Clone of UAS2 @ https://github.com/drudgedance/uas2

cTradeNotes.cpp 8.6KB

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  1. /*
  2. * This file is part of UAS2.
  3. *
  4. * UAS2 is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * UAS2 is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. * You should have received a copy of the GNU General Public License
  14. * along with UASv1; if not, write to the Free Software
  15. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  16. */
  17. /**
  18. * @file cTradeNotes.cpp
  19. * Implements functionality for trade notes.
  20. *
  21. * This class is referenced whenever a trade note is created, used, or assessed.
  22. * Inherits from the cObject class.
  23. */
  24. #include "avatar.h"
  25. #include "object.h"
  26. #include "cItemModels.h"
  27. #include "client.h"
  28. #include "WorldManager.h"
  29. #include "MasterServer.h"
  30. /**
  31. * Handles the message sent for the creation of trade notes in the world.
  32. *
  33. * This function is called whenever a trade note should be created in the world for a client.
  34. *
  35. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  36. */
  37. cMessage cTradeNotes::CreatePacket( )
  38. {
  39. cMessage cmReturn;
  40. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  41. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  42. if( pcModel )
  43. {
  44. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  45. cmReturn << pcModel->m_bPaletteChange
  46. << pcModel->m_bTextureChange
  47. << pcModel->m_bModelChange;
  48. // The Model Vectors
  49. if ( pcModel->m_bPaletteChange != 0)
  50. {
  51. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  52. {
  53. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  54. }
  55. }
  56. if (pcModel->m_bPaletteChange != 0)
  57. {
  58. //Cubem0j0: Test code for armor only.
  59. cmReturn << WORD( 0x0C50 );
  60. }
  61. if ( pcModel->m_bTextureChange != 0)
  62. {
  63. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  64. {
  65. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  66. }
  67. }
  68. if ( pcModel->m_bModelChange != 0)
  69. {
  70. for (int i = 0; i < pcModel->m_bModelChange; i++)
  71. {
  72. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  73. }
  74. }
  75. }
  76. cmReturn.pasteAlign(4);
  77. cmReturn << 0x00029801 << 0x414L << 0x65L;
  78. // MASK 0x00008000 -- Location
  79. if ( !m_fIsOwned )
  80. cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  81. // MASK 0x00000800 -- Sound Set
  82. DWORD dwSoundSet = 0x20000014L + pcModel->m_wSoundSet;
  83. cmReturn << dwSoundSet;
  84. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  85. cmReturn << 0x3400002B + pcModel->m_dwUnknown_Blue;
  86. // MASK 0x00000001 -- ModelNumber
  87. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  88. cmReturn << dwModel;
  89. // SeaGreens
  90. WORD wNuminteracts = 0x0;
  91. WORD wNumbubbles = 0x0;
  92. WORD wNumJumps = 0x0;
  93. WORD wNumOverrides = 0x0;
  94. WORD wUnkFlag8 = 0x0;
  95. WORD wUnkFlag10 = 0x0;
  96. cmReturn << m_wPositionSequence
  97. << m_wNumAnims //wNuminteracts
  98. << wNumbubbles
  99. << wNumJumps
  100. << m_wNumPortals
  101. << m_wNumAnims
  102. << wNumOverrides
  103. << wUnkFlag8
  104. << m_wNumLogins
  105. << wUnkFlag10;
  106. // Flags2
  107. DWORD dwFlags2 = 0x00203018;
  108. cmReturn << dwFlags2;
  109. cmReturn << Name( ); // Object's Name
  110. cmReturn << pcModel->m_wModel; // Object's Model
  111. cmReturn << pcModel->m_wIcon; // Object's Icon
  112. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  113. cmReturn << pcModel->m_dwObjectFlags2;
  114. // Masked against dwFlags2
  115. // Mask 0x0008 - Value
  116. if(pcModel->m_dwFlags2 & 0x00000008)
  117. cmReturn << pcModel->m_dwValue;
  118. // Mask 0x0010 dwUnknown_v2
  119. if(pcModel->m_dwFlags2 & 0x00000010)
  120. cmReturn << pcModel->m_dwUnknown_v2;
  121. // Mask 0x1000 Stack
  122. if(pcModel->m_dwFlags2 & 0x00001000)
  123. cmReturn << pcModel->m_wStack;
  124. // Mask 0x2000 Container
  125. if(pcModel->m_dwFlags2 & 0x00002000)
  126. cmReturn << pcModel->m_wStackLimit;
  127. // Mask 0x00200000 - Burden
  128. if(pcModel->m_dwFlags2 & 0x00200000)
  129. cmReturn << pcModel->m_wBurden;
  130. return cmReturn;
  131. }
  132. /**
  133. * Handles the message sent for the creation of trade notes in a container.
