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- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file cSalvage.cpp
- * Implements functionality for salvage
- *
- * This class is referenced whenever salvage is created, used, or assessed.
- * Inherits from the cObject class.
- */
-
- #include "avatar.h"
- #include "object.h"
- #include "cItemModels.h"
- #include "client.h"
- #include "WorldManager.h"
- #include "MasterServer.h"
-
- /**
- * Handles the message sent for the creation of salvage in the world.
- *
- * This function is called whenever salvage should be created in the world for a client.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cSalvage::CreatePacket()
- {
- cMessage cmReturn;
- cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
- cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
-
- if( pcModel )
- {
- cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
- cmReturn << pcModel->m_bPaletteChange
- << pcModel->m_bTextureChange
- << pcModel->m_bModelChange;
-
- // The Model Vectors
- if ( pcModel->m_bPaletteChange != 0)
- {
- for (int i = 0; i < pcModel->m_bPaletteChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
- }
- }
-
- if (pcModel->m_bPaletteChange != 0)
- {
- cmReturn << WORD( pcModel->m_wUnknown1 );
- }
-
- if ( pcModel->m_bTextureChange != 0)
- {
- for (int i = 0; i < pcModel->m_bTextureChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
- }
- }
-
- if ( pcModel->m_bModelChange != 0)
- {
- for (int i = 0; i < pcModel->m_bModelChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
- }
- }
- }
-
- cmReturn.pasteAlign(4);
- pcModel->m_dwFlags1 += 0x00008000;
-
- cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
-
-
- // MASK 0x00008000 -- Location
- if ( !m_fIsOwned )
- cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
-
- // MASK 0x00000800 -- Sound Set
- DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
- cmReturn << dwSoundSet;
-
- // MASK 0x00001000 -- Particle Effects (unknown_blue)
- cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
-
- // MASK 0x00000001 -- ModelNumber
- DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
- cmReturn << dwModel;
-
- // SeaGreens
- WORD wNuminteracts = 0x0;
- WORD wNumbubbles = 0x0;
- WORD wNumJumps = 0x0;
- WORD wNumOverrides = 0x0;
- WORD wUnkFlag8 = 0x0;
- WORD wUnkFlag10 = 0x0;
-
- cmReturn << m_wPositionSequence
- << m_wNumAnims //wNuminteracts
- << wNumbubbles
- << wNumJumps
- << m_wNumPortals
- << m_wNumAnims
- << wNumOverrides
- << wUnkFlag8
- << m_wNumLogins
- << wUnkFlag10;
-
- DWORD dwFlags2 = pcModel->m_dwFlags2 -= 0x00004000;
-
- cmReturn << dwFlags2;
- char Salvage[100];
- sprintf(Salvage,"%s (%d) ",Name(),pcModel->m_wUses);
- cmReturn << Salvage; // Object's Name
- cmReturn << pcModel->m_wModel; // Object's Model
- cmReturn << this->m_wIcon; // Object's Icon
- cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
- cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
-
- if(pcModel->m_dwFlags2 & 0x00000008)
- cmReturn << pcModel->m_dwValue;
- if(pcModel->m_dwFlags2 & 0x00000010)
- cmReturn << 0x00080008;
- if(pcModel->m_dwFlags2 & 0x00080000)
- cmReturn << pcModel->m_dwUseableOn;
- if(pcModel->m_dwFlags2 & 0x00000400)
- cmReturn << pcModel->m_wUses; //For salvage, this is quantity
- if(pcModel->m_dwFlags2 & 0x00000800)
- cmReturn << WORD(0x0064); //For salvage this is max quantity (always 100)
- if(pcModel->m_dwFlags2 & 0x00001000)
- cmReturn << WORD(0x0001); //Always 1
- if(pcModel->m_dwFlags2 & 0x00002000)
- cmReturn << WORD(0x0001); //Always 1
- if(pcModel->m_dwFlags2 & 0x00200000)
- cmReturn << pcModel->m_wBurden;
- if(pcModel->m_dwFlags2 & 0x01000000)
- cmReturn << pcModel->m_fWorkmanship;
- if(pcModel->m_dwFlags2 & 0x10000000)
- cmReturn << pcModel->m_wHooks;
- if(pcModel->m_dwFlags2 & 0x40000000)
- cmReturn << 0x0L;
- if(pcModel->m_dwFlags2 & 0x80000000)
- cmReturn << pcModel->m_dwMaterialType;
-
- return cmReturn;
- }
-
- /**
- * Handles the message sent for the creation of salvage in a container.
