Clone of UAS2 @ https://github.com/drudgedance/uas2

cScrolls.cpp 9.4KB

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  1. /*
  2. * This file is part of UAS2.
  3. *
  4. * UAS2 is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * UAS2 is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. * You should have received a copy of the GNU General Public License
  14. * along with UASv1; if not, write to the Free Software
  15. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  16. */
  17. /**
  18. * @file cScrolls.cpp
  19. * Implements functionality for scrolls.
  20. *
  21. * This class is referenced whenever a scrolls is created, used, or assessed.
  22. * Inherits from the cObject class.
  23. */
  24. #include "avatar.h"
  25. #include "object.h"
  26. #include "cItemModels.h"
  27. #include "client.h"
  28. #include "WorldManager.h"
  29. #include "MasterServer.h"
  30. /**
  31. * Handles the message sent for the creation of scrolls in the world.
  32. *
  33. * This function is called whenever a scroll should be created in the world for a client.
  34. *
  35. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  36. */
  37. cMessage cScrolls::CreatePacket( )
  38. {
  39. cMessage cmReturn;
  40. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  41. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  42. if( pcModel )
  43. {
  44. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  45. cmReturn << pcModel->m_bPaletteChange
  46. << pcModel->m_bTextureChange
  47. << pcModel->m_bModelChange;
  48. // The Model Vectors
  49. if ( pcModel->m_bPaletteChange != 0)
  50. {
  51. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  52. {
  53. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  54. }
  55. }
  56. if (pcModel->m_bPaletteChange != 0)
  57. {
  58. //Cubem0j0: Test code for armor only.
  59. cmReturn << WORD( 0x0C50 );
  60. }
  61. if ( pcModel->m_bTextureChange != 0)
  62. {
  63. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  64. {
  65. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  66. }
  67. }
  68. if ( pcModel->m_bModelChange != 0)
  69. {
  70. for (int i = 0; i < pcModel->m_bModelChange; i++)
  71. {
  72. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  73. }
  74. }
  75. }
  76. cmReturn.pasteAlign(4);
  77. cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
  78. // MASK 0x00008000 -- Location
  79. if ( !m_fIsOwned )
  80. cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  81. // MASK 0x00000800 -- Sound Set
  82. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  83. cmReturn << dwSoundSet;
  84. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  85. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  86. // MASK 0x00000001 -- ModelNumber
  87. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  88. cmReturn << dwModel;
  89. // SeaGreens
  90. WORD wNuminteracts = 0x0;
  91. WORD wNumbubbles = 0x0;
  92. WORD wNumJumps = 0x0;
  93. WORD wNumOverrides = 0x0;
  94. WORD wUnkFlag8 = 0x0;
  95. WORD wUnkFlag10 = 0x0;
  96. cmReturn << m_wPositionSequence
  97. << m_wNumAnims //wNuminteracts
  98. << wNumbubbles
  99. << wNumJumps
  100. << m_wNumPortals
  101. << m_wNumAnims
  102. << wNumOverrides
  103. << wUnkFlag8
  104. << m_wNumLogins
  105. << wUnkFlag10;
  106. if(pcModel->m_dwContainerID != 0)
  107. {
  108. DWORD owned = pcModel->m_dwFlags2 & 0x00004000;
  109. cmReturn << owned;
  110. }
  111. else
  112. {
  113. cmReturn << pcModel->m_dwFlags2; // Object Flags
  114. }
  115. cmReturn << Name( ); // Object's Name
  116. cmReturn << pcModel->m_wModel; // Object's Model
  117. cmReturn << this->m_wIcon; // Object's Icon
  118. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  119. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  120. //Scrolls flag2 - 00600018
  121. // Masked against dwFlags2
  122. // Mask 0x0008 - Value
  123. if(pcModel->m_dwFlags2 & 0x00000008)
  124. {
  125. cmReturn << pcModel->m_dwValue;
  126. }
  127. // Mask 0x0010 dwUnknown_v2
  128. cmReturn << DWORD(0x00000008);
  129. if(pcModel->m_dwFlags2 & 0x00004000)
  130. {
  131. cmReturn << pcModel->m_dwContainerID;
  132. }
  133. // Mask 0x00200000 - Burden
  134. cmReturn << WORD(0x001E);
  135. // Mask 0x00400000 - Spell ID
  136. cmReturn << WORD(0x040B);
  137. pcObject->SetType(5);
  138. return cmReturn;
  139. }
  140. /**
  141. * Handles the message sent for the creation of scrolls in a container.
  142. *
  143. * This function is called whenever a scroll should be created in the inventory of another object.
