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- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file cNPCModels.cpp
- * Implements functionality for NPC models.
- *
- * An NPC model consititues the palette, texture, and model information for an NPC.
- *
- * Author: Cube
- */
-
- #include "cNPCModels.h"
-
- #ifdef _DEBUG
- #undef THIS_FILE
- static char THIS_FILE[]=__FILE__;
- #define new DEBUG_NEW
- #endif
-
- #define NPC_MODEL_TABLE_SIZE 2000
-
- cNPCModels *cNPCModels::m_lpcHashTable[NPC_MODEL_TABLE_SIZE];
-
- /**
- * Erases all NPC models from the NPC model hash list.
- */
- void cNPCModels::Hash_Erase()
- {
- cNPCModels *pcModels, *pcPrevModel;
- for ( int i = 0; i < NPC_MODEL_TABLE_SIZE; ++i )
- {
- pcModels = m_lpcHashTable[i];
- while ( pcModels )
- {
- pcPrevModel = pcModels;
- pcModels = pcModels->m_pcNext;
-
- Hash_Remove( pcPrevModel );
- }
- }
- }
-
- /**
- * Removes an NPC model from the NPC model hash list.
- *
- *
- * @param *pcModel - A pointer to the NPC model to be removed.
- */
- void cNPCModels::Hash_Remove( cNPCModels *pcModel )
- {
- SAFEDELETE( pcModel )
- }
-
- /**
- * Finds an NPC model.
- *
- * This function is called when a particular NPC model needs to be found.
- * The search is performed by searching for the NPC model's model ID.
- *
- * @param dwModelID - The NPC model's model ID.
- *
- * @return *cNPCModels - A pointer to the NPC model.
- */
- cNPCModels *cNPCModels::FindModel( DWORD dwModelID )
- {
- cNPCModels *pcModel;
- for ( int i = 0; i < NPC_MODEL_TABLE_SIZE; ++i )
- {
- pcModel = m_lpcHashTable[i];
- while ( pcModel )
- {
- if ( pcModel->m_dwModelID )
- {
- if ( dwModelID == pcModel->m_dwModelID )
- return pcModel;
- }
- pcModel = pcModel->m_pcNext;
- }
- }
- return NULL;
- }
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