Clone of UAS2 @ https://github.com/drudgedance/uas2

cMisc.cpp 8.5KB

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  1. /*
  2. * This file is part of UAS2.
  3. *
  4. * UAS2 is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * UAS2 is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. * You should have received a copy of the GNU General Public License
  14. * along with UASv1; if not, write to the Free Software
  15. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  16. */
  17. /**
  18. * @file cMisc.cpp
  19. * Handles the functions for miscellaenous objects.
  20. *
  21. * This class is referenced whenever a miscellaenous object is created, used, or assessed.
  22. * Inherits from the cObject class.
  23. */
  24. #include "avatar.h"
  25. #include "object.h"
  26. #include "cItemModels.h"
  27. #include "client.h"
  28. #include "WorldManager.h"
  29. #include "MasterServer.h"
  30. /**
  31. * Handles the message sent for the creation of miscellaenous objects in the world.
  32. *
  33. * This function is called whenever a miscellaenous object should be created in the world for a client.
  34. *
  35. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  36. */
  37. cMessage cMisc::CreatePacket( )
  38. {
  39. cMessage cmReturn;
  40. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  41. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  42. if( pcModel )
  43. {
  44. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  45. cmReturn << pcModel->m_bPaletteChange
  46. << pcModel->m_bTextureChange
  47. << pcModel->m_bModelChange;
  48. // The Model Vectors
  49. if ( pcModel->m_bPaletteChange != 0)
  50. {
  51. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  52. {
  53. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  54. }
  55. }
  56. if (pcModel->m_bPaletteChange != 0)
  57. {
  58. //Cubem0j0: Test code for armor only.
  59. cmReturn << WORD( 0x0C50 );
  60. }
  61. if ( pcModel->m_bTextureChange != 0)
  62. {
  63. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  64. {
  65. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  66. }
  67. }
  68. if ( pcModel->m_bModelChange != 0)
  69. {
  70. for (int i = 0; i < pcModel->m_bModelChange; i++)
  71. {
  72. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  73. }
  74. }
  75. }
  76. cmReturn.pasteAlign(4);
  77. cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
  78. // MASK 0x00008000 -- Location
  79. if ( !m_fIsOwned )
  80. cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  81. // MASK 0x00000800 -- Sound Set
  82. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  83. cmReturn << dwSoundSet;
  84. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  85. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  86. // MASK 0x00000001 -- ModelNumber
  87. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  88. cmReturn << dwModel;
  89. // SeaGreens
  90. WORD wNuminteracts = 0x0;
  91. WORD wNumbubbles = 0x0;
  92. WORD wNumJumps = 0x0;
  93. WORD wNumOverrides = 0x0;
  94. WORD wUnkFlag8 = 0x0;
  95. WORD wUnkFlag10 = 0x0;
  96. cmReturn << m_wPositionSequence
  97. << m_wNumAnims //wNuminteracts
  98. << wNumbubbles
  99. << wNumJumps
  100. << m_wNumPortals
  101. << m_wNumAnims
  102. << wNumOverrides
  103. << wUnkFlag8
  104. << m_wNumLogins
  105. << wUnkFlag10;
  106. if(pcModel->m_dwContainerID != 0)
  107. {
  108. DWORD owned = pcModel->m_dwFlags2 & 0x00004000;
  109. cmReturn << owned;
  110. }
  111. else
  112. {
  113. cmReturn << pcModel->m_dwFlags2; // Object Flags
  114. }
  115. cmReturn << Name( ); // Objects Name
  116. cmReturn << pcModel->m_wModel; // Objects Model
  117. cmReturn << pcModel->m_wIcon; // Objects Icon
  118. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  119. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  120. //Scrolls flag2 - 00600018
  121. // Masked against dwFlags2
  122. // Mask 0x0008 - Value
  123. if(pcModel->m_dwFlags2 & 0x00000008)
  124. {
  125. cmReturn << pcModel->m_dwValue;
  126. }
  127. // Mask 0x0010 dwUnknown_v2
  128. cmReturn << DWORD(0x00000008);
  129. if(pcModel->m_dwFlags2 & 0x00004000)
  130. {
  131. cmReturn << pcModel->m_dwContainerID;
  132. }
  133. // Mask 0x00200000 - Burden
  134. cmReturn << WORD(0x001E);
  135. // Mask 0x00400000 - Spell ID
  136. cmReturn << WORD(0x040B);
  137. pcObject->SetType(5);
  138. return cmReturn;
  139. }
  140. /**
  141. * Handles the message sent for the creation of miscellaenous objects in a container.