  144. *
  145. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  146. */
  147. cMessage cScrolls::CreatePacketContainer(DWORD Container, DWORD ItemModelID)
  148. {
  149. cMessage cmReturn;
  150. cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
  151. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  152. if( pcModel )
  153. {
  154. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  155. cmReturn << pcModel->m_bPaletteChange
  156. << pcModel->m_bTextureChange
  157. << pcModel->m_bModelChange;
  158. // The Model Vectors
  159. if ( pcModel->m_bPaletteChange != 0)
  160. {
  161. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  162. {
  163. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  164. }
  165. }
  166. if (pcModel->m_bPaletteChange != 0)
  167. {
  168. //Cubem0j0: Test code for armor only.
  169. cmReturn << WORD( 0x0C50 );
  170. }
  171. if ( pcModel->m_bTextureChange != 0)
  172. {
  173. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  174. {
  175. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  176. }
  177. }
  178. if ( pcModel->m_bModelChange != 0)
  179. {
  180. for (int i = 0; i < pcModel->m_bModelChange; i++)
  181. {
  182. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  183. }
  184. }
  185. }
  186. cmReturn.pasteAlign(4);
  187. cmReturn << 0x00021081L << 0x414L << 0x65L;
  188. // MASK 0x00000800 -- Sound Set
  189. // DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  190. // cmReturn << dwSoundSet;
  191. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  192. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  193. // MASK 0x00000001 -- ModelNumber
  194. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  195. cmReturn << dwModel;
  196. cmReturn << pcModel->m_flScale;
  197. // SeaGreens
  198. WORD wNuminteracts = 0x0;
  199. WORD wNumbubbles = 0x0;
  200. WORD wNumJumps = 0x0;
  201. WORD wNumOverrides = 0x0;
  202. WORD wUnkFlag8 = 0x0;
  203. WORD wUnkFlag10 = 0x0;
  204. cmReturn << m_wPositionSequence
  205. << m_wNumAnims //wNuminteracts
  206. << wNumbubbles
  207. << wNumJumps
  208. << m_wNumPortals
  209. << m_wNumAnims
  210. << wNumOverrides
  211. << wUnkFlag8
  212. << m_wNumLogins
  213. << wUnkFlag10;
  214. cmReturn << 0x00604018;
  215. cmReturn << Name( ); // Object's Name
  216. cmReturn << pcModel->m_wModel; // Object's Model
  217. cmReturn << pcModel->m_wIcon; // Object's Icon
  218. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  219. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  220. if(pcModel->m_dwFlags2 & 0x00000008)
  221. cmReturn << pcModel->m_dwValue;
  222. if(pcModel->m_dwFlags2 & 0x00000010)
  223. cmReturn << pcModel->m_dwUnknown_v2;
  224. if(pcModel->m_dwFlags2 & 0x00004000)
  225. cmReturn << Container;
  226. if(pcModel->m_dwFlags2 & 0x00200000)
  227. cmReturn << pcModel->m_wBurden;
  228. if(pcModel->m_dwFlags2 & 0x00400000)
  229. cmReturn << pcModel->m_wSpellID;
  230. return cmReturn;
  231. }
  232. /**
  233. * Handles the actions of scroll objects.
  234. *
  235. * This function is called whenever a scroll is used or should perform an action.
  236. */
  237. void cScrolls::Action(cClient *who)
  238. {
  239. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  240. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  241. cObject *pcObjInv = who->m_pcAvatar->FindInventory(m_dwGUID);
  242. if(pcObjInv)
  243. {
  244. cMessage cmReadScroll;
  245. cmReadScroll << 0xF7B0L << who->m_pcAvatar->GetGUID() << ++who->m_pcAvatar->m_dwF7B0Sequence << 0x004CL << 0x040BL << m_dwGUID << 0x8000L;
  246. who->AddPacket(WORLD_SERVER,cmReadScroll,4);
  247. cMessage cParticle = who->m_pcAvatar->Particle(28);
  248. cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cParticle, 3 );
  249. cMessage cSound = who->m_pcAvatar->SoundEffect(28);
  250. cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cSound, 3 );
  251. //Remove the item
  252. who->m_pcAvatar->DeleteFromInventory(pcObject);
  253. cMessage cmRemoveItem;
  254. cmRemoveItem << 0x0024L << m_dwGUID;
  255. who->AddPacket(WORLD_SERVER,cmRemoveItem,4);
  256. cMessage cmActionComplete;
  257. cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
  258. who->AddPacket(WORLD_SERVER,cmActionComplete,4);
  259. }
  260. else
  261. {
  262. cMasterServer::ServerMessage(ColorYellow,NULL,"Nope");
  263. }
  264. }
  265. /**
  266. * Handles the assessment of scroll objects.
  267. *
  268. * This function is called whenever a scroll is assessed by a client.
  269. *
  270. * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
  271. */
  272. void cScrolls::Assess( cClient *pcAssesser )
  273. {
  274. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  275. cMessage cmAssess;
  276. DWORD flags = 0x00000089;
  277. cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
  278. << flags;
  279. pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
  280. cMessage cmActionComplete;
  281. cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
  282. pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
  283. }