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  5. <title>UAS2: cWeapon Class Reference</title>
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  27. <div class="contents">
  28. <h1>cWeapon Class Reference</h1><!-- doxytag: class="cWeapon" --><!-- doxytag: inherits="cObject" --><div class="dynheader">
  29. Inheritance diagram for cWeapon:</div>
  30. <div class="dynsection">
  31. <div class="center">
  32. <img src="classc_weapon.png" usemap="#cWeapon_map" alt=""/>
  33. <map id="cWeapon_map" name="cWeapon_map">
  34. <area href="classc_object.html" alt="cObject" shape="rect" coords="0,0,65,24"/>
  35. </map>
  36. </div>
  37. </div>
  38. <p><a href="classc_weapon-members.html">List of all members.</a></p>
  39. <table border="0" cellpadding="0" cellspacing="0">
  40. <tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
  41. <tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_weapon.html#a01ba0c2af9cd902c91b830c50efee8f7">cWeapon</a> (DWORD dwGUID, <a class="el" href="structc_location.html">cLocation</a> &amp;Loc, DWORD dwModel, float flScale, BOOL fSolid, DWORD dwIcon, std::string strName, std::string strDescription, DWORD dwValue, WORD wWeight, BYTE bWieldType, DWORD dwIconHighlight, float fWorkmanship, DWORD dwMaterialType, DWORD dwWeaponDamage, DWORD dwWeaponSpeed, DWORD dwWeaponSkill, DWORD dwDamageType, double dWeaponVariance, double dWeaponModifier, double dWeaponPower, double dWeaponAttack)</td></tr>
  42. <tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_weapon.html#a1292e45fe461658af7701fcf7fa4f850">cWeapon</a> (DWORD dwGUID, DWORD dwContainer, DWORD dwModel, float flScale, BOOL fSolid, DWORD dwIcon, std::string strName, std::string strDescription, DWORD dwValue, WORD wWeight, BYTE bWieldType, DWORD dwIconHighlight, float fWorkmanship, DWORD dwMaterialType, DWORD dwWeaponDamage, DWORD dwWeaponSpeed, DWORD dwWeaponSkill, DWORD dwDamageType, double dWeaponVariance, double dWeaponModifier, double dWeaponPower, double dWeaponAttack)</td></tr>
  43. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classc_message.html">cMessage</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_weapon.html#a19d96aaa6be648ec79d3fd073eab1c3e">CreatePacket</a> ()</td></tr>
  44. <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classc_message.html">cMessage</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_weapon.html#acfe58cfdc9bcd1d72396cacebf970653">CreatePacketContainer</a> (DWORD Container, DWORD ItemModelID)</td></tr>
  45. <tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_weapon.html#ac5e977b298c211870beb8c0681885649">Assess</a> (<a class="el" href="classc_client.html">cClient</a> *pcAssesser)</td></tr>
  46. <tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classc_weapon.html#ac8a02d4f71745412f9f3100d735f1032">Action</a> (<a class="el" href="classc_client.html">cClient</a> *who)</td></tr>
  47. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a315f7c281885ec8e0db6939d1be22367"></a><!-- doxytag: member="cWeapon::GetItemModelID" ref="a315f7c281885ec8e0db6939d1be22367" args="()" -->
  48. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>GetItemModelID</b> ()</td></tr>
  49. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="acd48e1824ee13bbca0a684d8f2b52408"></a><!-- doxytag: member="cWeapon::GetContainerID" ref="acd48e1824ee13bbca0a684d8f2b52408" args="()" -->
  50. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>GetContainerID</b> ()</td></tr>
