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- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file cStorage.cpp
- * Implements functionality for housing storage.
- *
- * This class is referenced whenever a housing storage object is created, used, or assessed.
- * Inherits from the cObject class.
- */
-
- #include "Client.h"
- #include "MasterServer.h"
- #include "Object.h"
- #include "WorldManager.h"
-
- /***************
- * constructors
- **************/
-
- /**
- * Handles the creation of housing storage chests.
- *
- * Called whenever a housing storage chest object should be initialized.
- */
- cStorage::cStorage( WORD type, DWORD dwGUID, DWORD dwHouseID, char *szName, char *szDescription, cLocation *pcLoc )
- {
- SetLocation( pcLoc );
- m_dwGUID = dwGUID;
- m_strName.assign( szName );
- m_strDescription.assign( szDescription );
- m_dwModel = type;
- m_fStatic = TRUE;
- m_dwDoorState = 0x0CL;
- m_dwHouseID = dwHouseID;
- m_dwOwnerID = 0x00000000; // TODO: Link with housing
- }
-
- /**********
- * methods
- *********/
-
- /**
- * Handles the message sent for the creation of housing storage chests in the world.
- *
- * This function is called whenever a housing storage chest object should be created in the world for a client.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cStorage::CreatePacket()
- {
- cMessage cmCreate;
-
- char szCommand[200];
- RETCODE retcode;
-
- char OwnerIDBuff[9];
- DWORD OwnerID = NULL;
-
- sprintf( szCommand, "SELECT OwnerID FROM houses WHERE wModel = %d;",m_dwHouseID);
- retcode = SQLPrepare( cDatabase::m_hStmt, (unsigned char *)szCommand, SQL_NTS ); CHECKRETURN(1, SQL_HANDLE_STMT, cDatabase::m_hStmt, NULL)
- retcode = SQLExecute( cDatabase::m_hStmt );
-
- retcode = SQLBindCol( cDatabase::m_hStmt, 1, SQL_C_CHAR, OwnerIDBuff, sizeof( OwnerIDBuff ), NULL ); CHECKRETURN(1, SQL_HANDLE_STMT, cDatabase::m_hStmt, 1)
-
- // Return SQL_SUCCESS if there is a house that corresponds to the hook's HouseID
- if (SQLFetch( cDatabase::m_hStmt ) == SQL_SUCCESS) {
- sscanf(OwnerIDBuff,"%08x",&OwnerID);
- }
- retcode = SQLCloseCursor( cDatabase::m_hStmt ); CHECKRETURN(0, SQL_HANDLE_STMT, cDatabase::m_hStmt, NULL)
- retcode = SQLFreeStmt( cDatabase::m_hStmt, SQL_UNBIND );
-
- // float flpScale; // Scale used in Packet being Sent
- float flmScale = 0; // Model Data Scale
- DWORD dwFlags1 = 0x00019803;
-
- cmCreate << 0xF745L
- << m_dwGUID
- << BYTE( 0x11 )
- << BYTE( 0 )
- << BYTE( 0 )
- << BYTE( 0 );
-
- cmCreate << dwFlags1;
-
- cmCreate << WORD(0x0418); // Type of portal
- cmCreate << WORD(0x0000); // Unknown
-
- //Flags1 Mask: 0x00019803
- {
- //Flags1 & 0x00010000 -- DWORD byteCount
- DWORD dwUnkCount = 0x0000000C;
- BYTE unknownByte[0x0C] = { 0x00,0x00,0x3D,0x00,0x02,0x00,0x00,0x00,
- 0x0C, // model appearance: owned = 0x0B; unowned = 0x0A, 0x0C?
- 0x00,0x00,0x00};
-
- cmCreate << dwUnkCount;
-
- for ( int i = 0; i < dwUnkCount; ++i ) {
- cmCreate << unknownByte[i];
- }
- DWORD dwUnknownDword = 0x0L;
- cmCreate << dwUnknownDword;
-
- //Flags1 & 0x00008000 -- Location
- cmCreate.pasteData( (UCHAR*)&m_Location, sizeof(m_Location) ); // Next comes the location
-
- //Flags1 & 0x0000002 -- DWORD ResourceID Animations
- DWORD dwAnimC = 0x09000000L + m_wAnimConfig;
- cmCreate << dwAnimC;
-
- //Flags1 & 0x0000800 -- DWORD ResourceID Sounds
- DWORD dwSoundSet = 0x20000000L + m_wSoundSet;
- cmCreate << dwSoundSet;
-
- //Flags1 & 0x00001000 -- DWORD ResourceID
- cmCreate << 0x3400002B; // unknown ResourceID
-
- //Flags1 & 0x00000001 -- DWORD ResourceID dwModel = 0x02000001; // the model.
