123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432 |
- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file cWeapon.cpp
- * Implements functionality for weapons.
- *
- * This class is referenced whenever a weapons is created, used, or assessed.
- * Inherits from the cObject class.
- */
-
- #include "avatar.h"
- #include "object.h"
- #include "cItemModels.h"
- #include "client.h"
- #include "WorldManager.h"
- #include "MasterServer.h"
-
- /**
- * Handles the message sent for the creation of weapons in the world.
- *
- * This function is called whenever a weapon should be created in the world for a client.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cWeapon::CreatePacket( )
- {
- cMessage cmReturn;
-
- cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
- cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
-
- if( pcModel )
- {
- cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
- cmReturn << pcModel->m_bPaletteChange
- << pcModel->m_bTextureChange
- << pcModel->m_bModelChange;
-
- // The Model Vectors
- if ( pcModel->m_bPaletteChange != 0)
- {
- for (int i = 0; i < pcModel->m_bPaletteChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
- }
- }
-
- if (pcModel->m_bPaletteChange != 0)
- {
- //Cubem0j0: Test code for armor only.
- cmReturn << WORD( 0x0C50 );
- }
-
- if ( pcModel->m_bTextureChange != 0)
- {
- for (int i = 0; i < pcModel->m_bTextureChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
- }
- }
-
- if ( pcModel->m_bModelChange != 0)
- {
- for (int i = 0; i < pcModel->m_bModelChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
- }
- }
- }
-
- cmReturn.pasteAlign(4);
-
- cmReturn << 0x00029801 << 0x414L << 0x65L;
-
- // MASK 0x00008000 -- Location
- if ( !m_fIsOwned )
- cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
-
- // MASK 0x00000800 -- Sound Set
- DWORD dwSoundSet = 0x20000014L + pcModel->m_wSoundSet;
- cmReturn << dwSoundSet;
-
- // MASK 0x00001000 -- Particle Effects (unknown_blue)
- cmReturn << 0x3400002B + pcModel->m_dwUnknown_Blue;
-
- // MASK 0x00000001 -- ModelNumber
- DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
- cmReturn << dwModel;
-
- // SeaGreens
- WORD wNuminteracts = 0x0;
- WORD wNumbubbles = 0x0;
- WORD wNumJumps = 0x0;
- WORD wNumOverrides = 0x0;
- WORD wUnkFlag8 = 0x0;
- WORD wUnkFlag10 = 0x0;
-
- cmReturn << m_wPositionSequence
- << m_wNumAnims //wNuminteracts
- << wNumbubbles
- << wNumJumps
- << m_wNumPortals
- << m_wNumAnims
- << wNumOverrides
- << wUnkFlag8
- << m_wNumLogins
- << wUnkFlag10;
-
- // Flags2
- // DWORD dwFlags2 = 0x91210298;
-
- cmReturn << pcModel->m_dwFlags2;
- cmReturn << Name( ); // Objects Name
- cmReturn << pcModel->m_wModel; // Objects Model
- cmReturn << pcModel->m_wIcon; // Objects Icon
- cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
- cmReturn << pcModel->m_dwObjectFlags2;
-
- // Masked against dwFlags2
- // Mask 0x0008 - Value
- if(pcModel->m_dwFlags2 & 0x00000008)
- {
- cmReturn << pcModel->m_dwValue;
- }
- // Mask 0x0010 dwUnknown_v2
- if(pcModel->m_dwFlags2 & 0x00000010)
- {
- cmReturn << pcModel->m_dwUnknown_v2;
- }
- // Mask 0x0080 Icon Highlight
- if(pcModel->m_dwFlags2 & 0x00000080)
- {
- cmReturn << pcModel->m_dwIconHighlight;
- }
- // Mask 0x0200 Wield Type
- if(pcModel->m_dwFlags2 & 0x00000200)
- {
- cmReturn << pcModel->m_bWieldType;
