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- <title>UAS2: E:/uas2/Server/CommandParser.cpp File Reference</title>
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- <h1>E:/uas2/Server/CommandParser.cpp File Reference</h1><code>#include "<a class="el" href="_client_8h_source.html">Client.h</a>"</code><br/>
- <code>#include "<a class="el" href="_command_parser_8h_source.html">CommandParser.h</a>"</code><br/>
- <code>#include "<a class="el" href="_world_manager_8h_source.html">WorldManager.h</a>"</code><br/>
- <code>#include "<a class="el" href="_data_base_8h_source.html">DataBase.h</a>"</code><br/>
- <code>#include "Wand.h"</code><br/>
- <code>#include "<a class="el" href="_job_8h_source.html">Job.h</a>"</code><br/>
- <code>#include "<a class="el" href="_treasure_gen_8h_source.html">TreasureGen.h</a>"</code><br/>
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- <tr><td colspan="2"><h2>Variables</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5994974fd8a85aa3052d78b09682647f"></a><!-- doxytag: member="CommandParser.cpp::SpawnLimit" ref="a5994974fd8a85aa3052d78b09682647f" args="" -->
- DWORD </td><td class="memItemRight" valign="bottom"><b>SpawnLimit</b> = 99999999</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a86643604fa35eaaa874139262c44c03c"></a><!-- doxytag: member="CommandParser.cpp::tgen" ref="a86643604fa35eaaa874139262c44c03c" args="" -->
- <a class="el" href="class_treasure_gen.html">TreasureGen</a> * </td><td class="memItemRight" valign="bottom"><b>tgen</b> = new <a class="el" href="class_treasure_gen.html">TreasureGen</a>()</td></tr>
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- <hr/><a name="_details"></a><h2>Detailed Description</h2>
- <p>Implements functionality for command parsing.</p>
- <p>Used to parse server-specific commands outside the typical protocol. </p>
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