  51. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a08eeaf60a82937248d5d34a34df7e166"></a><!-- doxytag: member="cWeapon::GetItemValue" ref="a08eeaf60a82937248d5d34a34df7e166" args="()" -->
  52. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>GetItemValue</b> ()</td></tr>
  53. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab32453de363dbd87be5f25680f61f974"></a><!-- doxytag: member="cWeapon::GetIsUAWeapon" ref="ab32453de363dbd87be5f25680f61f974" args="()" -->
  54. int&nbsp;</td><td class="memItemRight" valign="bottom"><b>GetIsUAWeapon</b> ()</td></tr>
  55. <tr><td colspan="2"><h2>Public Attributes</h2></td></tr>
  56. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a76ff3091edae22c5cad2070c75fd9c6e"></a><!-- doxytag: member="cWeapon::m_dwItemModelID" ref="a76ff3091edae22c5cad2070c75fd9c6e" args="" -->
  57. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dwItemModelID</b></td></tr>
  58. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae2b7aec072237340d8e220402424849f"></a><!-- doxytag: member="cWeapon::m_bWieldType" ref="ae2b7aec072237340d8e220402424849f" args="" -->
  59. BYTE&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_bWieldType</b></td></tr>
  60. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5b4fe6471f840d44250b749884b1c3e4"></a><!-- doxytag: member="cWeapon::isUAWeapon" ref="a5b4fe6471f840d44250b749884b1c3e4" args="" -->
  61. int&nbsp;</td><td class="memItemRight" valign="bottom"><b>isUAWeapon</b></td></tr>
  62. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9c9105b2ed0fefa7352c939bc17cd724"></a><!-- doxytag: member="cWeapon::m_dwDamageType" ref="a9c9105b2ed0fefa7352c939bc17cd724" args="" -->
  63. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dwDamageType</b></td></tr>
  64. <tr><td colspan="2"><h2>Protected Attributes</h2></td></tr>
  65. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afc392b14f8ff5feadf5a0277a8a28de6"></a><!-- doxytag: member="cWeapon::m_wWeight" ref="afc392b14f8ff5feadf5a0277a8a28de6" args="" -->
  66. WORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_wWeight</b></td></tr>
  67. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a271f3e51638d93a71119749c9b4aeca9"></a><!-- doxytag: member="cWeapon::m_dwValue" ref="a271f3e51638d93a71119749c9b4aeca9" args="" -->
  68. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dwValue</b></td></tr>
  69. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9c0a14fbe9bd52f8938709cca4d07799"></a><!-- doxytag: member="cWeapon::m_wIconHighlight" ref="a9c0a14fbe9bd52f8938709cca4d07799" args="" -->
  70. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_wIconHighlight</b></td></tr>
  71. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abd037dead7888d3c0cad81a6e7ccd207"></a><!-- doxytag: member="cWeapon::m_fWorkmanShip" ref="abd037dead7888d3c0cad81a6e7ccd207" args="" -->
  72. float&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_fWorkmanShip</b></td></tr>
  73. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa0818d328a8adc10888e60886aff6613"></a><!-- doxytag: member="cWeapon::m_dwMaterialType" ref="aa0818d328a8adc10888e60886aff6613" args="" -->
  74. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dwMaterialType</b></td></tr>
  75. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac54dafb1ae22dc150c29c1ea7a5d41ca"></a><!-- doxytag: member="cWeapon::m_dwWeaponDamage" ref="ac54dafb1ae22dc150c29c1ea7a5d41ca" args="" -->
  76. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dwWeaponDamage</b></td></tr>