- }
- // Mask 0x1000 Stack
- if(pcModel->m_dwFlags2 & 0x00001000)
- {
- cmReturn << pcModel->m_wStack;
- }
- // Mask 0x2000 Stack Limit
- if(pcModel->m_dwFlags2 & 0x00002000)
- {
- cmReturn << pcModel->m_wStackLimit;
- }
- // Mask 0x10000 Equip Possible
- if(pcModel->m_dwFlags2 & 0x00010000)
- {
- cmReturn << DWORD(0x100000);
- //cmReturn << pcModel->m_dwEquipPossible;
- }
- // Mask 0x00200000 - Burden
- if(pcModel->m_dwFlags2 & 0x00200000)
- {
- cmReturn << pcModel->m_wBurden;
- }
- // Mask 0x01000000 - Workmanship
- if(pcModel->m_dwFlags2 & 0x01000000)
- {
- cmReturn << pcModel->m_fWorkmanship;
- }
- // Mask 0x10000000 - Hookable
- if(pcModel->m_dwFlags2 & 0x10000000)
- {
- cmReturn << pcModel->m_wHooks;
- }
- // Mask 0x80000000 - Material
- cmReturn << WORD(0x0000);
- cmReturn << BYTE(0x00);
- /*
- // Masked against dwFlags2
- // Mask 0x0008 - Value
- cmReturn << DWORD(0x88);
- // Mask 0x0010 dwUnknown_v2
- cmReturn << DWORD(0x00000001);
- // Mask 0x0080 Icon Highlight
- cmReturn << DWORD(0x40);
- // Mask 0x0200 Wield Type
- cmReturn << BYTE(0x01);
- // Mask 0x10000 Equip Possible
- cmReturn << DWORD(0x100000);
- // Mask 0x00200000 - Burden
- cmReturn << WORD(0x0040);
- // Mask 0x01000000 - Workmanship
- cmReturn << float(4.0);
- // Mask 0x10000000 - Hookable
- cmReturn << WORD(0x0001);
- // Mask 0x80000000 - Material
- cmReturn << DWORD(0x33);
- */
- return cmReturn;
- }
-
- /**
- * Handles the message sent for the creation of weapons in a container.
- *
- * This function is called whenever a weapon should be created in the inventory of another object.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cWeapon::CreatePacketContainer( DWORD Container, DWORD ItemModelID )
- {
- cMessage cmReturn;
- cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
- cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
-
- if( pcModel )
- {
- cmReturn << 0xF745L << m_dwGUID << BYTE(0x11) //0x11 is a constant
- << pcModel->m_bPaletteChange
- << pcModel->m_bTextureChange
- << pcModel->m_bModelChange;
-
- // The Model Vectors
- if ( pcModel->m_bPaletteChange != 0)
- {
- for (int i = 0; i < pcModel->m_bPaletteChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
- }
- }
-
- if (pcModel->m_bPaletteChange != 0)
- {
- cmReturn << WORD( pcModel->m_wUnknown1 );
- }
-
- if ( pcModel->m_bTextureChange != 0)
- {
- for (int i = 0; i < pcModel->m_bTextureChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
- }
- }
-
- if ( pcModel->m_bModelChange != 0)
- {
- for (int i = 0; i < pcModel->m_bModelChange; i++)
- {
- cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
- }
- }
- }
-
- cmReturn.pasteAlign(4);
-
- cmReturn << 0x00021801L << 0x414L << 0x65L;
-
-
- // MASK 0x00008000 -- Location
- // if ( !m_fIsOwned )
- // cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
-
- // MASK 0x00000800 -- Sound Set
- DWORD dwSoundSet = 0x20000014L;
- cmReturn << dwSoundSet;
-
- // MASK 0x00001000 -- Particle Effects (unknown_blue)
- cmReturn << 0x3400002BL;
-
- // MASK 0x00000001 -- ModelNumber
- DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
- cmReturn << dwModel;
-
- // SeaGreens
- WORD wNuminteracts = 0x1;
- WORD wNumbubbles = 0x0;
- WORD wNumJumps = 0x0;
- WORD wNumOverrides = 0x0;
- WORD wUnkFlag8 = 0x0;
- WORD wUnkFlag10 = 0x0;
-
