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- <title>UAS2: E:/uas2/Server/MasterServer.cpp File Reference</title>
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- <h1>E:/uas2/Server/MasterServer.cpp File Reference</h1><code>#include "<a class="el" href="_client_8h_source.html">Client.h</a>"</code><br/>
- <code>#include "<a class="el" href="_command_parser_8h_source.html">CommandParser.h</a>"</code><br/>
- <code>#include "<a class="el" href="_dat_file_8h_source.html">DatFile.h</a>"</code><br/>
- <code>#include "<a class="el" href="_job_8h_source.html">Job.h</a>"</code><br/>
- <code>#include "<a class="el" href="_master_server_8h_source.html">MasterServer.h</a>"</code><br/>
- <code>#include "<a class="el" href="_recv_packet_8h_source.html">RecvPacket.h</a>"</code><br/>
- <code>#include "<a class="el" href="_world_manager_8h_source.html">WorldManager.h</a>"</code><br/>
- <code>#include "<a class="el" href="_data_base_8h_source.html">Database.h</a>"</code><br/>
- <code>#include "<a class="el" href="_status_8h_source.html">Status.h</a>"</code><br/>
- <code>#include "<a class="el" href="c_item_models_8h_source.html">cItemModels.h</a>"</code><br/>
- <code>#include "cWObjectModels.h"</code><br/>
- <code>#include "<a class="el" href="_treasure_gen_8h_source.html">TreasureGen.h</a>"</code><br/>
- <code>#include "<a class="el" href="c_n_p_c_models_8h_source.html">cNPCModels.h</a>"</code><br/>
- <code>#include "<a class="el" href="c_spell_8h_source.html">cSpell.h</a>"</code><br/>
- <table border="0" cellpadding="0" cellspacing="0">
- <tr><td colspan="2"><h2>Variables</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad8754331c898a1bb8074834a2d6a4fdc"></a><!-- doxytag: member="MasterServer.cpp::trgen" ref="ad8754331c898a1bb8074834a2d6a4fdc" args="" -->
- <a class="el" href="class_treasure_gen.html">TreasureGen</a> * </td><td class="memItemRight" valign="bottom"><b>trgen</b> = new <a class="el" href="class_treasure_gen.html">TreasureGen</a>()</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6982b4b1eb0c65ea3ad35825d08d9469"></a><!-- doxytag: member="MasterServer.cpp::gNPCCount" ref="a6982b4b1eb0c65ea3ad35825d08d9469" args="" -->
- DWORD </td><td class="memItemRight" valign="bottom"><b>gNPCCount</b> = 0</td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aec85f8267aed55e950fbcdfd1dbae0af"></a><!-- doxytag: member="MasterServer.cpp::npc" ref="aec85f8267aed55e950fbcdfd1dbae0af" args="" -->
- <a class="el" href="classc_n_p_c.html">cNPC</a> * </td><td class="memItemRight" valign="bottom"><b>npc</b></td></tr>
- </table>
- <hr/><a name="_details"></a><h2>Detailed Description</h2>
- <p>Implements functionality for Master Server thread.</p>
- <p>The Master Server controls the loading and unloading of world objects. It also implements basic commands. </p>
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