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- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file cPack.cpp
- * Implements functionality for packs (sacks, packs, etc.).
- *
- * This class is referenced whenever a pack is created, used, or assessed.
- * Inherits from the cObject class.
- */
-
- #include "avatar.h"
- #include "object.h"
- #include "cItemModels.h"
- #include "client.h"
- #include "WorldManager.h"
- #include "MasterServer.h"
-
- /**
- * Handles the message sent for the creation of packs in the world.
- *
- * This function is called whenever a pack should be created in the world for a client.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cPack::CreatePacket( )
- {
- cMessage cmReturn;
-
- cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
- cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
-
- if( pcModel )
- {
- cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
- cmReturn << pcModel->m_bPaletteChange
- << pcModel->m_bTextureChange
- << pcModel->m_bModelChange;
-
- // The Model Vectors
- if ( pcModel->m_bPaletteChange != 0)
- {
- for (int i = 0; i < pcModel->m_bPaletteChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
- }
- }
-
- if (pcModel->m_bPaletteChange != 0)
- {
- //Cubem0j0: Test code for armor only.
- cmReturn << WORD( pcModel->m_wUnknown_1 );
- }
-
- if ( pcModel->m_bTextureChange != 0)
- {
- for (int i = 0; i < pcModel->m_bTextureChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
- }
- }
-
- if ( pcModel->m_bModelChange != 0)
- {
- for (int i = 0; i < pcModel->m_bModelChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
- }
- }
- }
-
- cmReturn.pasteAlign(4);
- cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
-
- // MASK 0x00008000 -- Location
- if ( !m_fIsOwned )
- cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
-
- // MASK 0x00000800 -- Sound Set
- DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
- cmReturn << dwSoundSet;
-
- // MASK 0x00001000 -- Particle Effects (unknown_blue)
- cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
-
- // MASK 0x00000001 -- ModelNumber
- DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
- cmReturn << dwModel;
-
- // SeaGreens
- WORD wNuminteracts = 0x0;
- WORD wNumbubbles = 0x0;
- WORD wNumJumps = 0x0;
- WORD wNumOverrides = 0x0;
- WORD wUnkFlag8 = 0x0;
- WORD wUnkFlag10 = 0x0;
-
- cmReturn << m_wPositionSequence
- << m_wNumAnims //wNuminteracts
- << wNumbubbles
- << wNumJumps
- << m_wNumPortals
- << m_wNumAnims
- << wNumOverrides
- << wUnkFlag8
- << m_wNumLogins
- << wUnkFlag10;
-
- if(pcModel->m_dwContainerID != 0)
- {
- DWORD owned = pcModel->m_dwFlags2 & 0x00004000;
- cmReturn << owned;
- }
- else
- {
- cmReturn << pcModel->m_dwFlags2; // Object Flags
- }
- /*
- // Flags2
-
- DWORD dwFlags2 = 0x00203018;
- if ( m_fIsOwned )
- dwFlags2 |= 0x4000;
-
- // DWORD dwObjectFlags1 = 0x00000020;
- // DWORD dwObjectFlags2 = 0x00008010;
-
- cmReturn << dwFlags2;
- */
- cmReturn << Name( ); // Object's Name
- cmReturn << pcModel->m_wModel; // Object's Model
- cmReturn << this->m_wIcon; // Object's Icon
- cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
- cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
-
- // Masked against dwFlags2
- // Mask 0x0008 - Value
- //cmReturn << DWORD(0x00000007);
- if(pcModel->m_dwFlags2 & 0x00000008)
- {
- cmReturn << pcModel->m_dwValue;
- }
- // Mask 0x0010 dwUnknown_v2
- cmReturn << DWORD(0x00000001);
- // Mask 0x10000 Equip Possible
- cmReturn << DWORD(0x0010);
- // Mask 0x40000 Coverage Mask
- cmReturn << DWORD(0x0040);
- if(pcModel->m_dwFlags2 & 0x00004000)
- {
- cmReturn << pcModel->m_dwContainerID;
- }
- // Mask 0x00200000 - Burden
- cmReturn << WORD(0x0040);
- // Mask 0x10000000 - Hookable
- cmReturn << WORD(0x0001);
-
- // pcObject->SetType(3);
-
- return cmReturn;
- }
-
- /**
- * Handles the message sent for the creation of pack in a container.
- *
- * This function is called whenever a pack should be created in the inventory of another object.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cPack::CreatePacketContainer(DWORD Container, DWORD ItemModelID)
- {
- cMessage cmReturn;
-
- cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
- cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
-
- if( pcModel )
- {
- cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
- cmReturn << pcModel->m_bPaletteChange
- << pcModel->m_bTextureChange
- << pcModel->m_bModelChange;
-
- // The Model Vectors
- if ( pcModel->m_bPaletteChange != 0)
- {
- for (int i = 0; i < pcModel->m_bPaletteChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
- }
- }
-
- if (pcModel->m_bPaletteChange != 0)
- {
- //Cubem0j0: Test code for armor only.