  142. *
  143. * This function is called whenever a miscellaenous object should be created in the inventory of another object.
  144. *
  145. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  146. */
  147. cMessage cMisc::CreatePacketContainer(DWORD Container, DWORD ItemModelID)
  148. {
  149. cMessage cmReturn;
  150. cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
  151. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  152. if( pcModel )
  153. {
  154. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  155. cmReturn << pcModel->m_bPaletteChange
  156. << pcModel->m_bTextureChange
  157. << pcModel->m_bModelChange;
  158. // The Model Vectors
  159. if ( pcModel->m_bPaletteChange != 0)
  160. {
  161. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  162. {
  163. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  164. }
  165. }
  166. if (pcModel->m_bPaletteChange != 0)
  167. {
  168. cmReturn << WORD( 0x0000 );
  169. }
  170. if ( pcModel->m_bTextureChange != 0)
  171. {
  172. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  173. {
  174. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  175. }
  176. }
  177. if ( pcModel->m_bModelChange != 0)
  178. {
  179. for (int i = 0; i < pcModel->m_bModelChange; i++)
  180. {
  181. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  182. }
  183. }
  184. }
  185. cmReturn.pasteAlign(4);
  186. cmReturn << 0x00021801L << 0x414L << 0x65L;
  187. // MASK 0x00000800 -- Sound Set
  188. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  189. cmReturn << dwSoundSet;
  190. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  191. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  192. // MASK 0x00000001 -- ModelNumber
  193. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  194. cmReturn << dwModel;
  195. // SeaGreens
  196. WORD wNuminteracts = 0x0;
  197. WORD wNumbubbles = 0x0;
  198. WORD wNumJumps = 0x0;
  199. WORD wNumOverrides = 0x0;
  200. WORD wUnkFlag8 = 0x0;
  201. WORD wUnkFlag10 = 0x0;
  202. cmReturn << m_wPositionSequence
  203. << m_wNumAnims //wNuminteracts
  204. << wNumbubbles
  205. << wNumJumps
  206. << m_wNumPortals
  207. << m_wNumAnims
  208. << wNumOverrides
  209. << wUnkFlag8
  210. << m_wNumLogins
  211. << wUnkFlag10;
  212. cmReturn << pcModel->m_dwFlags2;
  213. cmReturn << Name( ); // Objects Name
  214. cmReturn << pcModel->m_wModel; // Objects Model
  215. cmReturn << pcModel->m_wIcon; // Objects Icon
  216. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  217. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  218. //Scrolls flag2 - 00600018
  219. // Masked against dwFlags2
  220. // Mask 0x0008 - Value
  221. if(pcModel->m_dwFlags2 & 0x00000008)
  222. cmReturn << pcModel->m_dwValue;
  223. if(pcModel->m_dwFlags2 & 0x00000010)
  224. cmReturn << DWORD(0x00000001);
  225. if(pcModel->m_dwFlags2 & 0x00004000)
  226. cmReturn << Container;
  227. if(pcModel->m_dwFlags2 & 0x00200000)
  228. cmReturn << pcModel->m_wBurden;
  229. if(pcModel->m_dwFlags2 & 0x10000000)
  230. cmReturn << pcModel->m_wHooks;
  231. return cmReturn;
  232. }
  233. /**
  234. * Handles the actions of miscellaenous objects.
  235. *
  236. * This function is called whenever a miscellaenous object is used or should perform an action.
  237. */
  238. void cMisc::Action(cClient *who)
  239. {
  240. }
  241. /**
  242. * Handles the assessment of miscellaenous object.
  243. *
  244. * This function is called whenever a miscellaenous object is assessed by a client.
  245. *
  246. * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
  247. */
  248. void cMisc::Assess( cClient *pcAssesser )
  249. {
  250. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  251. cMessage cmAssess;
  252. DWORD flags = 0x00000009;
  253. cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
  254. << flags
  255. << 0x01L
  256. << WORD(0x02)
  257. << WORD(0x10)
  258. << 0x13L
  259. << pcModel->m_dwValue
  260. << 0x05L
  261. << DWORD(pcModel->m_wBurden);
  262. pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
  263. cMessage cmActionComplete;
  264. cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
  265. pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
  266. }