  77. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a19b0b48ed97dceb11f597df38b4f307e"></a><!-- doxytag: member="cWeapon::m_dwWeaponSpeed" ref="a19b0b48ed97dceb11f597df38b4f307e" args="" -->
  78. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dwWeaponSpeed</b></td></tr>
  79. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a02bd2ae3f9ab24bd66b8434d6c0a905f"></a><!-- doxytag: member="cWeapon::m_dwWeaponSkill" ref="a02bd2ae3f9ab24bd66b8434d6c0a905f" args="" -->
  80. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dwWeaponSkill</b></td></tr>
  81. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0727dc5898f9f01e1d6e384e79f5ac6f"></a><!-- doxytag: member="cWeapon::m_dWeaponVariance" ref="a0727dc5898f9f01e1d6e384e79f5ac6f" args="" -->
  82. double&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dWeaponVariance</b></td></tr>
  83. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a39fbb8ca0071d7eb2b945b97dec44db0"></a><!-- doxytag: member="cWeapon::m_dWeaponModifier" ref="a39fbb8ca0071d7eb2b945b97dec44db0" args="" -->
  84. double&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dWeaponModifier</b></td></tr>
  85. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab88386cb9889f075a71f82ab114b623d"></a><!-- doxytag: member="cWeapon::m_dWeaponPower" ref="ab88386cb9889f075a71f82ab114b623d" args="" -->
  86. double&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dWeaponPower</b></td></tr>
  87. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad4809c1c32fe1d9f5b6af81ad376f751"></a><!-- doxytag: member="cWeapon::m_dWeaponAttack" ref="ad4809c1c32fe1d9f5b6af81ad376f751" args="" -->
  88. double&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_dWeaponAttack</b></td></tr>
  89. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac62ee522c255adb91f50ae32c7dc9836"></a><!-- doxytag: member="cWeapon::m_fIsStackable" ref="ac62ee522c255adb91f50ae32c7dc9836" args="" -->
  90. BOOL&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_fIsStackable</b></td></tr>
  91. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a047c61aca4b56c8e945e1c47d1fb2f22"></a><!-- doxytag: member="cWeapon::m_fEquippable" ref="a047c61aca4b56c8e945e1c47d1fb2f22" args="" -->
  92. BOOL&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_fEquippable</b></td></tr>
  93. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a55eac69da4024d3ed36402ce731c52b6"></a><!-- doxytag: member="cWeapon::m_fIsSolid" ref="a55eac69da4024d3ed36402ce731c52b6" args="" -->
  94. BOOL&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_fIsSolid</b></td></tr>
  95. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afe3679f693bea83c362a051dd0e62cb8"></a><!-- doxytag: member="cWeapon::m_strDescription" ref="afe3679f693bea83c362a051dd0e62cb8" args="" -->
  96. std::string&nbsp;</td><td class="memItemRight" valign="bottom"><b>m_strDescription</b></td></tr>
  97. </table>
  98. <hr/><h2>Constructor &amp; Destructor Documentation</h2>
  99. <a class="anchor" id="a01ba0c2af9cd902c91b830c50efee8f7"></a><!-- doxytag: member="cWeapon::cWeapon" ref="a01ba0c2af9cd902c91b830c50efee8f7" args="(DWORD dwGUID, cLocation &amp;Loc, DWORD dwModel, float flScale, BOOL fSolid, DWORD dwIcon, std::string strName, std::string strDescription, DWORD dwValue, WORD wWeight, BYTE bWieldType, DWORD dwIconHighlight, float fWorkmanship, DWORD dwMaterialType, DWORD dwWeaponDamage, DWORD dwWeaponSpeed, DWORD dwWeaponSkill, DWORD dwDamageType, double dWeaponVariance, double dWeaponModifier, double dWeaponPower, double dWeaponAttack)" -->
  100. <div class="memitem">
