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- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file cPhysics.h
- */
-
- #if !defined(AFX_CPHYSICS_H__87BF30D9_6373_47F7_AAC7_56024CA96079__INCLUDED_)
- #define AFX_CPHYSICS_H__87BF30D9_6373_47F7_AAC7_56024CA96079__INCLUDED_
-
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include "uas.h"
-
- ///////////////////////////////////////
- // Math Functions - Quaternion
- ///////////////////////////////////////
- struct quaternion
- {
- float x, y, z, w;
- };
-
- struct vector
- {
- float x, y, z;
- };
-
- ///////////////////////////////////////
-
- class cPhysics
- {
- public:
- cPhysics();
- virtual ~cPhysics();
-
- static float length ( quaternion quat );
- static quaternion normalize ( quaternion quat );
- static quaternion conjugate ( quaternion quat );
- static quaternion mult ( quaternion A, quaternion B );
- static void Rotate ( float Angle, float x, float y, float z, vector& View );
- static float GetRange ( cLocation usrLoc, cLocation tarLoc );
- static float Get3DRange ( cLocation usrLoc, cLocation tarLoc );
- static cVelocity GetTargetVelocity ( cLocation usrLoc, cLocation tarLoc );
- static cLocation VelocityMove ( cLocation usrLoc, cVelocity tarVel, float flSpeed );
- static float GetLineDistance ( cLocation OldLoc, cLocation NewLoc, cLocation TarLoc );
- static float Get3DLineDistance ( cLocation OldLoc, cLocation NewLoc, cLocation TarLoc );
- static float GetHeadingTarget ( cLocation usrLoc, cLocation tarLoc );
- static float GetAvatarHeading ( cLocation usrLoc );
- static float GetHeadingDifference( float flUserHeading, float flTargetHeading );
- static float GetLandZ ( cLocation usrLoc );
- };
-
- #endif // !defined(AFX_CPHYSICS_H__87BF30D9_6373_47F7_AAC7_56024CA96079__INCLUDED_)
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