Clone of UAS2 @ https://github.com/drudgedance/uas2

world_object2.cpp 8.2KB

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  1. /*
  2. * This file is part of UAS2.
  3. *
  4. * UAS2 is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * UAS2 is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. * You should have received a copy of the GNU General Public License
  14. * along with UASv1; if not, write to the Free Software
  15. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  16. */
  17. /**
  18. * @file world_object2.cpp
  19. * Implements functionality for merchant signs.
  20. * Inherits from the cObject class.
  21. *
  22. * Author: Cubem0j0
  23. */
  24. #include "avatar.h"
  25. #include "object.h"
  26. #include "cWObjectModels.h"
  27. #include "client.h"
  28. #include "WorldManager.h"
  29. #include "MasterServer.h"
  30. /**
  31. * Handles the creation of merchant signs.
  32. *
  33. * Called whenever a merchant sign object should be initialized.
  34. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  35. */
  36. cMessage cMerchantSign::CreatePacket()
  37. {
  38. cMessage cmReturn;
  39. cWObjectModels *pcModel = cWObjectModels::FindModel( m_dwWOModelID );
  40. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  41. if( pcModel )
  42. {
  43. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  44. cmReturn << pcModel->m_bPaletteChange
  45. << pcModel->m_bTextureChange
  46. << pcModel->m_bModelChange;
  47. // The Model Vectors
  48. if ( pcModel->m_bPaletteChange != 0)
  49. {
  50. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  51. {
  52. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  53. }
  54. }
  55. if (pcModel->m_bPaletteChange != 0)
  56. {
  57. cmReturn << WORD( pcModel->m_wUnknown1 );
  58. }
  59. if ( pcModel->m_bTextureChange != 0)
  60. {
  61. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  62. {
  63. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  64. }
  65. }
  66. if ( pcModel->m_bModelChange != 0)
  67. {
  68. for (int i = 0; i < pcModel->m_bModelChange; i++)
  69. {
  70. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  71. }
  72. }
  73. }
  74. cmReturn.pasteAlign(4);
  75. if(iObjectType == 0)
  76. //Cube: Everything else.
  77. {
  78. cmReturn << pcModel->m_dwFlags1 << WORD(0x0418) << WORD(0x0001);
  79. }
  80. //Cube: Readable signs
  81. if(iObjectType == 1)
  82. {
  83. cmReturn << pcModel->m_dwFlags1 << 0x0418L << 0x0065L;
  84. }
  85. //Cube: Nullified Statues
  86. if(iObjectType == 2)
  87. {
  88. cmReturn << pcModel->m_dwFlags1 << 0x0418L; //<< 0x0008L;
  89. }
  90. //Cubem0j0: This was added for Gharundhim signs, if this was not added they would fall to the ground.
  91. if(iObjectType == 3)
  92. {
  93. cmReturn << pcModel->m_dwFlags1 << WORD(0x0018) << WORD(0x0000);
  94. }
  95. if (pcModel->m_dwFlags1 & 0x00010000)
  96. {
  97. cmReturn << pcModel->m_dwUnknownCount;// pcModel->m_dwUnknownCount;
  98. // Vector of UnknownCount
  99. for ( int i = 0;i < pcModel->m_dwUnknownCount; i++)
  100. {
  101. cmReturn << pcModel->m_bInitialAnimation[i]; //pcModel->m_bInitialAnimation[i];
  102. }
  103. cmReturn << pcModel->m_dwUnknownDword;
  104. }
  105. // Flags1 & 0x00020000
  106. if (pcModel->m_dwFlags1 & 0x00020000)
  107. {
  108. cmReturn << pcModel->m_dwUnknown;
  109. }
  110. // Flags1 & 0x00008000 - Location Data
  111. if (pcModel->m_dwFlags1 & 0x00008000)
  112. {
  113. cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  114. }
  115. // Flags1 & 0x00000002 - Animation Config
  116. if (pcModel->m_dwFlags1 & 0x00000002)
  117. {
  118. //Format = 0x09000000
  119. cmReturn << 0x09000000 + pcModel->m_wAnimConfig;
  120. }
  121. // Flags1 & 0x00000800 - sound Set
  122. if (pcModel->m_dwFlags1 & 0x00000800)
  123. {
  124. //Format = 0x20000001;
  125. cmReturn << 0x20000000 + pcModel->m_wSoundSet;
  126. }
  127. // Flags1 & 0x00001000 - Particle Effects ?
  128. if (pcModel->m_dwFlags1 & 0x00001000)
  129. {
  130. //Format = 0x34000004;
  131. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  132. }
  133. // Flags1 & 0x00000001 - Object's Model Number
  134. if (pcModel->m_dwFlags1 & 0x00000001)
  135. {
  136. //Format = 0x02000001;
  137. cmReturn << 0x02000000 + pcModel->m_dwModelNumber;
  138. }
  139. // Flags1 & 0x00000080 - Unknown_Green This represents Model Scale
  140. if (pcModel->m_dwFlags1 & 0x00000080)
  141. {
  142. if(pcModel->m_flScale == 0)
  143. {
  144. cmReturn << 1.0f;
  145. }
  146. else
  147. {
  148. cmReturn << pcModel->m_flScale; // Scale?