  101. <div class="memproto">
  102. <table class="memname">
  103. <tr>
  104. <td class="memname">cWeapon::cWeapon </td>
  105. <td>(</td>
  106. <td class="paramtype">DWORD&nbsp;</td>
  107. <td class="paramname"> <em>dwGUID</em>, </td>
  108. </tr>
  109. <tr>
  110. <td class="paramkey"></td>
  111. <td></td>
  112. <td class="paramtype"><a class="el" href="structc_location.html">cLocation</a> &amp;&nbsp;</td>
  113. <td class="paramname"> <em>Loc</em>, </td>
  114. </tr>
  115. <tr>
  116. <td class="paramkey"></td>
  117. <td></td>
  118. <td class="paramtype">DWORD&nbsp;</td>
  119. <td class="paramname"> <em>dwModel</em>, </td>
  120. </tr>
  121. <tr>
  122. <td class="paramkey"></td>
  123. <td></td>
  124. <td class="paramtype">float&nbsp;</td>
  125. <td class="paramname"> <em>flScale</em>, </td>
  126. </tr>
  127. <tr>
  128. <td class="paramkey"></td>
  129. <td></td>
  130. <td class="paramtype">BOOL&nbsp;</td>
  131. <td class="paramname"> <em>fSolid</em>, </td>
  132. </tr>
  133. <tr>
  134. <td class="paramkey"></td>
  135. <td></td>
  136. <td class="paramtype">DWORD&nbsp;</td>
  137. <td class="paramname"> <em>dwIcon</em>, </td>
  138. </tr>
  139. <tr>
  140. <td class="paramkey"></td>
  141. <td></td>
  142. <td class="paramtype">std::string&nbsp;</td>
  143. <td class="paramname"> <em>strName</em>, </td>
  144. </tr>
  145. <tr>
  146. <td class="paramkey"></td>
  147. <td></td>
  148. <td class="paramtype">std::string&nbsp;</td>
  149. <td class="paramname"> <em>strDescription</em>, </td>
  150. </tr>
  151. <tr>
  152. <td class="paramkey"></td>
  153. <td></td>
  154. <td class="paramtype">DWORD&nbsp;</td>
  155. <td class="paramname"> <em>dwValue</em>, </td>
  156. </tr>
  157. <tr>
  158. <td class="paramkey"></td>
  159. <td></td>
  160. <td class="paramtype">WORD&nbsp;</td>
  161. <td class="paramname"> <em>wWeight</em>, </td>
  162. </tr>
  163. <tr>
  164. <td class="paramkey"></td>
  165. <td></td>
  166. <td class="paramtype">BYTE&nbsp;</td>
  167. <td class="paramname"> <em>bWieldType</em>, </td>
  168. </tr>
  169. <tr>
  170. <td class="paramkey"></td>
  171. <td></td>
  172. <td class="paramtype">DWORD&nbsp;</td>
  173. <td class="paramname"> <em>dwIconHighlight</em>, </td>
  174. </tr>
  175. <tr>
  176. <td class="paramkey"></td>
  177. <td></td>
  178. <td class="paramtype">float&nbsp;</td>
  179. <td class="paramname"> <em>fWorkmanship</em>, </td>
  180. </tr>
  181. <tr>
  182. <td class="paramkey"></td>
  183. <td></td>
  184. <td class="paramtype">DWORD&nbsp;</td>
  185. <td class="paramname"> <em>dwMaterialType</em>, </td>
  186. </tr>
  187. <tr>
  188. <td class="paramkey"></td>
  189. <td></td>
  190. <td class="paramtype">DWORD&nbsp;</td>
  191. <td class="paramname"> <em>dwWeaponDamage</em>, </td>
  192. </tr>
  193. <tr>
  194. <td class="paramkey"></td>
  195. <td></td>
  196. <td class="paramtype">DWORD&nbsp;</td>
  197. <td class="paramname"> <em>dwWeaponSpeed</em>, </td>
  198. </tr>
  199. <tr>
  200. <td class="paramkey"></td>
  201. <td></td>
  202. <td class="paramtype">DWORD&nbsp;</td>
  203. <td class="paramname"> <em>dwWeaponSkill</em>, </td>
  204. </tr>
  205. <tr>
  206. <td class="paramkey"></td>
  207. <td></td>
  208. <td class="paramtype">DWORD&nbsp;</td>
  209. <td class="paramname"> <em>dwDamageType</em>, </td>
  210. </tr>
  211. <tr>
  212. <td class="paramkey"></td>
  213. <td></td>
  214. <td class="paramtype">double&nbsp;</td>
  215. <td class="paramname"> <em>dWeaponVariance</em>, </td>
  216. </tr>
