Clone of UAS2 @ https://github.com/drudgedance/uas2

cLockpicks.cpp 9.9KB

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  1. /*
  2. * This file is part of UAS2.
  3. *
  4. * UAS2 is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * UAS2 is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. * You should have received a copy of the GNU General Public License
  14. * along with UASv1; if not, write to the Free Software
  15. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  16. */
  17. /**
  18. * @file cLockPicks.cpp
  19. * Implements functionality for lockpicks.
  20. *
  21. * This class is referenced whenever a lockpick is created, used, or assessed.
  22. * Inherits from the cObject class.
  23. */
  24. #include "avatar.h"
  25. #include "object.h"
  26. #include "cItemModels.h"
  27. #include "client.h"
  28. #include "WorldManager.h"
  29. #include "MasterServer.h"
  30. /**
  31. * Handles the message sent for the creation of lockpicks in the world.
  32. *
  33. * This function is called whenever a lockpick should be created in the world for a client.
  34. *
  35. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  36. */
  37. cMessage cLockpicks::CreatePacket( )
  38. {
  39. cMessage cmReturn;
  40. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  41. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  42. if( pcModel )
  43. {
  44. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  45. cmReturn << pcModel->m_bPaletteChange
  46. << pcModel->m_bTextureChange
  47. << pcModel->m_bModelChange;
  48. // The Model Vectors
  49. if ( pcModel->m_bPaletteChange != 0)
  50. {
  51. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  52. {
  53. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  54. }
  55. }
  56. if (pcModel->m_bPaletteChange != 0)
  57. {
  58. //Cubem0j0: Test code for armor only.
  59. cmReturn << WORD( 0x0C50 );
  60. }
  61. if ( pcModel->m_bTextureChange != 0)
  62. {
  63. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  64. {
  65. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  66. }
  67. }
  68. if ( pcModel->m_bModelChange != 0)
  69. {
  70. for (int i = 0; i < pcModel->m_bModelChange; i++)
  71. {
  72. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  73. }
  74. }
  75. }
  76. cmReturn.pasteAlign(4);
  77. cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
  78. // MASK 0x00008000 -- Location
  79. if ( !m_fIsOwned )
  80. cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  81. // MASK 0x00000800 -- Sound Set
  82. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  83. cmReturn << dwSoundSet;
  84. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  85. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  86. // MASK 0x00000001 -- ModelNumber
  87. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  88. cmReturn << dwModel;
  89. // SeaGreens
  90. WORD wNuminteracts = 0x0;
  91. WORD wNumbubbles = 0x0;
  92. WORD wNumJumps = 0x0;
  93. WORD wNumOverrides = 0x0;
  94. WORD wUnkFlag8 = 0x0;
  95. WORD wUnkFlag10 = 0x0;
  96. cmReturn << m_wPositionSequence
  97. << m_wNumAnims //wNuminteracts
  98. << wNumbubbles
  99. << wNumJumps
  100. << m_wNumPortals
  101. << m_wNumAnims
  102. << wNumOverrides
  103. << wUnkFlag8
  104. << m_wNumLogins
  105. << wUnkFlag10;
  106. if(pcModel->m_dwContainerID != 0)
  107. {
  108. DWORD owned = pcModel->m_dwFlags2 & 0x00004000;
  109. cmReturn << owned;
  110. }
  111. else
  112. {
  113. cmReturn << pcModel->m_dwFlags2; // Object Flags
  114. }
  115. cmReturn << Name( ); // Object's Name
  116. cmReturn << pcModel->m_wModel; // Object's Model
  117. cmReturn << this->m_wIcon; // Object's Icon
  118. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  119. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  120. //Lockpicks flag2 - 00280c18
  121. // Mask 0x0008 - Value
  122. if(pcModel->m_dwFlags2 & 0x00000008)
  123. {
  124. cmReturn << pcModel->m_dwValue;
  125. }
  126. // Mask 0x0010 dwUnknown_v2
  127. if(pcModel->m_dwFlags2 & 0x00000010)
  128. cmReturn << DWORD(0x00200008);
  129. // Mask 0x80000 Usable on
  130. if(pcModel->m_dwFlags2 & 0x00080000)
  131. cmReturn << pcModel->m_dwUseableOn;
  132. // Mase 0x0400 Uses Remaining
  133. if(pcModel->m_dwFlags2 & 0x00000400)
  134. {
  135. cmReturn << pcModel->m_wUses;
  136. }
  137. // Mase 0x0800 Max # of uses
  138. if(pcModel->m_dwFlags2 & 0x00000800)
  139. {
  140. cmReturn << pcModel->m_wUseLimit;
  141. }
  142. // Mask 0x00200000 - Burden
  143. if(pcModel->m_dwFlags2 & 0x00200000)
  144. {
  145. cmReturn << pcModel->m_wBurden;
  146. }
  147. //Padding
  148. cmReturn << WORD(0x0000);
  149. return cmReturn;
  150. }
  151. /**
  152. * Handles the message sent for the creation of lockpicks in a container.
  153. *
  154. * This function is called whenever a lockpick should be created in the inventory of another object.
