dEW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
  148. <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(cLocation &amp;Loc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  149. <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(cLocation *pcLoc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  150. <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(DWORD dwLandBlock, float flX, float flY, float flZ, float flA, float flW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  151. <tr bgcolor="#f0f0f0"><td><b>SetPosition</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  152. <tr bgcolor="#f0f0f0"><td><b>SetSpawnLoc</b>(cLocation *pcLoc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  153. <tr bgcolor="#f0f0f0"><td><b>SetSpawnLoc</b>(cLocation &amp;Loc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  154. <tr bgcolor="#f0f0f0"><td><b>SetState</b>(int state) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  155. <tr bgcolor="#f0f0f0"><td><b>SetStatic</b>(BOOL state) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  156. <tr bgcolor="#f0f0f0"><td><b>SetType</b>(int type) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  157. <tr bgcolor="#f0f0f0"><td><b>SpellAttack</b>(cClient *pcAttacker, cObject *pcWarSpell, DWORD F7B0Sequence) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  158. <tr bgcolor="#f0f0f0"><td><b>TokenlessName</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
  159. <tr bgcolor="#f0f0f0"><td><b>TurnToTarget</b>(float flHeading, DWORD dwTargetGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
  160. <tr bgcolor="#f0f0f0"><td><b>~cObject</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline, virtual]</code></td></tr>
  161. <tr bgcolor="#f0f0f0"><td><b>~cWands</b>() (defined in <a class="el" href="classc_wands.html">cWands</a>)</td><td><a class="el" href="classc_wands.html">cWands</a></td><td><code> [inline, virtual]</code></td></tr>
  162. </table></div>
  163. <hr size="1"/><address style="text-align: right;"><small>Generated by&nbsp;
  164. <a href="http://www.doxygen.org/index.html">
  165. <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
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  167. </html>