  217. <tr>
  218. <td class="paramkey"></td>
  219. <td></td>
  220. <td class="paramtype">double&nbsp;</td>
  221. <td class="paramname"> <em>dWeaponModifier</em>, </td>
  222. </tr>
  223. <tr>
  224. <td class="paramkey"></td>
  225. <td></td>
  226. <td class="paramtype">double&nbsp;</td>
  227. <td class="paramname"> <em>dWeaponPower</em>, </td>
  228. </tr>
  229. <tr>
  230. <td class="paramkey"></td>
  231. <td></td>
  232. <td class="paramtype">double&nbsp;</td>
  233. <td class="paramname"> <em>dWeaponAttack</em></td><td>&nbsp;</td>
  234. </tr>
  235. <tr>
  236. <td></td>
  237. <td>)</td>
  238. <td></td><td></td><td><code> [inline]</code></td>
  239. </tr>
  240. </table>
  241. </div>
  242. <div class="memdoc">
  243. <p>A constructor.</p>
  244. <p>Called whenever a weapon object is initialized in the world. </p>
  245. </div>
  246. </div>
  247. <a class="anchor" id="a1292e45fe461658af7701fcf7fa4f850"></a><!-- doxytag: member="cWeapon::cWeapon" ref="a1292e45fe461658af7701fcf7fa4f850" args="(DWORD dwGUID, DWORD dwContainer, DWORD dwModel, float flScale, BOOL fSolid, DWORD dwIcon, std::string strName, std::string strDescription, DWORD dwValue, WORD wWeight, BYTE bWieldType, DWORD dwIconHighlight, float fWorkmanship, DWORD dwMaterialType, DWORD dwWeaponDamage, DWORD dwWeaponSpeed, DWORD dwWeaponSkill, DWORD dwDamageType, double dWeaponVariance, double dWeaponModifier, double dWeaponPower, double dWeaponAttack)" -->
  248. <div class="memitem">
  249. <div class="memproto">
  250. <table class="memname">
  251. <tr>
  252. <td class="memname">cWeapon::cWeapon </td>
  253. <td>(</td>
  254. <td class="paramtype">DWORD&nbsp;</td>
  255. <td class="paramname"> <em>dwGUID</em>, </td>
  256. </tr>
  257. <tr>
  258. <td class="paramkey"></td>
  259. <td></td>
  260. <td class="paramtype">DWORD&nbsp;</td>
  261. <td class="paramname"> <em>dwContainer</em>, </td>
  262. </tr>
  263. <tr>
  264. <td class="paramkey"></td>
  265. <td></td>
  266. <td class="paramtype">DWORD&nbsp;</td>
  267. <td class="paramname"> <em>dwModel</em>, </td>
  268. </tr>
  269. <tr>
  270. <td class="paramkey"></td>
  271. <td></td>
  272. <td class="paramtype">float&nbsp;</td>
  273. <td class="paramname"> <em>flScale</em>, </td>
  274. </tr>
  275. <tr>
  276. <td class="paramkey"></td>
  277. <td></td>
  278. <td class="paramtype">BOOL&nbsp;</td>
  279. <td class="paramname"> <em>fSolid</em>, </td>
  280. </tr>
  281. <tr>
  282. <td class="paramkey"></td>
  283. <td></td>
  284. <td class="paramtype">DWORD&nbsp;</td>
  285. <td class="paramname"> <em>dwIcon</em>, </td>
  286. </tr>
  287. <tr>
  288. <td class="paramkey"></td>
  289. <td></td>
  290. <td class="paramtype">std::string&nbsp;</td>
  291. <td class="paramname"> <em>strName</em>, </td>
  292. </tr>
  293. <tr>
  294. <td class="paramkey"></td>
  295. <td></td>
  296. <td class="paramtype">std::string&nbsp;</td>
  297. <td class="paramname"> <em>strDescription</em>, </td>
  298. </tr>
  299. <tr>
  300. <td class="paramkey"></td>
  301. <td></td>
  302. <td class="paramtype">DWORD&nbsp;</td>
  303. <td class="paramname"> <em>dwValue</em>, </td>
  304. </tr>
  305. <tr>
  306. <td class="paramkey"></td>
  307. <td></td>
  308. <td class="paramtype">WORD&nbsp;</td>
  309. <td class="paramname"> <em>wWeight</em>, </td>
  310. </tr>
  311. <tr>
  312. <td class="paramkey"></td>
  313. <td></td>
  314. <td class="paramtype">BYTE&nbsp;</td>
  315. <td class="paramname"> <em>bWieldType</em>, </td>
  316. </tr>
  317. <tr>