  149. }
  150. }
  151. // MASK 0x00008000 - Location
  152. // if ( !m_fIsOwned )
  153. // cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  154. // MASK 0x00000001 ModelNumber
  155. // DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  156. // cmReturn << dwModel;
  157. // SeaGreens
  158. WORD wNuminteracts = 0x0;
  159. WORD wNumbubbles = 0x0;
  160. WORD wNumJumps = 0x0;
  161. WORD wNumOverrides = 0x0;
  162. WORD wUnkFlag8 = 0x0;
  163. WORD wUnkFlag10 = 0x0;
  164. cmReturn << m_wPositionSequence
  165. << m_wNumAnims //wNuminteracts
  166. << wNumbubbles
  167. << wNumJumps
  168. << m_wNumPortals
  169. << m_wNumAnims
  170. << wNumOverrides
  171. << wUnkFlag8
  172. << m_wNumLogins
  173. << wUnkFlag10;
  174. switch (iObjectType)
  175. {
  176. default:
  177. {
  178. DWORD dwFlags2 = 0x00200018;
  179. cmReturn << dwFlags2 << m_strName.c_str( ) << WORD(pcModel->m_wModel) << WORD(pcModel->m_wIcon);
  180. DWORD dwObjectFlags1 = 0x80L;
  181. cmReturn << dwObjectFlags1;
  182. DWORD dwObjectFlags2 = 0x14L;
  183. cmReturn << dwObjectFlags2;
  184. // Masked against dwFlags2
  185. //Mask 0x0008 - Value
  186. cmReturn << DWORD(0x00);
  187. // Mask 0x0010 dwUnknown_v2
  188. cmReturn << DWORD(0x01);
  189. // Mask 0x00200000 - Burden
  190. cmReturn << WORD(0x0040);
  191. break;
  192. }
  193. case 1:
  194. {
  195. DWORD dwFlags2 = 0x00200038;
  196. cmReturn << dwFlags2 << pcModel->m_strName.c_str( ) << WORD(pcModel->m_wModel) << WORD(pcModel->m_wIcon);
  197. DWORD dwObjectFlags1 = 0x2000L;
  198. cmReturn << dwObjectFlags1;
  199. DWORD dwObjectFlags2 = 0x0114L;
  200. cmReturn << dwObjectFlags2;
  201. // Masked against dwFlags2
  202. //Mask 0x0008 - Value
  203. cmReturn << DWORD(0x00);
  204. // Mask 0x0010 dwUnknown_v2
  205. cmReturn << DWORD(0x20);
  206. // Mask 0x0020 Approach distance
  207. cmReturn << float(3.0);
  208. // Mask 0x00200000 - Burden
  209. cmReturn << WORD(0x0040);
  210. break;
  211. }
  212. case 2:
  213. {
  214. DWORD dwFlags2 = 0x00200010;
  215. cmReturn << dwFlags2 << pcModel->m_strName.c_str( ) << WORD(pcModel->m_wModel) << WORD(pcModel->m_wIcon);
  216. DWORD dwObjectFlags1 = 0x2000L;
  217. cmReturn << dwObjectFlags1;
  218. DWORD dwObjectFlags2 = 0x14L;
  219. cmReturn << dwObjectFlags2;
  220. // Masked against dwFlags2
  221. // Mask 0x0010 dwUnknown_v2
  222. cmReturn << DWORD(0x01);
  223. // Mask 0x00200000 - Burden
  224. cmReturn << WORD(0x0708);
  225. break;
  226. }
  227. }
  228. return cmReturn;
  229. }
  230. void cWorldObject2::Action(cClient *who)
  231. {
  232. switch(iObjectType)
  233. {
  234. case 1:
  235. {
  236. cMessage cmRead;
  237. cmRead << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x00B8L
  238. << m_dwGUID << 0x01L << 0x01L << 0x03E8L << 0x01L << 0xFFFFFFFF << "Welcome to Asheron's Call" << "beer good" << 0xFFFF0002
  239. << 0L << 0L << 0L << 0L << 0L;
  240. // << 0x00L << 0x00L << m_strDescription.c_str();
  241. /*
  242. cMessage cmNotWorking;
  243. cmNotWorking << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x02EB
  244. << "Reading this sign, not yet implemented! :p";
  245. */
  246. who->AddPacket(WORLD_SERVER,cmRead,4);
  247. //Action Complete
  248. cMessage cmActionComplete;
  249. cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
  250. who->AddPacket(WORLD_SERVER,cmActionComplete,4);
  251. break;
  252. }
  253. default:
  254. {
  255. //Action Complete
  256. cMessage cmActionComplete;
  257. cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
  258. who->AddPacket(WORLD_SERVER,cmActionComplete,4);
  259. break;
  260. }
  261. }
  262. }
  263. void cWorldObject2::Assess(cClient *pcAssesser)
  264. {
  265. //Action Complete
  266. cMessage cmActionComplete;
  267. cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
  268. pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
  269. }