- cmReturn << WORD( pcModel->m_wUnknown_1 );
- }
-
- if ( pcModel->m_bTextureChange != 0)
- {
- for (int i = 0; i < pcModel->m_bTextureChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
- }
- }
-
- if ( pcModel->m_bModelChange != 0)
- {
- for (int i = 0; i < pcModel->m_bModelChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
- }
- }
- }
-
- cmReturn.pasteAlign(4);
- cmReturn << 0x00021881 << 0x414L << 0x65L;
-
- // MASK 0x00000800 -- Sound Set
- DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
- cmReturn << dwSoundSet;
-
- // MASK 0x00001000 -- Particle Effects (unknown_blue)
- cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
-
- // MASK 0x00000001 -- ModelNumber
- DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
- cmReturn << dwModel;
-
- // MASK 0x00000080 -- Scale
- cmReturn << float(1.0);
-
- // SeaGreens
- WORD wNuminteracts = 0x0;
- WORD wNumbubbles = 0x0;
- WORD wNumJumps = 0x0;
- WORD wNumOverrides = 0x0;
- WORD wUnkFlag8 = 0x0;
- WORD wUnkFlag10 = 0x0;
-
- cmReturn << m_wPositionSequence
- << m_wNumAnims //wNuminteracts
- << wNumbubbles
- << wNumJumps
- << m_wNumPortals
- << m_wNumAnims
- << wNumOverrides
- << wUnkFlag8
- << m_wNumLogins
- << wUnkFlag10;
-
- // Flags2 - 0020403A
-
- cmReturn << pcModel->m_dwFlags2;
- cmReturn << Name( ); // Object's Name
- cmReturn << pcModel->m_wModel; // Object's Model
- cmReturn << this->m_wIcon; // Object's Icon
- cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
- cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
-
- // Masked against dwFlags2
-
- // Mask 0x0002 - Item Slots in Pack TODO: Add Item slots to Item_Model_data table in DB
- cmReturn << BYTE(0x18);
- // Mask 0x0008 - Value
- cmReturn << pcModel->m_dwValue;
- // Mask 0x0010 dwUnknown_v2
- cmReturn << pcModel->m_dwUnknown_v2;
- // Mask 0x0020 Approach Distance - This seems wierd...
- cmReturn << float(3.0);
- // Mask 0x4000 - Container ID
- cmReturn << Container;
- // Mask 0x00200000 - Burden
- cmReturn << pcModel->m_wBurden;
-
- //Cube: Even though no mask for Icon Overlay appears to exist for this item, the entry does appear in the message.
- // Mask 0x40000000 - Icon Overlay
- cmReturn << 0xE2468500; //Decode this later...
-
- // pcObject->SetType(3);
-
- return cmReturn;
- }
-
- /**
- * Handles the actions of pack objects.
- *
- * This function is called whenever a pack is used or should perform an action.
- */
- void cPack::Action(cClient *who)
- {
-
- }
-
- /**
- * Handles the assessment of pack objects.
- *
- * This function is called whenever a pack is assessed by a client.
- *
- * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
- */
- void cPack::Assess( cClient *pcAssesser )
- {
- cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
-
- cMessage cmAssess;
- DWORD flags = 0x00000089;
- cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
- << flags
- << 0x01L //Success = 0x01, Failure = 0x00
- << WORD(0x0007)
- << WORD(0x0010)
- << 0xB0L //Activation Req
- << 0x06L //Skill ID
- << 0x73L //Activation req
- << 0xD1L //Skill Level
- << 0x13L //Value
- << pcModel->m_dwValue //Amount
- << 0x83L //Material
- << 0x3FL //Silver
- << 0x05L //Burden
- << 0xCCL //blah
- << 0x69L //Workmanship
- << 0x07L //This value is the level of work 1 = poor, 2 = well, etc.
- << 0x1CL //Armor Level
- << 0x64L //AL 100
-
- << WORD(0x0001) //Count (as above) total number of DWORDS
- << WORD(0x0008) //Unknown
- << 0x10L
- << this->m_strName.c_str()
- << float(1.2) //Slashing
- << float(1.1) //Piercing
- << float(1.0) //Bludgeon
- << float(0.4) //Fire
- << float(0.7) //Cold
- << float(0.3) //Acid
- << float(0.4); //Electric
- /*
- DWORD flags = 0x0000009F;
- << WORD(0x000C) //Total number of DWORDS
- << WORD(0x0010) //Unknown
- << 0xB0L //Activation Req
- << 0x06L //Skill ID
- << 0x13L //Value
- << pcModel->m_dwValue //Amount
- << 0x73L //Activation req
- << 0xD1L //Skill Level
- << 0x83L //Material
- << 0x3FL //Silver
- << 0x05L //Burden
- << 0xCCL //blah
- << 0x69L //Workmanship
- << 0x07L //This value is the level of work 1 = poor, 2 = well, etc.
- << 0x6AL //Spellcraft
- << 0xBDL //Amount
- << 0x6BL //Current mana
- << 0x01FAL //-mana amount
- << 0x1CL //Armor Level
- << 0x64L //AL 100
- << 0x6CL //Max mana
- << 0x01FAL //-mana amount
- << 0xACL //Description format
- << 0x01L // ?
- << 0x6DL //Arcane req
- << 0x54L //Amount
-
- << WORD(0x0001) //Count (as above) total number of DWORDS
- << WORD(0x0008) //Unknown
- << 0x64L
- << 0x01L
-
- << WORD(0x0001) //Count (as above) total number of DWORDS
- << WORD(0x0008) //Unknown
- << 0x05L
- << 0x55
- << 0x55
- << 0x55
- << 0x55
- << 0x55
- << 0x55
- << 0xA5
- << 0xBF;
-
- << WORD(0x0001) //Count (as above) total number of DWORDS
- << WORD(0x0008) //Unknown
- << 0x10L
- << this->m_strName.c_str()
- << 0x03L
- << 0x05CDL
- << 0x05D9L
- << 0x0625L
- << float(1.2)
- << float(1.1)
- << float(1.0)
- << float(0.4)
- << float(0.7)
- << float(0.3)
- << float(0.4);
- */
- pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
- pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
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