  318. <td class="paramkey"></td>
  319. <td></td>
  320. <td class="paramtype">DWORD&nbsp;</td>
  321. <td class="paramname"> <em>dwIconHighlight</em>, </td>
  322. </tr>
  323. <tr>
  324. <td class="paramkey"></td>
  325. <td></td>
  326. <td class="paramtype">float&nbsp;</td>
  327. <td class="paramname"> <em>fWorkmanship</em>, </td>
  328. </tr>
  329. <tr>
  330. <td class="paramkey"></td>
  331. <td></td>
  332. <td class="paramtype">DWORD&nbsp;</td>
  333. <td class="paramname"> <em>dwMaterialType</em>, </td>
  334. </tr>
  335. <tr>
  336. <td class="paramkey"></td>
  337. <td></td>
  338. <td class="paramtype">DWORD&nbsp;</td>
  339. <td class="paramname"> <em>dwWeaponDamage</em>, </td>
  340. </tr>
  341. <tr>
  342. <td class="paramkey"></td>
  343. <td></td>
  344. <td class="paramtype">DWORD&nbsp;</td>
  345. <td class="paramname"> <em>dwWeaponSpeed</em>, </td>
  346. </tr>
  347. <tr>
  348. <td class="paramkey"></td>
  349. <td></td>
  350. <td class="paramtype">DWORD&nbsp;</td>
  351. <td class="paramname"> <em>dwWeaponSkill</em>, </td>
  352. </tr>
  353. <tr>
  354. <td class="paramkey"></td>
  355. <td></td>
  356. <td class="paramtype">DWORD&nbsp;</td>
  357. <td class="paramname"> <em>dwDamageType</em>, </td>
  358. </tr>
  359. <tr>
  360. <td class="paramkey"></td>
  361. <td></td>
  362. <td class="paramtype">double&nbsp;</td>
  363. <td class="paramname"> <em>dWeaponVariance</em>, </td>
  364. </tr>
  365. <tr>
  366. <td class="paramkey"></td>
  367. <td></td>
  368. <td class="paramtype">double&nbsp;</td>
  369. <td class="paramname"> <em>dWeaponModifier</em>, </td>
  370. </tr>
  371. <tr>
  372. <td class="paramkey"></td>
  373. <td></td>
  374. <td class="paramtype">double&nbsp;</td>
  375. <td class="paramname"> <em>dWeaponPower</em>, </td>
  376. </tr>
  377. <tr>
  378. <td class="paramkey"></td>
  379. <td></td>
  380. <td class="paramtype">double&nbsp;</td>
  381. <td class="paramname"> <em>dWeaponAttack</em></td><td>&nbsp;</td>
  382. </tr>
  383. <tr>
  384. <td></td>
  385. <td>)</td>
  386. <td></td><td></td><td><code> [inline]</code></td>
  387. </tr>
  388. </table>
  389. </div>
  390. <div class="memdoc">
  391. <p>A constructor.</p>
  392. <p>Called whenever a weapon object is initialized in a container. </p>
  393. </div>
  394. </div>
  395. <hr/><h2>Member Function Documentation</h2>
  396. <a class="anchor" id="ac8a02d4f71745412f9f3100d735f1032"></a><!-- doxytag: member="cWeapon::Action" ref="ac8a02d4f71745412f9f3100d735f1032" args="(cClient *who)" -->
  397. <div class="memitem">
  398. <div class="memproto">
  399. <table class="memname">
  400. <tr>
  401. <td class="memname">void cWeapon::Action </td>
  402. <td>(</td>
  403. <td class="paramtype"><a class="el" href="classc_client.html">cClient</a> *&nbsp;</td>
  404. <td class="paramname"> <em>who</em></td>
  405. <td>&nbsp;)&nbsp;</td>
  406. <td><code> [virtual]</code></td>
  407. </tr>
  408. </table>
  409. </div>
  410. <div class="memdoc">
  411. <p>Handles the actions of weapons objects.</p>
  412. <p>This function is called whenever a weapon is used or should perform an action. </p>
  413. <p>Implements <a class="el" href="classc_object.html">cObject</a>.</p>
  414. </div>
  415. </div>
  416. <a class="anchor" id="ac5e977b298c211870beb8c0681885649"></a><!-- doxytag: member="cWeapon::Assess" ref="ac5e977b298c211870beb8c0681885649" args="(cClient *pcAssesser)" -->
  417. <div class="memitem">
  418. <div class="memproto">
  419. <table class="memname">
