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- <title>UAS2: E:/uas2/Server/Job.h Source File</title>
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- <h1>E:/uas2/Server/Job.h</h1><a href="_job_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
- <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
- <a name="l00003"></a>00003 <span class="comment">*</span>
- <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
- <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
- <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
- <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
- <a name="l00008"></a>00008 <span class="comment">*</span>
- <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
- <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
- <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
- <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
- <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
- <a name="l00017"></a>00017 <span class="comment">*/</span>
- <a name="l00018"></a>00018
- <a name="l00023"></a>00023 <span class="preprocessor">#ifndef __JOB_H</span>
- <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define __JOB_H</span>
- <a name="l00025"></a>00025 <span class="preprocessor"></span>
- <a name="l00026"></a>00026 <span class="preprocessor">#include <winsock2.h></span>
- <a name="l00027"></a>00027 <span class="preprocessor">#include <list></span>
- <a name="l00028"></a>00028
- <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="_shared_8h.html">Shared.h</a>"</span>
- <a name="l00030"></a>00030
- <a name="l00031"></a>00031 <span class="preprocessor">#define JOB_NORMAL 0</span>
- <a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define JOB_DISABLE 1</span>
- <a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define JOB_REMOVE 2</span>
- <a name="l00034"></a>00034 <span class="preprocessor"></span>
- <a name="l00035"></a>00035 <span class="preprocessor">#define JOB_INFINITE -1</span>
- <a name="l00036"></a>00036 <span class="preprocessor"></span>
- <a name="l00037"></a>00037 <span class="keyword">typedef</span> int (*MessageCall)( LPVOID a, LPVOID b );
- <a name="l00038"></a>00038
- <a name="l00039"></a><a class="code" href="classc_job.html">00039</a> <span class="keyword">class </span><a class="code" href="classc_job.html">cJob</a>
- <a name="l00040"></a>00040 {
- <a name="l00041"></a>00041 <span class="keyword">public</span>:
- <a name="l00042"></a>00042 <a class="code" href="classc_job.html">cJob</a>( )
- <a name="l00043"></a>00043 : m_fEnabled( FALSE )
- <a name="l00044"></a>00044 {
- <a name="l00045"></a>00045 }
- <a name="l00046"></a>00046 <a class="code" href="classc_job.html">cJob</a>( MessageCall func, LPVOID wp, LPVOID lp, <span class="keywordtype">int</span> iFreq, <span class="keywordtype">int</span> iNumReps, <span class="keywordtype">char</span> *szName, <span class="keywordtype">int</span> iJobID )
- <a name="l00047"></a>00047 : m_mcFunction( func ),
- <a name="l00048"></a>00048 m_wParam ( wp ),
- <a name="l00049"></a>00049 m_lParam ( lp ),
- <a name="l00050"></a>00050 m_iNumTimes ( iNumReps ),
- <a name="l00051"></a>00051 m_iJobID ( iJobID ),
- <a name="l00052"></a>00052 m_iCounter ( 0 ),
- <a name="l00053"></a>00053 m_iFrequency( iFreq ),
- <a name="l00054"></a>00054 m_fEnabled ( TRUE )
- <a name="l00055"></a>00055 {
- <a name="l00056"></a>00056 lstrcpy( m_szJobName, szName );
- <a name="l00057"></a>00057 }
- <a name="l00058"></a>00058
- <a name="l00059"></a>00059 ~<a class="code" href="classc_job.html">cJob</a>( )
- <a name="l00060"></a>00060 {
- <a name="l00061"></a>00061 }
- <a name="l00062"></a>00062
- <a name="l00063"></a>00063 <span class="keywordtype">int</span> Tick ( );
- <a name="l00064"></a>00064
- <a name="l00065"></a>00065 <span class="keyword">inline</span> LPVOID GetWParam ( ) { <span class="keywordflow">return</span> m_wParam; }
- <a name="l00066"></a>00066 <span class="keyword">inline</span> LPVOID GetLParam ( ) { <span class="keywordflow">return</span> m_lParam; }
