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  25. <h1>E:/uas2/Server/events.h</h1><a href="events_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
  26. <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
  27. <a name="l00003"></a>00003 <span class="comment">*</span>
  28. <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
  29. <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
  30. <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
  31. <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
  32. <a name="l00008"></a>00008 <span class="comment">*</span>
  33. <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
  34. <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  35. <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
  36. <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
  37. <a name="l00013"></a>00013 <span class="comment"></span>
  38. <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
  39. <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
  40. <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
  41. <a name="l00017"></a>00017 <span class="comment">*/</span>
  42. <a name="l00018"></a>00018
  43. <a name="l00023"></a>00023 <span class="preprocessor">#ifndef __EVENTS_H</span>
  44. <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define __EVENTS_H</span>
  45. <a name="l00025"></a>00025 <span class="preprocessor"></span>
  46. <a name="l00026"></a>00026 <span class="preprocessor">#define CHANGE_COMBAT_MODE 0x0053 // F7B1</span>
  47. <a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#define CHARACTER_SPAWN 0x00A1 // F7B1</span>
  48. <a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#define CAST_MAGIC 0x004A // F7B1</span>
  49. <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define MOVEMENT_HIGH_PRIORITY 0xF753 // F7B1</span>
  50. <a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define MOVEMENT_LOW_PRIORITY 0xF61C // F7B1</span>
  51. <a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define JUMP 0xF61B // F7B1</span>
  52. <a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define TEXT_FROM_CLIENT 0x0015 // F7B1</span>
  53. <a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define ATTACK 0x0008 // F7B1</span>
  54. <a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define TELL_TO_KNOWN 0x0032 // F7B1</span>
  55. <a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define TELL_TO_UNKNOWN 0x005D // F7B1</span>
  56. <a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#define USE 0x0036</span>
  57. <a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define ASSESS 0x00C8</span>
  58. <a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#define INVENTORY_ADD_ADJUST 0x0019</span>
  59. <a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define INVENTORY_DROP 0x001B</span>
  60. <a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define INVENTORY_EQUIP 0x001A</span>
  61. <a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define GET_OBJECT_MANA 0x0263 // F7B1</span>
  62. <a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define RECIEVE_MELEE_DAMAGE 0x01B2</span>
  63. <a name="l00043"></a>00043 <span class="preprocessor"></span><span class="comment">// @ Commands Recalls, PKLite (Type F7B1:xxxx)</span>
  64. <a name="l00044"></a>00044 <span class="preprocessor">#define LIFESTONE_RECALL 0x0063</span>
  65. <a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#define MARKETPLACE_RECALL 0x028D</span>
  66. <a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_RECALL 0x0262</span>
  67. <a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define ALLEG_RECALL 0x0278 // Includes Mansion Recall</span>
  68. <a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define PKLITE 0x028F</span>
  69. <a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#define SUICIDE 0x0279</span>
  70. <a name="l00050"></a>00050 <span class="preprocessor"></span>
  71. <a name="l00051"></a>00051 <span class="comment">// @House Commands (Type F7B1:xxxx)</span>
  72. <a name="l00052"></a>00052 <span class="preprocessor">#define HOUSE_ABANDON 0x021F</span>
  73. <a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_GUEST_ADD 0x0245</span>
  74. <a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_GUSET_REM_NAME 0x0246 // by name</span>
  75. <a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_GUEST_ALLEG 0x0267 // Add or Remove</span>
  76. <a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_GUEST_LIST 0x024D</span>
  77. <a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_GUEST_REM_ALL 0x025E // Remove all Guests from list</span>
  78. <a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_STORAGE 0x0249 // Add or Remove by Name</span>
  79. <a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_STORE_ALL 0x024C // Remove all from storage</span>
  80. <a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_BOOT_NAME 0x024A // Boot by Name</span>
  81. <a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_BOOT_ALL 0x025F // Boot Everyone</span>
  82. <a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_AVAIL 0x0270</span>
  83. <a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_OPEN_CLOSE 0x0247 // Open or Close</span>
  84. <a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#define HOUSE_HOOKS 0x0266 // On or Off</span>
  85. <a name="l00065"></a>00065 <span class="preprocessor"></span>
  86. <a name="l00066"></a>00066 <span class="comment">// @allegiance Commands (Type F7B1:xxxx)</span>
  87. <a name="l00067"></a>00067 <span class="preprocessor">#define ALLEG_BOOT 0x0277 // Boot Member by Name</span>
  88. <a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#define ALLEG_INFO 0x027B // Retrieve Info by Name</span>
  89. <a name="l00069"></a>00069 <span class="preprocessor"></span>
  90. <a name="l00070"></a>00070 <span class="comment">// @permit Commands (Type F7B1:xxxx)</span>
  91. <a name="l00071"></a>00071 <span class="preprocessor">#define PERMIT_ADD 0x0219 // Add player by Name</span>
  92. <a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#define PERMIT_REM 0x021A // Remove User by Name</span>
  93. <a name="l00073"></a>00073 <span class="preprocessor"></span>
  94. <a name="l00074"></a>00074 <span class="comment">// @Consent Commands (Type F7B1:xxxx)</span>
  95. <a name="l00075"></a>00075 <span class="preprocessor">#define CONSENT_STATE 0x01A1 // Turns Consent On or Off</span>
  96. <a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#define CONSENT_WHO 0x0217 // Who has given you permission to loot</span>
  97. <a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#define CONSENT_REM 0x0218 // Removes Permission given by player</span>
  98. <a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor">#define CONSENT_CLEAR 0x0216 // Clear Consent List</span>
  99. <a name="l00079"></a>00079 <span class="preprocessor"></span>
  100. <a name="l00080"></a>00080 <span class="preprocessor">#endif</span>
  101. </pre></div></div>
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  104. <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
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