  420. <tr>
  421. <td class="memname">void cWeapon::Assess </td>
  422. <td>(</td>
  423. <td class="paramtype"><a class="el" href="classc_client.html">cClient</a> *&nbsp;</td>
  424. <td class="paramname"> <em>pcAssesser</em></td>
  425. <td>&nbsp;)&nbsp;</td>
  426. <td><code> [virtual]</code></td>
  427. </tr>
  428. </table>
  429. </div>
  430. <div class="memdoc">
  431. <p>Handles the assessment of weapons objects.</p>
  432. <p>This function is called whenever a weapon is assessed by a client.</p>
  433. <p>Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9). </p>
  434. <p>Reimplemented from <a class="el" href="classc_object.html">cObject</a>.</p>
  435. </div>
  436. </div>
  437. <a class="anchor" id="a19d96aaa6be648ec79d3fd073eab1c3e"></a><!-- doxytag: member="cWeapon::CreatePacket" ref="a19d96aaa6be648ec79d3fd073eab1c3e" args="()" -->
  438. <div class="memitem">
  439. <div class="memproto">
  440. <table class="memname">
  441. <tr>
  442. <td class="memname"><a class="el" href="classc_message.html">cMessage</a> cWeapon::CreatePacket </td>
  443. <td>(</td>
  444. <td class="paramname"></td>
  445. <td>&nbsp;)&nbsp;</td>
  446. <td><code> [virtual]</code></td>
  447. </tr>
  448. </table>
  449. </div>
  450. <div class="memdoc">
  451. <p>Handles the message sent for the creation of weapons in the world.</p>
  452. <p>This function is called whenever a weapon should be created in the world for a client.</p>
  453. <dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classc_message.html">cMessage</a> - Returns a Create Object (0x0000F745) server message. </dd></dl>
  454. <p>Implements <a class="el" href="classc_object.html">cObject</a>.</p>
  455. </div>
  456. </div>
  457. <a class="anchor" id="acfe58cfdc9bcd1d72396cacebf970653"></a><!-- doxytag: member="cWeapon::CreatePacketContainer" ref="acfe58cfdc9bcd1d72396cacebf970653" args="(DWORD Container, DWORD ItemModelID)" -->
  458. <div class="memitem">
  459. <div class="memproto">
  460. <table class="memname">
  461. <tr>
  462. <td class="memname"><a class="el" href="classc_message.html">cMessage</a> cWeapon::CreatePacketContainer </td>
  463. <td>(</td>
  464. <td class="paramtype">DWORD&nbsp;</td>
  465. <td class="paramname"> <em>Container</em>, </td>
  466. </tr>
  467. <tr>
  468. <td class="paramkey"></td>
  469. <td></td>
  470. <td class="paramtype">DWORD&nbsp;</td>
  471. <td class="paramname"> <em>ItemModelID</em></td><td>&nbsp;</td>
  472. </tr>
  473. <tr>
  474. <td></td>
  475. <td>)</td>
  476. <td></td><td></td><td></td>
  477. </tr>
  478. </table>
  479. </div>
  480. <div class="memdoc">
  481. <p>Handles the message sent for the creation of weapons in a container.</p>
  482. <p>This function is called whenever a weapon should be created in the inventory of another object.</p>
  483. <dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classc_message.html">cMessage</a> - Returns a Create Object (0x0000F745) server message. </dd></dl>
  484. </div>
  485. </div>
  486. <hr/>The documentation for this class was generated from the following files:<ul>
  487. <li>E:/uas2/Server/<a class="el" href="_object_8h_source.html">Object.h</a></li>
  488. <li>E:/uas2/Server/<a class="el" href="c_weapon_8cpp.html">cWeapon.cpp</a></li>
  489. </ul>
  490. </div>
  491. <hr size="1"/><address style="text-align: right;"><small>Generated by&nbsp;
  492. <a href="http://www.doxygen.org/index.html">
  493. <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
  494. </body>
  495. </html>