- <a name="l00067"></a>00067 <span class="keyword">inline</span> <span class="keywordtype">void</span> SetWParam ( LPVOID wp ) { m_wParam = wp; }
- <a name="l00068"></a>00068 <span class="keyword">inline</span> <span class="keywordtype">void</span> SetLParam ( LPVOID lp ) { m_lParam = lp; }
- <a name="l00069"></a>00069 <span class="keyword">inline</span> <span class="keywordtype">int</span> GetJobID ( ) { <span class="keywordflow">return</span> m_iJobID; }
- <a name="l00070"></a>00070 <span class="keyword">inline</span> <span class="keywordtype">char</span> *GetName ( ) { <span class="keywordflow">return</span> m_szJobName; }
- <a name="l00071"></a>00071 <span class="keyword">inline</span> <span class="keywordtype">void</span> SetFrequency( <span class="keywordtype">int</span> iFreq ) { m_iFrequency = iFreq; }
- <a name="l00072"></a>00072 <span class="keyword">inline</span> <span class="keywordtype">int</span> GetFrequency( ) { <span class="keywordflow">return</span> m_iFrequency; }
- <a name="l00073"></a>00073 <span class="keyword">inline</span> <span class="keywordtype">void</span> Enable ( BOOL fState ) { m_fEnabled = fState; }
- <a name="l00074"></a>00074
- <a name="l00075"></a>00075 <span class="keyword">private</span>:
- <a name="l00076"></a>00076 MessageCall m_mcFunction;
- <a name="l00077"></a>00077 LPVOID m_wParam;
- <a name="l00078"></a>00078 LPVOID m_lParam;
- <a name="l00079"></a>00079 <span class="keywordtype">int</span> m_iJobID;
- <a name="l00080"></a>00080 <span class="keywordtype">int</span> m_iFrequency;
- <a name="l00081"></a>00081 <span class="keywordtype">int</span> m_iNumTimes;
- <a name="l00082"></a>00082 <span class="keywordtype">int</span> m_iCounter;
- <a name="l00083"></a>00083 <span class="keywordtype">char</span> m_szJobName[100];
- <a name="l00084"></a>00084 BOOL m_fEnabled;
- <a name="l00085"></a>00085 };
- <a name="l00086"></a>00086
- <a name="l00087"></a>00087
- <a name="l00088"></a><a class="code" href="classc_job_pool.html">00088</a> <span class="keyword">class </span><a class="code" href="classc_job_pool.html">cJobPool</a>
- <a name="l00089"></a>00089 {
- <a name="l00090"></a>00090 <span class="keyword">public</span>:
- <a name="l00091"></a>00091 <a class="code" href="classc_job_pool.html">cJobPool</a>( )
- <a name="l00092"></a>00092 : m_iJobID( 0 )
- <a name="l00093"></a>00093 {
- <a name="l00094"></a>00094 NextTickTime = clock()/(CLOCKS_PER_SEC/TICKS_PER_SEC);
- <a name="l00095"></a>00095 }
- <a name="l00096"></a>00096
- <a name="l00097"></a>00097 ~<a class="code" href="classc_job_pool.html">cJobPool</a>( )
- <a name="l00098"></a>00098 {
- <a name="l00099"></a>00099 <span class="keywordflow">while</span> ( !m_lstJobList.empty( ) )
- <a name="l00100"></a>00100 {
- <a name="l00101"></a>00101 SAFEDELETE( m_lstJobList.front( ) )
- <a name="l00102"></a>00102 m_lstJobList.pop_front( );
- <a name="l00103"></a>00103 }
- <a name="l00104"></a>00104 }
- <a name="l00105"></a>00105
- <a name="l00106"></a>00106 <span class="keywordtype">void</span> Tick ( );
- <a name="l00107"></a>00107 <span class="keywordtype">int</span> CreateJob ( MessageCall mc, LPVOID wParam, LPVOID lParam, <span class="keywordtype">char</span> *szName, <span class="keywordtype">int</span> iFreq, <span class="keywordtype">int</span> iNumTimes );
- <a name="l00108"></a>00108 <a class="code" href="classc_job.html">cJob</a> *GetJobByID ( <span class="keywordtype">int</span> iID );
- <a name="l00109"></a>00109 <span class="keywordtype">int</span> GetJobIDByName ( <span class="keywordtype">char</span> *szName );
- <a name="l00110"></a>00110 <span class="keywordtype">void</span> RemoveJob ( <span class="keywordtype">int</span> iID );
- <a name="l00111"></a>00111
- <a name="l00112"></a>00112 <span class="keyword">static</span> clock_t longtime;
- <a name="l00113"></a>00113 <span class="keyword">static</span> clock_t NextTickTime;
- <a name="l00114"></a>00114
- <a name="l00115"></a>00115 <span class="keyword">private</span>:
- <a name="l00116"></a>00116 <span class="keywordtype">int</span> m_iJobID;
- <a name="l00117"></a>00117 std::list< cJob * > m_lstJobList;
- <a name="l00118"></a>00118 };
- <a name="l00119"></a>00119
- <a name="l00120"></a><a class="code" href="classc_war_job_param.html">00120</a> <span class="keyword">class </span><a class="code" href="classc_war_job_param.html">cWarJobParam</a>
- <a name="l00121"></a>00121 {
- <a name="l00122"></a>00122 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_avatar.html">cAvatar</a>;
- <a name="l00123"></a>00123 <span class="keyword">public</span>:
- <a name="l00124"></a>00124 <a class="code" href="classc_war_job_param.html">cWarJobParam</a>()
- <a name="l00125"></a>00125 {
- <a name="l00126"></a>00126 }
- <a name="l00127"></a>00127
- <a name="l00128"></a>00128 <a class="code" href="classc_war_job_param.html">cWarJobParam</a>( DWORD SpellID, DWORD CasterGUID, DWORD TargetGUID, <a class="code" href="structc_location.html">cLocation</a> CastLocation, DWORD SpellSequence)
- <a name="l00129"></a>00129 : m_dwSpellID ( SpellID ),
- <a name="l00130"></a>00130 m_dwCasterGUID ( CasterGUID ),
- <a name="l00131"></a>00131 m_dwTargetGUID ( TargetGUID ),
- <a name="l00132"></a>00132 m_CastLocation ( CastLocation ),
- <a name="l00133"></a>00133 m_dwSpellSequence ( SpellSequence )
- <a name="l00134"></a>00134 {
- <a name="l00135"></a>00135 }
- <a name="l00136"></a>00136
- <a name="l00137"></a>00137 ~<a class="code" href="classc_war_job_param.html">cWarJobParam</a>()
- <a name="l00138"></a>00138 {
- <a name="l00139"></a>00139 }
- <a name="l00140"></a>00140
- <a name="l00141"></a>00141 <span class="keyword">inline</span> DWORD GetSpellID ( ) { <span class="keywordflow">return</span> m_dwSpellID; }
- <a name="l00142"></a>00142 <span class="keyword">inline</span> DWORD GetCasterGUID ( ) { <span class="keywordflow">return</span> m_dwCasterGUID; }
- <a name="l00143"></a>00143 <span class="keyword">inline</span> DWORD GetTargetGUID ( ) { <span class="keywordflow">return</span> m_dwTargetGUID; }
- <a name="l00144"></a>00144 <span class="keyword">inline</span> <a class="code" href="structc_location.html">cLocation</a> GetCastLocation ( ) { <span class="keywordflow">return</span> m_CastLocation; }
- <a name="l00145"></a>00145 <span class="keyword">inline</span> DWORD GetSpellSequence ( ) { <span class="keywordflow">return</span> m_dwSpellSequence; }
- <a name="l00146"></a>00146
- <a name="l00147"></a>00147 <span class="keyword">private</span>:
- <a name="l00148"></a>00148 DWORD m_dwSpellID;
- <a name="l00149"></a>00149 DWORD m_dwCasterGUID;
- <a name="l00150"></a>00150 DWORD m_dwTargetGUID;
- <a name="l00151"></a>00151 <a class="code" href="structc_location.html">cLocation</a> m_CastLocation;
- <a name="l00152"></a>00152 DWORD m_dwSpellSequence;
- <a name="l00153"></a>00153
- <a name="l00154"></a>00154 };
- <a name="l00155"></a>00155
- <a name="l00156"></a><a class="code" href="classc_spell_move_param.html">00156</a> <span class="keyword">class </span><a class="code" href="classc_spell_move_param.html">cSpellMoveParam</a>
- <a name="l00157"></a>00157 {
- <a name="l00158"></a>00158 <span class="keyword">public</span>:
- <a name="l00159"></a>00159 <a class="code" href="classc_spell_move_param.html">cSpellMoveParam</a>()
- <a name="l00160"></a>00160 {
- <a name="l00161"></a>00161 }
- <a name="l00162"></a>00162
- <a name="l00163"></a>00163 <a class="code" href="classc_spell_move_param.html">cSpellMoveParam</a>( DWORD CasterGUID, <a class="code" href="structc_location.html">cLocation</a> CastLocation, DWORD WarSpellGUID )
- <a name="l00164"></a>00164 : m_dwCasterGUID ( CasterGUID ),
- <a name="l00165"></a>00165 m_CastLocation ( CastLocation ),
- <a name="l00166"></a>00166 m_dwWarSpellGUID ( WarSpellGUID )
- <a name="l00167"></a>00167 {
- <a name="l00168"></a>00168 }
- <a name="l00169"></a>00169
- <a name="l00170"></a>00170 ~<a class="code" href="classc_spell_move_param.html">cSpellMoveParam</a>()
- <a name="l00171"></a>00171 {
