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- <h1>E:/uas2/Server/CommandParser.h</h1><a href="_command_parser_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
- <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
- <a name="l00003"></a>00003 <span class="comment">*</span>
- <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
- <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
- <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
- <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
- <a name="l00008"></a>00008 <span class="comment">*</span>
- <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
- <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
- <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
- <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
- <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
- <a name="l00017"></a>00017 <span class="comment">*/</span>
- <a name="l00018"></a>00018
- <a name="l00023"></a>00023 <span class="preprocessor">#ifndef __COMMANDPARSER_H</span>
- <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define __COMMANDPARSER_H</span>
- <a name="l00025"></a>00025 <span class="preprocessor"></span>
- <a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="_master_server_8h.html">MasterServer.h</a>"</span>
- <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="_version_no_8h.html">VersionNo.h</a>"</span>
- <a name="l00028"></a>00028
- <a name="l00029"></a>00029 <span class="keyword">class </span><a class="code" href="classc_client.html">cClient</a>;
- <a name="l00030"></a>00030
- <a name="l00031"></a><a class="code" href="classc_command_parser.html">00031</a> <span class="keyword">class </span><a class="code" href="classc_command_parser.html">cCommandParser</a>
- <a name="l00032"></a>00032 {
- <a name="l00033"></a>00033 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
- <a name="l00034"></a>00034 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_lifestone.html">cLifestone</a>;
- <a name="l00035"></a>00035
- <a name="l00036"></a>00036 <span class="keyword">public</span>:
- <a name="l00037"></a>00037 <a class="code" href="classc_command_parser.html">cCommandParser</a> ( ) {}
- <a name="l00038"></a>00038 ~<a class="code" href="classc_command_parser.html">cCommandParser</a> ( ) {}
- <a name="l00039"></a>00039
- <a name="l00040"></a>00040 <span class="keyword">private</span>:
- <a name="l00041"></a>00041 <span class="keyword">static</span> BOOL Help ( <span class="keywordtype">char</span> *szText, BYTE bAccessLevel );
- <a name="l00042"></a>00042 <span class="keyword">static</span> BOOL Turn ( <span class="keywordtype">char</span> *szHeading );
- <a name="l00043"></a>00043 <span class="keyword">static</span> BOOL Telemap ( <span class="keywordtype">char</span> *szLocation );
- <a name="l00044"></a>00044 <span class="keyword">static</span> BOOL TeleLoc ( <span class="keywordtype">char</span> *szLocation );
- <a name="l00045"></a>00045 <span class="keyword">static</span> BOOL TeleTown ( <span class="keywordtype">char</span> *szTown );
- <a name="l00046"></a>00046
- <a name="l00047"></a>00047 <span class="keyword">static</span> BOOL SpawnItem ( <span class="keywordtype">char</span> *szItem );
- <a name="l00048"></a>00048 <span class="keyword">static</span> BOOL SpawnItemLB ( <span class="keywordtype">char</span> *szItem );
- <a name="l00049"></a>00049
- <a name="l00050"></a>00050 <span class="keyword">static</span> BOOL Munster ( );
- <a name="l00051"></a>00051 <span class="keyword">static</span> BOOL Dungeon ( <span class="keywordtype">char</span> *szDungeon );
- <a name="l00052"></a>00052 <span class="keyword">static</span> BOOL Particle ( <span class="keywordtype">char</span> *szParticle );
- <a name="l00053"></a>00053 <span class="keyword">static</span> BOOL SoundEffect ( <span class="keywordtype">char</span> *szSound );
- <a name="l00054"></a>00054 <span class="keyword">static</span> BOOL Animation ( <span class="keywordtype">char</span> *szAnimation );
- <a name="l00055"></a>00055 <span class="keyword">static</span> BOOL Punch ( );
- <a name="l00056"></a>00056 <span class="keyword">static</span> BOOL DungeonList ( <span class="keywordtype">char</span> *szDungeonGroup );
- <a name="l00057"></a>00057 <span class="keyword">static</span> BOOL RemoveInventory ( );
- <a name="l00058"></a>00058 <span class="keyword">static</span> BOOL SpawnMonster ( <span class="keywordtype">char</span> *szText );