- cmReturn << m_wPositionSequence
- << m_wNumAnims //wNuminteracts
- << wNumbubbles
- << wNumJumps
- << m_wNumPortals
- << m_wNumAnims
- << wNumOverrides
- << wUnkFlag8
- << m_wNumLogins
- << wUnkFlag10;
-
- // Flags2
- // DWORD dwFlags2 = 0x91214298;
-
- cmReturn << pcModel->m_dwFlags2;
- cmReturn << Name( ); // Objects Name
- cmReturn << pcModel->m_wModel; // Objects Model
- cmReturn << pcModel->m_wIcon; // Objects Icon
- cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
- cmReturn << pcModel->m_dwObjectFlags2;
-
- // Masked against dwFlags2
- // Mask 0x0008 - Value
- if(pcModel->m_dwFlags2 & 0x00000008)
- {
- cmReturn << pcModel->m_dwValue;
- }
- // Mask 0x0010 dwUnknown_v2
- if(pcModel->m_dwFlags2 & 0x00000010)
- {
- cmReturn << pcModel->m_dwUnknown_v2;
- }
- // Mask 0x0080 Icon Highlight
- if(pcModel->m_dwFlags2 & 0x00000080)
- {
- cmReturn << pcModel->m_dwIconHighlight;
- }
- // Mask 0x0200 Wield Type
- if(pcModel->m_dwFlags2 & 0x00000200)
- {
- cmReturn << pcModel->m_bWieldType;
- }
- // Mask 0x1000 Stack
- if(pcModel->m_dwFlags2 & 0x00001000)
- {
- cmReturn << pcModel->m_wStack;
- }
- // Mask 0x2000 Container
- if(pcModel->m_dwFlags2 & 0x00002000)
- {
- cmReturn << pcModel->m_wStackLimit;
- }
- // Mask 0x4000 Container
- if(pcModel->m_dwFlags2 & 0x00004000)
- {
- cmReturn << Container;
- }
- // Mask 0x10000 Equip Possible
- if(pcModel->m_dwFlags2 & 0x00010000)
- {
- cmReturn << DWORD(0x100000);
- //cmReturn << pcModel->m_dwEquipPossible;
- }
- // Mask 0x00200000 - Burden
- if(pcModel->m_dwFlags2 & 0x00200000)
- {
- cmReturn << pcModel->m_wBurden;
- }
- // Mask 0x01000000 - Workmanship
- if(pcModel->m_dwFlags2 & 0x01000000)
- {
- cmReturn << pcModel->m_fWorkmanship;
- }
- // Mask 0x10000000 - Hookable
- if(pcModel->m_dwFlags2 & 0x10000000)
- {
- cmReturn << pcModel->m_wHooks;
- }
- // Mask 0x80000000 - Material
- cmReturn << WORD(0x0000);
- cmReturn << BYTE(0x00);
-
- return cmReturn;
- }
-
- /**
- * Handles the actions of weapons objects.
- *
- * This function is called whenever a weapon is used or should perform an action.
- */
- void cWeapon::Action(cClient *who)
- {
-
- }
-
- /**
- * Handles the assessment of weapons objects.
- *
- * This function is called whenever a weapon is assessed by a client.
- *
- * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
- */
- void cWeapon::Assess( cClient *pcAssesser )
- {
- cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
-
- cMessage cmAssess;
- DWORD flags = 0x0000002D;
- cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
- << flags << 0x01L << WORD(0x03) << WORD(0x10)
- << 0x13L //Value
- << this->m_dwValue
- << 0x05L //Burden
- << DWORD(this->m_wWeight)
- << 0x2FL //??
- << 0x01L
- << WORD(0x01)
- << WORD(0x08)
- << 0x1DL
- << 0x00L
- << 0x00L
- << 0x00L
- << this->m_dwDamageType //Damage type
- << this->m_dwWeaponSpeed //Speed
- << this->m_dwWeaponSkill //Skill
- << this->m_dwWeaponDamage //max damage
- << this->m_dWeaponVariance //variance
- << double(1.0)
- << double(1.0)
- << double(0.2);
- if(this->m_dWeaponModifier > 1.1)
- cmAssess << this->m_dWeaponModifier; //defense mod (1.0 = 0%)
- if(this->m_dWeaponAttack > 1.1)
- cmAssess << this->m_dWeaponAttack; //attack mod (1.0 = 0%)
- pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
- pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
|