  134. *
  135. * This function is called whenever trade note should be created in the inventory of another object.
  136. *
  137. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  138. */
  139. cMessage cTradeNotes::CreatePacketContainer( DWORD Container, DWORD ItemModelID )
  140. {
  141. cMessage cmReturn;
  142. cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
  143. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  144. if( pcModel )
  145. {
  146. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11) //0x11 is a constant
  147. << pcModel->m_bPaletteChange
  148. << pcModel->m_bTextureChange
  149. << pcModel->m_bModelChange;
  150. // The Model Vectors
  151. if ( pcModel->m_bPaletteChange != 0)
  152. {
  153. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  154. {
  155. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  156. }
  157. }
  158. if (pcModel->m_bPaletteChange != 0)
  159. {
  160. cmReturn << WORD( pcModel->m_wUnknown1 );
  161. }
  162. if ( pcModel->m_bTextureChange != 0)
  163. {
  164. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  165. {
  166. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  167. }
  168. }
  169. if ( pcModel->m_bModelChange != 0)
  170. {
  171. for (int i = 0; i < pcModel->m_bModelChange; i++)
  172. {
  173. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  174. }
  175. }
  176. }
  177. cmReturn.pasteAlign(4);
  178. cmReturn << 0x00021801 << 0x414L << 0x65L;
  179. // MASK 0x00000800 -- Sound Set
  180. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  181. cmReturn << dwSoundSet;
  182. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  183. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  184. // MASK 0x00000001 -- ModelNumber
  185. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  186. cmReturn << dwModel;
  187. // SeaGreens
  188. WORD wNuminteracts = 0x0;
  189. WORD wNumbubbles = 0x0;
  190. WORD wNumJumps = 0x0;
  191. WORD wNumOverrides = 0x0;
  192. WORD wUnkFlag8 = 0x0;
  193. WORD wUnkFlag10 = 0x0;
  194. cmReturn << m_wPositionSequence
  195. << m_wNumAnims //wNuminteracts
  196. << wNumbubbles
  197. << wNumJumps
  198. << m_wNumPortals
  199. << m_wNumAnims
  200. << wNumOverrides
  201. << wUnkFlag8
  202. << m_wNumLogins
  203. << wUnkFlag10;
  204. // Flags2
  205. // DWORD dwFlags2 = 0x91214298;
  206. cmReturn << pcModel->m_dwFlags2;
  207. cmReturn << Name( ); // Objects Name
  208. cmReturn << pcModel->m_wModel; // Objects Model
  209. cmReturn << pcModel->m_wIcon; // Objects Icon
  210. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  211. cmReturn << pcModel->m_dwObjectFlags2;
  212. // Masked against dwFlags2
  213. // Mask 0x0008 - Value
  214. if(pcModel->m_dwFlags2 & 0x00000008)
  215. {
  216. cmReturn << pcModel->m_dwValue;
  217. }
  218. // Mask 0x0010 dwUnknown_v2
  219. if(pcModel->m_dwFlags2 & 0x00000010)
  220. {
  221. cmReturn << pcModel->m_dwUnknown_v2;
  222. }
  223. // Mask 0x1000 Stack
  224. if(pcModel->m_dwFlags2 & 0x00001000)
  225. {
  226. cmReturn << pcModel->m_wStack;
  227. }
  228. // Mask 0x2000 Container
  229. if(pcModel->m_dwFlags2 & 0x00002000)
  230. {
  231. cmReturn << pcModel->m_wStackLimit;
  232. }
  233. // Mask 0x4000 Container
  234. if(pcModel->m_dwFlags2 & 0x00004000)
  235. {
  236. cmReturn << Container;
  237. }
  238. // Mask 0x00200000 - Burden
  239. if(pcModel->m_dwFlags2 & 0x00200000)
  240. {
  241. cmReturn << pcModel->m_wBurden;
  242. }
  243. return cmReturn;
  244. }
  245. /**
  246. * Handles the actions of trade note objects.
  247. *
  248. * This function is called whenever a trade note is used or should perform an action.
  249. */
  250. void cTradeNotes::Action(cClient *who)
  251. {
  252. }
  253. /**
  254. * Handles the assessment of trade note objects.
  255. *
  256. * This function is called whenever a trade note is assessed by a client.
  257. *
  258. * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
  259. */
  260. void cTradeNotes::Assess( cClient *pcAssesser )
  261. {
  262. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  263. cMessage cmAssess;
  264. DWORD flags = 0x00000009;
  265. cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
  266. << flags << 0x01L
  267. << WORD(0x02)
  268. << WORD(0x10)
  269. << 0x13L
  270. << pcModel->m_dwValue
  271. << 0x05L
  272. << pcModel->m_wBurden;
  273. pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
  274. cMessage cmActionComplete;
  275. cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
  276. pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
  277. }