- <a name="l00172"></a>00172 }
- <a name="l00173"></a>00173
- <a name="l00174"></a>00174 <span class="keyword">inline</span> DWORD GetCasterGUID ( ) { <span class="keywordflow">return</span> m_dwCasterGUID; }
- <a name="l00175"></a>00175 <span class="keyword">inline</span> <a class="code" href="structc_location.html">cLocation</a> GetCastLocation ( ) { <span class="keywordflow">return</span> m_CastLocation; }
- <a name="l00176"></a>00176 <span class="keyword">inline</span> DWORD GetWarSpellGUID ( ) { <span class="keywordflow">return</span> m_dwWarSpellGUID; }
- <a name="l00177"></a>00177
- <a name="l00178"></a>00178 <span class="keyword">private</span>:
- <a name="l00179"></a>00179 DWORD m_dwCasterGUID;
- <a name="l00180"></a>00180 <a class="code" href="structc_location.html">cLocation</a> m_CastLocation;
- <a name="l00181"></a>00181 DWORD m_dwWarSpellGUID;
- <a name="l00182"></a>00182
- <a name="l00183"></a>00183 };
- <a name="l00184"></a>00184
- <a name="l00185"></a><a class="code" href="classc_monster_death_param.html">00185</a> <span class="keyword">class </span><a class="code" href="classc_monster_death_param.html">cMonsterDeathParam</a>
- <a name="l00186"></a>00186 {
- <a name="l00187"></a>00187 <span class="keyword">public</span>:
- <a name="l00188"></a>00188 <a class="code" href="classc_monster_death_param.html">cMonsterDeathParam</a>()
- <a name="l00189"></a>00189 {
- <a name="l00190"></a>00190 }
- <a name="l00191"></a>00191
- <a name="l00192"></a>00192 <a class="code" href="classc_monster_death_param.html">cMonsterDeathParam</a>( DWORD MonsterGUID, DWORD MonsterModelID, DWORD ClientGUID )
- <a name="l00193"></a>00193 : m_dwMonsterGUID ( MonsterGUID ),
- <a name="l00194"></a>00194 m_dwMonsterModelID ( MonsterModelID ),
- <a name="l00195"></a>00195 m_dwClientGUID ( ClientGUID )
- <a name="l00196"></a>00196 {
- <a name="l00197"></a>00197 }
- <a name="l00198"></a>00198
- <a name="l00199"></a>00199 ~<a class="code" href="classc_monster_death_param.html">cMonsterDeathParam</a>()
- <a name="l00200"></a>00200 {
- <a name="l00201"></a>00201 }
- <a name="l00202"></a>00202
- <a name="l00203"></a>00203 <span class="keyword">inline</span> DWORD GetMonsterGUID ( ) { <span class="keywordflow">return</span> m_dwMonsterGUID; }
- <a name="l00204"></a>00204 <span class="keyword">inline</span> DWORD GetMonsterModelID ( ) { <span class="keywordflow">return</span> m_dwMonsterModelID;}
- <a name="l00205"></a>00205 <span class="keyword">inline</span> DWORD GetClientGUID ( ) { <span class="keywordflow">return</span> m_dwClientGUID; }
- <a name="l00206"></a>00206
- <a name="l00207"></a>00207 <span class="keyword">private</span>:
- <a name="l00208"></a>00208 DWORD m_dwMonsterGUID;
- <a name="l00209"></a>00209 DWORD m_dwMonsterModelID;
- <a name="l00210"></a>00210 DWORD m_dwClientGUID;
- <a name="l00211"></a>00211
- <a name="l00212"></a>00212 };
- <a name="l00213"></a>00213
- <a name="l00214"></a>00214
- <a name="l00215"></a><a class="code" href="classc_avatar_generic_animation.html">00215</a> <span class="keyword">class </span><a class="code" href="classc_avatar_generic_animation.html">cAvatarGenericAnimation</a>
- <a name="l00216"></a>00216 {
- <a name="l00217"></a>00217 <span class="keyword">public</span>:
- <a name="l00218"></a>00218 <a class="code" href="classc_avatar_generic_animation.html">cAvatarGenericAnimation</a>()
- <a name="l00219"></a>00219 {
- <a name="l00220"></a>00220 }
- <a name="l00221"></a>00221
- <a name="l00222"></a>00222 ~<a class="code" href="classc_avatar_generic_animation.html">cAvatarGenericAnimation</a>()
- <a name="l00223"></a>00223 {
- <a name="l00224"></a>00224 }
- <a name="l00225"></a>00225 };
- <a name="l00226"></a>00226
- <a name="l00227"></a>00227 <span class="preprocessor">#endif // #ifndef __JOB_H</span>
- </pre></div></div>
- <hr size="1"/><address style="text-align: right;"><small>Generated by
- <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
- </body>
- </html>
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