- DWORD dwModel = 0x02000000L + m_dwModel;
- cmCreate << dwModel;
- }
-
- // SeaGreens
- WORD wNuminteracts = 0x0004;
- WORD wNumbubbles = 0x0000;
- WORD wNumJumps = 0x0000;
- WORD wUnkFlag6 = 0x0000;
- WORD wNumOverrides = 0x0040;
- WORD wUnkFlag8 = 0x0000;
- WORD wUnkFlag10 = 0x0000;
-
- cmCreate << m_wPositionSequence // movement 0x0001
- << wNuminteracts // animations
- << wNumbubbles // bubble modes
- << wNumJumps // num jumps
- << m_wNumPortals
- << wUnkFlag6 // anim count
- << wNumOverrides // overrides
- << wUnkFlag8
- << WORD(0x7A51) // m_wNumLogins // 0x0D4B
- << wUnkFlag10;
-
- DWORD dwFlags2 = 0x0220003E; // Flags2 -- Defines what data comes next
-
- cmCreate << dwFlags2;
-
- cmCreate << Name( ); // Object's Name
-
- cmCreate << WORD(m_wModel) << WORD(m_wIcon);
-
- DWORD dwObjectFlags1 = 0x00000200; // 0x0200 Containers
- DWORD dwObjectFlags2 = 0x00000015; // 0x0010 is not an npc; 0x0004 cannot be picked up; 0x0001 can be opened (false if locked)
-
- cmCreate << dwObjectFlags1 << dwObjectFlags2;
-
- //Flags2 Mask: 0x0220003E
- {
- // Flags2 & 0x00000002 -- BYTE itemSlots
- cmCreate << BYTE(0x1A); // number of item slots
-
- // Flags2 & 0x00000004 -- BYTE packSlots
- cmCreate << BYTE(0x01); // number of pack slots (a pack slot is a slot that may hold a pack or a foci)
-
- // Flags2 & 0x00000008 -- DWORD value
- cmCreate << 0x000000C8; // object value
-
- // Flags2 & 0x00000010 -- DWORD unknown10
- cmCreate << 0x00000030;
-
- // Flags2 & 0x00000020 -- float approachDistance
- float flApproach = 1.0f; // 0x3F800000
- cmCreate << flApproach; // distance a player will walk to use the object
-
- // Flags2 & 0x00200000 -- WORD burden
- cmCreate << WORD(0xBBAF); // total burden of this object
-
- // Flags2 & 0x02000000 -- ObjectID owner
- cmCreate << OwnerID; // the owner of this object
- }
-
- return cmCreate;
- }
-
- /**
- * Handles the actions of housing storage chest objects.
- *
- * This function is called whenever a housing storage chest is used or should perform an action.
- */
- void cStorage::Action(cClient* who)
- {
- cMessage cmUseChest;
-
- WORD m_wStance;
-
- if(m_wState == 0) //CLOSED
- {
- m_dwDoorState = 0x0CL;
- m_wStance = 0x3D; // Starting Stance
- m_wState = 1;
- }
- else //OPEN
- {
- m_dwDoorState = 0x0BL;
- m_wStance = 0x3D;
- m_wState = 0;
- }
-
- //Play Animation
- cmUseChest << 0xF74CL // Packet type
- << m_dwGUID // Door's GUID
- << m_wNumLogins // number of logins
- << ++m_wPositionSequence // sequence number
- << ++m_wNumAnims // Number Animations this login session
- << WORD(0x00) // Activity
- << WORD(0x00)
- << WORD(0x3D) // Starting Stance
- << DWORD(0x00000002) // Supposed to be Animation Mask
- << m_dwDoorState; // Door state Closed = 0x0C Open = 0x0B
- cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cmUseChest, 3 );
-
- if(m_wState == 0)
- {
- //Display the item slots in the chest (0x0196)
- cMessage cmSetPackContents;
- cmSetPackContents << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x0196L << m_dwGUID;
- who->AddPacket(WORLD_SERVER,cmSetPackContents,4);
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
- who->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
-
- if(m_wState == 1)
- {
- //Close Container
- cMessage cmCloseContainer;
- cmCloseContainer << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x0052L << m_dwGUID;
- who->AddPacket(WORLD_SERVER,cmCloseContainer,4);
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
- who->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
- }
-
- /**
- * Handles the assessment of housing storage chest objects.
- *
- * This function is called whenever a housing storage chest is assessed by a client.
- *
- * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
- */
- void cStorage::Assess(cClient *pcAssesser)
- {
- // cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
- cMessage cmAssess;
- DWORD flags = 0x0000000B;
- m_strDescription.assign("Use this item to open it and see its content");
-
- cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
- << flags
- << 0x01L // Success = 0x01; Failure = 0x00
-
- // Flags & 0x00000001
- << WORD(0x0002) // Total number of DWORDS
- << WORD(0x0010) // Unknown
- << 0x13L // Value
- << 0xC8L // DWORD value
- << 0x05L // Burden
- << 0x0001BBAFL // DWORD value
-
- // Flags & 0x00000002
- << WORD(0x0001) // Total number of DWORDS
- << WORD(0x0008) // Unknown
- << 0x02L // Value
- << 0x00L // DWORD value
-
- // Flags & 0x00000008
- << WORD(0x0002) // Total number of DWORDS
- << WORD(0x0008) // Unknown
- << 0x10L; // DWORD Full Description
- cmAssess << "Owned by Cubem0j0"
- << 0x0EL // DWORD Usage Instructions
- << this->m_strDescription.c_str();
-
- pcAssesser->AddPacket(WORLD_SERVER,cmAssess,4);
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
- pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
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