- *
- * This function is called whenever salvage should be created in the inventory of another object.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cSalvage::CreatePacketContainer(DWORD Container, DWORD ItemModelID)
- {
- cMessage cmReturn;
- cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
- cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
-
- if( pcModel )
- {
- cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
- cmReturn << pcModel->m_bPaletteChange
- << pcModel->m_bTextureChange
- << pcModel->m_bModelChange;
-
- // The Model Vectors
- if ( pcModel->m_bPaletteChange != 0)
- {
- for (int i = 0; i < pcModel->m_bPaletteChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
- }
- }
- cmReturn << WORD( 0x0000 );
-
- if ( pcModel->m_bTextureChange != 0)
- {
- for (int i = 0; i < pcModel->m_bTextureChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
- }
- }
-
- if ( pcModel->m_bModelChange != 0)
- {
- for (int i = 0; i < pcModel->m_bModelChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
- }
- }
- }
-
- cmReturn.pasteAlign(4);
- cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
-
-
- // MASK 0x00008000 -- Location
- // if ( !m_fIsOwned )
- // cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
-
- // MASK 0x00000800 -- Sound Set
- DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
- cmReturn << dwSoundSet;
-
- // MASK 0x00001000 -- Particle Effects (unknown_blue)
- cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
-
- // MASK 0x00000001 -- ModelNumber
- DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
- cmReturn << dwModel;
-
- // SeaGreens
- WORD wNuminteracts = 0x0;
- WORD wNumbubbles = 0x0;
- WORD wNumJumps = 0x0;
- WORD wNumOverrides = 0x0;
- WORD wUnkFlag8 = 0x0;
- WORD wUnkFlag10 = 0x0;
-
- cmReturn << m_wPositionSequence
- << m_wNumAnims //wNuminteracts
- << wNumbubbles
- << wNumJumps
- << m_wNumPortals
- << m_wNumAnims
- << wNumOverrides
- << wUnkFlag8
- << m_wNumLogins
- << wUnkFlag10;
-
- // Flags2
- // DWORD dwFlags2 = 0xD1287C18;
- cmReturn << pcModel->m_dwFlags2; // Object Flags
- char Salvage[100];
- sprintf(Salvage,"%s (%d) ",Name(),pcModel->m_wUses);
- cmReturn << Salvage; // Object's Name
- cmReturn << pcModel->m_wModel; // Object's Model
- cmReturn << this->m_wIcon; // Object's Icon
- cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
- cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
-
- if(pcModel->m_dwFlags2 & 0x00000008)
- cmReturn << pcModel->m_dwValue;
- if(pcModel->m_dwFlags2 & 0x00000010)
- cmReturn << 0x00080008;
- if(pcModel->m_dwFlags2 & 0x00080000)
- cmReturn << pcModel->m_dwUseableOn;
- if(pcModel->m_dwFlags2 & 0x00000400)
- cmReturn << pcModel->m_wUses; //For salvage, this is quantity
- if(pcModel->m_dwFlags2 & 0x00000800)
- cmReturn << WORD(0x0064); //For salvage this is max quantity (always 100)
- if(pcModel->m_dwFlags2 & 0x00001000)
- cmReturn << WORD(0x0001); //Always 1
- if(pcModel->m_dwFlags2 & 0x00002000)
- cmReturn << WORD(0x0001); //Always 1
- if(pcModel->m_dwFlags2 & 0x00004000)
- cmReturn << Container;
- if(pcModel->m_dwFlags2 & 0x00200000)
- cmReturn << pcModel->m_wBurden;
- if(pcModel->m_dwFlags2 & 0x01000000)
- cmReturn << pcModel->m_fWorkmanship;
- if(pcModel->m_dwFlags2 & 0x10000000)
- cmReturn << pcModel->m_wHooks;
- if(pcModel->m_dwFlags2 & 0x40000000)
- cmReturn << 0x0L;
- if(pcModel->m_dwFlags2 & 0x80000000)
- cmReturn << pcModel->m_dwMaterialType;
-
- return cmReturn;
- }
-
- /**
- * Handles the actions of salvage objects.
- *
- * This function is called whenever salvage is used or should perform an action.
- */
- void cSalvage::Action(cClient* who)
- {
-
- }
-
- /**
- * Handles the assessment of salvage objects.
- *
- * This function is called whenever salvage is assessed by a client.
- *
- * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
- */
- void cSalvage::Assess(cClient *pcAssesser)
- {
- cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
-
- cMessage cmAssess;
- DWORD flags = 0x00000009;
- cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
- << flags
- << 0x01L //Success = 0x01, Failure = 0x00
- << WORD(0x0006) //Total number of DWORDS
- << WORD(0x0010) //Unknown
- << 0x21L // Bonded
- << 0x01L
- << 0x83L //Material
- << pcModel->m_dwMaterialType
- << 0x13L //Value
- << pcModel->m_dwValue // 4 pyreals
- << 0x05L //Burden
- << DWORD (pcModel->m_wBurden) //50 bu
- << 0x69L //Workmanship
- << pcModel->m_fWorkmanship
- << 0xAAL //Number of Items salvaged from (TODO: Implement this :p)
- << 0x01L
-
- << WORD(0x0002) //Count (as above) total number of DWORDS
- << WORD(0x0008) //Unknown
- << 0x0EL //String
- << pcModel->m_strDescription.c_str()
- << 0x0FL
- << "Test";
-
- pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
- }
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