  155. *
  156. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  157. */
  158. cMessage cLockpicks::CreatePacketContainer( DWORD Container, DWORD ItemModelID )
  159. {
  160. cMessage cmReturn;
  161. cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
  162. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  163. if( pcModel )
  164. {
  165. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  166. cmReturn << pcModel->m_bPaletteChange
  167. << pcModel->m_bTextureChange
  168. << pcModel->m_bModelChange;
  169. // The Model Vectors
  170. if ( pcModel->m_bPaletteChange != 0)
  171. {
  172. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  173. {
  174. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  175. }
  176. }
  177. if (pcModel->m_bPaletteChange != 0)
  178. {
  179. //Cubem0j0: Test code for armor only.
  180. cmReturn << WORD( 0x0C50 );
  181. }
  182. if ( pcModel->m_bTextureChange != 0)
  183. {
  184. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  185. {
  186. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  187. }
  188. }
  189. if ( pcModel->m_bModelChange != 0)
  190. {
  191. for (int i = 0; i < pcModel->m_bModelChange; i++)
  192. {
  193. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  194. }
  195. }
  196. }
  197. cmReturn.pasteAlign(4);
  198. cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
  199. // MASK 0x00000800 -- Sound Set
  200. //DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  201. //cmReturn << dwSoundSet;
  202. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  203. //cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  204. // MASK 0x00000001 -- ModelNumber
  205. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  206. cmReturn << dwModel;
  207. // SeaGreens
  208. WORD wNuminteracts = 0x0;
  209. WORD wNumbubbles = 0x0;
  210. WORD wNumJumps = 0x0;
  211. WORD wNumOverrides = 0x0;
  212. WORD wUnkFlag8 = 0x0;
  213. WORD wUnkFlag10 = 0x0;
  214. cmReturn << m_wPositionSequence
  215. << m_wNumAnims //wNuminteracts
  216. << wNumbubbles
  217. << wNumJumps
  218. << m_wNumPortals
  219. << m_wNumAnims
  220. << wNumOverrides
  221. << wUnkFlag8
  222. << m_wNumLogins
  223. << wUnkFlag10;
  224. cmReturn << pcModel->m_dwFlags2; // Object Flags
  225. cmReturn << Name( ); // Objects Name
  226. cmReturn << pcModel->m_wModel; // Objects Model
  227. cmReturn << pcModel->m_wIcon; // Objects Icon
  228. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  229. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  230. //Lockpicks flag2 - 00280c18
  231. // Mask 0x0008 - Value
  232. if(pcModel->m_dwFlags2 & 0x00000008)
  233. {
  234. cmReturn << pcModel->m_dwValue;
  235. }
  236. // Mask 0x0010 dwUnknown_v2
  237. if(pcModel->m_dwFlags2 & 0x00000010)
  238. cmReturn << DWORD(0x00200008);
  239. // Mask 0x80000 Usable on
  240. if(pcModel->m_dwFlags2 & 0x00080000)
  241. cmReturn << pcModel->m_dwUseableOn;
  242. // Mase 0x0400 Uses Remaining
  243. if(pcModel->m_dwFlags2 & 0x00000400)
  244. {
  245. cmReturn << pcModel->m_wUses;
  246. }
  247. // Mase 0x0800 Max # of uses
  248. if(pcModel->m_dwFlags2 & 0x00000800)
  249. {
  250. cmReturn << pcModel->m_wUseLimit;
  251. }
  252. // Mask 0x4000 Container ID
  253. if(pcModel->m_dwFlags2 & 0x00004000)
  254. {
  255. cmReturn << Container;
  256. }
  257. // Mask 0x00200000 - Burden
  258. if(pcModel->m_dwFlags2 & 0x00200000)
  259. {
  260. cmReturn << pcModel->m_wBurden;
  261. }
  262. //Padding
  263. cmReturn << WORD(0x0000);
  264. return cmReturn;
  265. }
  266. /**
  267. * Handles the actions of lockpick objects.
  268. *
  269. * This function is called whenever a lockpick is used or should perform an action.
  270. */
  271. void cLockpicks::Action(cClient *who)
  272. {
  273. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  274. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  275. cMessage cmActionComplete;
  276. cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
  277. who->AddPacket(WORLD_SERVER,cmActionComplete,4);
  278. if(pcModel->m_wUses == 0)
  279. {
  280. //Remove the item
  281. who->m_pcAvatar->DeleteFromInventory(pcObject);
  282. cMessage cmRemoveItem;
  283. cmRemoveItem << 0x0024L << m_dwGUID;
  284. who->AddPacket(WORLD_SERVER,cmRemoveItem,4);
  285. }
  286. }
  287. /**
  288. * Handles the assessment of lockpick objects.
  289. *
  290. * This function is called whenever a lockpick is assessed by a client.
  291. *
  292. * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
  293. */
  294. void cLockpicks::Assess( cClient *pcAssesser )
  295. {
  296. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  297. cMessage cmAssess;
  298. DWORD flags = 0x00000009;
  299. cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
  300. << flags
  301. << 0x01L
  302. << WORD(0x05)
  303. << WORD(0x10)
  304. << 0x13L
  305. << pcModel->m_dwValue
  306. << 0x05L
  307. << DWORD(pcModel->m_wBurden)
  308. << 0x5BL
  309. << DWORD(pcModel->m_wUseLimit)
  310. << 0x5CL
  311. << DWORD(pcModel->m_wUses)
  312. << 0xADL //??
  313. << 0x64L
  314. << WORD(0x01)
  315. << WORD(0x08)
  316. << 0x0EL
  317. << pcModel->m_strDescription.c_str();
  318. pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
  319. cMessage cmActionComplete;
  320. cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
  321. pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
  322. }