- <a name="l00059"></a>00059 <span class="keyword">static</span> BOOL SpawnSave ( <span class="keywordtype">char</span> *szText );
- <a name="l00060"></a>00060 <span class="keyword">static</span> BOOL Spawntype ( <span class="keywordtype">char</span> *szText );
- <a name="l00061"></a>00061 <span class="keyword">static</span> BOOL SpawnPlayer ( );
- <a name="l00062"></a>00062 <span class="keyword">static</span> BOOL SpawnPortal ( );
- <a name="l00063"></a>00063 <span class="keyword">static</span> BOOL RecordLocation ( );
- <a name="l00064"></a>00064 <span class="keyword">static</span> BOOL RecordLifestone ( <a class="code" href="structc_location.html">cLocation</a> pcLoc, DWORD dwGUID );
- <a name="l00065"></a>00065 <span class="keyword">static</span> BOOL SpwnID ( <span class="keywordtype">char</span> *szText );
- <a name="l00066"></a>00066 <span class="keyword">static</span> BOOL SpawnID ( <span class="keywordtype">char</span> *szText );
- <a name="l00067"></a>00067 <span class="keyword">static</span> BOOL GlobalChat ( <span class="keywordtype">char</span> *szText );
- <a name="l00068"></a>00068 <span class="keyword">static</span> BOOL ClearObjects ( );
- <a name="l00069"></a>00069 <span class="keyword">static</span> BOOL WorldBroadcast ( <span class="keywordtype">char</span> *szText );
- <a name="l00070"></a>00070 <span class="keyword">static</span> BOOL GotoCharacter ( <span class="keywordtype">char</span> *szText );
- <a name="l00071"></a>00071 <span class="keyword">static</span> BOOL GetCharacter ( <span class="keywordtype">char</span> *szText );
- <a name="l00072"></a>00072 <span class="keyword">static</span> BOOL ReturnCharacter ( <span class="keywordtype">char</span> *szText );
- <a name="l00073"></a>00073 <span class="keyword">static</span> BOOL SendCharacter ( <span class="keywordtype">char</span> *szText );
- <a name="l00074"></a>00074 <span class="keyword">static</span> BOOL Home ();
- <a name="l00075"></a>00075 <span class="keyword">static</span> BOOL Invisible ();
- <a name="l00076"></a>00076 <span class="keyword">static</span> BOOL Visible ();
- <a name="l00077"></a>00077 <span class="keyword">static</span> BOOL Who ();
- <a name="l00078"></a>00078
- <a name="l00079"></a>00079 <span class="keyword">static</span> BOOL SetModel ( <span class="keywordtype">char</span> *szText );
- <a name="l00080"></a>00080 <span class="keyword">static</span> BOOL SetScale ( <span class="keywordtype">char</span> *szText );
- <a name="l00081"></a>00081 <span class="keyword">static</span> BOOL Acid ( <span class="keywordtype">char</span> *szText );
- <a name="l00082"></a>00082
- <a name="l00083"></a>00083 <span class="comment">// static BOOL SaveNPC ( char *szText );</span>
- <a name="l00084"></a>00084 <span class="keyword">static</span> BOOL Version ();
- <a name="l00085"></a>00085 <span class="keyword">static</span> BOOL Wear ();
- <a name="l00086"></a>00086 <span class="keyword">static</span> BOOL Remove ();
- <a name="l00087"></a>00087 <span class="keyword">static</span> BOOL ODOA ();
- <a name="l00088"></a>00088
- <a name="l00089"></a>00089 <span class="keyword">static</span> BOOL RandomPyreals ();
- <a name="l00090"></a>00090
- <a name="l00091"></a>00091 <span class="keyword">static</span> <span class="keyword">inline</span> BOOL FormatError( <span class="keywordtype">char</span> *szCommand )
- <a name="l00092"></a>00092 {
- <a name="l00093"></a>00093 <a class="code" href="classc_master_server.html#a7b13e1d44e2cdc9c7e15c7d8ab6d73af">cMasterServer::ServerMessage</a>( ColorRed, m_pcClient, <span class="stringliteral">"Error in %s syntax, check !help"</span>, szCommand );
- <a name="l00094"></a>00094 <span class="keywordflow">return</span> FALSE;
- <a name="l00095"></a>00095 }
- <a name="l00096"></a>00096
- <a name="l00097"></a>00097 <span class="keyword">static</span> <a class="code" href="classc_client.html">cClient</a> *m_pcClient;
- <a name="l00098"></a>00098
- <a name="l00099"></a>00099 };
- <a name="l00100"></a>00100 <span class="keyword">static</span> byte text[64] = { 0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,0x70,0x71,
- <a name="l00101"></a>00101 0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,
- <a name="l00102"></a>00102 0x4D,0x4E,0x4F,0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x20,0x2E};
- <a name="l00103"></a>00103
- <a name="l00104"></a>00104 <span class="preprocessor">#endif // #ifndef __COMMANDPARSER_H</span>
- </pre></div></div>
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