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- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file cDoor.cpp
- * Handles the door object functions.
- *
- * This class is referenced whenever a door is created, used, or assessed.
- * Inherits from the cObject class.
- */
-
- #include "Client.h"
- #include "MasterServer.h"
- #include "Object.h"
- #include "WorldManager.h"
-
- /***************
- * constructors
- **************/
-
- /**
- * Handles the creation of doors.
- *
- * Called whenever a door object should be initialized.
- */
- cDoor::cDoor( WORD type, DWORD dwGUID, cLocation *pcLoc, char *szName, char *szDesc)
- {
- SetLocation( pcLoc );
- m_dwGUID = dwGUID;//cWorldManager::NewGUID_Object( );
- m_strName.assign( szName );
- m_strDescription.assign( szDesc );
- m_dwModel = type;
- m_dwType = 0;
- m_fStatic = TRUE;
- m_dwDoorState = 0x0CL;
- }
-
- /**********
- * methods
- *********/
-
- /**
- * Handles the message sent for the creation of doors in the world.
- *
- * This function is called whenever a door should be created in the world for a given client.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cDoor::CreatePacket()
- {
- cMessage cmCreate;
- unsigned char bUnknown[] = {
- 0x00, 0x00, // Animation type 0 - 1
- 0x3D, 0x00, // Starting Stance 2 - 3
- 0x02, 0xF0, 0xB4, 0x02, // Unknown - Flag 0x00000002 in it 4 - 7
- 0x0B, 0x00, 0x00, 0x00, // Status 9 - 11
- };
-
- cmCreate << 0xF745L
- << m_dwGUID
- << BYTE( 0x11 )
- << BYTE( 0 )
- << BYTE( 0 )
- << BYTE( 0 );
-
- DWORD dwFlags = 0x00019803L;
-
- cmCreate << dwFlags;
- cmCreate << WORD( 0x0008 );
- cmCreate << WORD( 0x0001 );
-
- // MASK 0x00010000 unknown Bytes - Starting Animation
- cmCreate << 0x0CL;
-
- CopyMemory(&bUnknown[9],&m_dwDoorState,4);
- cmCreate.pasteData(bUnknown,sizeof(bUnknown));
- //cmCreate << 0x003D0000 << 0x02B4F002 << m_dwDoorState; //0x0000000C; // unknownByte
- cmCreate << 0x0L;
-
- // MASK 0x00008000 -- Location
- if ( !m_fIsOwned )
- cmCreate.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
-
- // MASK 0x00000002 -- Animation Set
- DWORD dwAnimC = 0x09000000L + m_wAnimConfig;
- cmCreate << dwAnimC;
-
- // MASK 0x00000800 -- Sound Set
- DWORD dwSoundSet = 0x20000000L + m_wSoundSet;
- cmCreate << dwSoundSet;
-
- // MASK 0x00001000 -- Particle Effects (unknown_blue)
- cmCreate << 0x3400002BL;//0x00000000L;
-
- // MASK 0x00000001 -- ModelNumber
- DWORD dwModel = 0x02000000L + m_dwModel;
- cmCreate << dwModel;
-
- // SeaGreens
- WORD wNuminteracts = 0x0;
- WORD wNumbubbles = 0x0;
- WORD wNumJumps = 0x0;
- WORD wNumOverrides = 0x0;
- WORD wUnkFlag8 = 0x0;
- WORD wUnkFlag10 = 0x0;
-
- cmCreate << m_wPositionSequence
- << m_wNumAnims //wNuminteracts
- << wNumbubbles
- << wNumJumps
- << m_wNumPortals
- << m_wNumAnims
- << wNumOverrides
- << wUnkFlag8
- << m_wNumLogins
- << wUnkFlag10;
-
- DWORD dwFlags2 = 0x00000030;
-
- cmCreate << dwFlags2 << m_strName.c_str( ) << WORD(m_wModel) << WORD(m_wIcon);//WORD( 0x019C ) << WORD( 0x1317 );;//WORD( 0x0116 ) << WORD( 0x1317 );
-
- DWORD dwObjectFlags1 = 0x80L;
- cmCreate << dwObjectFlags1;
-
- DWORD dwObjectFlags2 = 0x1014L;
- cmCreate << dwObjectFlags2 ;
-
- // Masked against dwFlags2
- // Mask 0x0010 dwUnknown_v2
- cmCreate << DWORD(0x20);
- // Mask 0x0020 - unknown_v3
- cmCreate << float(2.0);
-
- return cmCreate;
- }
-
- /**
- * Handles the actions of door objects.
- *
- * This function is called whenever a door is used or should perform an action.
- */
- void cDoor::Action(cClient* who)
- {
- cMessage cmUseDoor,cmRet;
- WORD m_wStance;
-
- if(m_wState == 0)
- {
- m_dwDoorState = 0x0CL;
- m_wStance = 0x3D; // Starting Stance
- m_wState = 1;
- }
- else
- {
- m_dwDoorState = 0x0BL;
- m_wStance = 0x3D;
- m_wState = 0;
- }
-
- cmUseDoor << 0xF74CL // Packet type
- << m_dwGUID // Door's GUID
- << m_wNumLogins // number of logins
- << ++m_wPositionSequence // sequence number
- << ++m_wNumAnims // Number Animations this login session
- << WORD(0x00) // Activity
- << WORD(0x00)
- << WORD(0x3D) // Starting Stance
- << DWORD(0x02B4F002) // Supposed to be Animation Mask
- << m_dwDoorState; // Door state Closed = 0x0C Open = 0x0B
-
- cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cmUseDoor, 3 );
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
- who->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
-
- /**
- * Handles the assessment of door objects.
- *
- * This function is called whenever a door is assessed by a client.
- *
- * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
- */
- void cDoor::Assess(cClient *pcAssesser)
- {
- cMessage cmAssess;
- cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L;
- cmAssess << m_dwGUID << 0x00400000L << 1L << (m_dwType ? "Use this Door to Close" : "Use this Door to Open");
- pcAssesser->AddPacket(WORLD_SERVER,cmAssess,4);
-
- }
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