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- <title>UAS2: E:/uas2/Server/TreasureGen.h Source File</title>
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- <h1>E:/uas2/Server/TreasureGen.h</h1><a href="_treasure_gen_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
- <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
- <a name="l00003"></a>00003 <span class="comment">*</span>
- <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
- <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
- <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
- <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
- <a name="l00008"></a>00008 <span class="comment">*</span>
- <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
- <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
- <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
- <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
- <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
- <a name="l00017"></a>00017 <span class="comment">*/</span>
- <a name="l00018"></a>00018
- <a name="l00023"></a>00023 <span class="preprocessor">#ifndef __TREASUREGEN_H</span>
- <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define __TREASUREGEN_H</span>
- <a name="l00025"></a>00025 <span class="preprocessor"></span>
- <a name="l00026"></a>00026 <span class="preprocessor">#include <algorithm></span>
- <a name="l00027"></a>00027
- <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="_object_8h.html">Object.h</a>"</span>
- <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="c_item_models_8h.html">cItemModels.h</a>"</span>
- <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="_avatar_8h.html">Avatar.h</a>"</span>
- <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="_client_8h.html">Client.h</a>"</span>
- <a name="l00032"></a>00032
- <a name="l00033"></a><a class="code" href="class_treasure_gen.html">00033</a> <span class="keyword">class </span><a class="code" href="class_treasure_gen.html">TreasureGen</a>
- <a name="l00034"></a>00034 {
- <a name="l00035"></a>00035 <span class="keyword">public</span>:
- <a name="l00036"></a>00036 DWORD mob_lvl;
- <a name="l00037"></a>00037 <span class="keywordtype">int</span> t_lvl;
- <a name="l00038"></a>00038 <span class="keywordtype">float</span> workmanship;
- <a name="l00039"></a>00039 <span class="keywordtype">int</span> value;
- <a name="l00040"></a>00040 <span class="keywordtype">int</span> burden;
- <a name="l00041"></a>00041
- <a name="l00042"></a>00042 <span class="keywordtype">void</span> GenerateCorpseTreasure(<a class="code" href="classc_corpse.html">cCorpse</a> *Corpse, <a class="code" href="classc_monster.html">cMonster</a> *Mob, <a class="code" href="classc_client.html">cClient</a> *pcClient);
- <a name="l00043"></a>00043 <span class="keywordtype">void</span> GenerateChestTreasure(<a class="code" href="classc_chest.html">cChest</a> *Chest, <a class="code" href="classc_client.html">cClient</a> *pcClient);
- <a name="l00044"></a>00044
- <a name="l00054"></a>00054 <span class="keywordtype">void</span> CreateAmmo (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00055"></a>00055 <span class="keywordtype">void</span> CreateArmor (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00056"></a>00056 <span class="keywordtype">void</span> CreateBook (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID, DWORD GUID);
- <a name="l00057"></a>00057 <span class="keywordtype">void</span> CreateClothes (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00058"></a>00058 <span class="keywordtype">void</span> CreateFoci (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00059"></a>00059 <span class="keywordtype">void</span> CreateFood (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID, DWORD GUID);
- <a name="l00060"></a>00060 <span class="keywordtype">void</span> CreateGem (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID, DWORD GUID);
- <a name="l00061"></a>00061 <span class="keywordtype">void</span> CreateHealingKit (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00062"></a>00062 <span class="keywordtype">void</span> CreateJewelry (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00063"></a>00063 <span class="keywordtype">void</span> CreateLockpicks (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00064"></a>00064 <span class="keywordtype">void</span> CreateManastone (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00065"></a>00065 <span class="keywordtype">void</span> CreateMisc (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00066"></a>00066 <span class="keywordtype">void</span> CreatePack (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00067"></a>00067 <span class="keywordtype">void</span> CreatePlants (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00068"></a>00068 <span class="comment">//k109: Adding amount to pyreals</span>
- <a name="l00069"></a>00069 <span class="keywordtype">void</span> CreatePyreals (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID, DWORD Value, WORD Stack);
- <a name="l00070"></a>00070 <span class="keywordtype">void</span> CreateSalvage (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00071"></a>00071 <span class="keywordtype">void</span> CreateScrolls (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00072"></a>00072 <span class="keywordtype">void</span> CreateShield (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00073"></a>00073 <span class="keywordtype">void</span> CreateSpellComponents (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID, DWORD GUID);
- <a name="l00074"></a>00074 <span class="keywordtype">void</span> CreateTradeNotes (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00075"></a>00075 <span class="keywordtype">void</span> CreateTradeSkillMats (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID);
- <a name="l00076"></a>00076 <span class="keywordtype">void</span> CreateWand (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID, DWORD GUID);
- <a name="l00077"></a>00077 <span class="keywordtype">void</span> CreateWeapon (<a class="code" href="classc_client.html">cClient</a> *who, DWORD ItemModelID, DWORD GUID, DWORD fEquipped);
- <a name="l00079"></a>00079
- <a name="l00089"></a>00089 <span class="keywordtype">void</span> CreateAmmo (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00090"></a>00090 <span class="keywordtype">void</span> CreateArmor (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00091"></a>00091 <span class="keywordtype">void</span> CreateBook (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00092"></a>00092 <span class="keywordtype">void</span> CreateClothes (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00093"></a>00093 <span class="keywordtype">void</span> CreateFoci (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00094"></a>00094 <span class="keywordtype">void</span> CreateFood (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00095"></a>00095 <span class="keywordtype">void</span> CreateGem (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00096"></a>00096 <span class="keywordtype">void</span> CreateHealingKit (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00097"></a>00097 <span class="keywordtype">void</span> CreateJewelry (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00098"></a>00098 <span class="keywordtype">void</span> CreateLockpicks (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00099"></a>00099 <span class="keywordtype">void</span> CreateManastone (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00100"></a>00100 <span class="keywordtype">void</span> CreateMisc (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00101"></a>00101 <span class="keywordtype">void</span> CreatePack (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00102"></a>00102 <span class="keywordtype">void</span> CreatePlants (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00103"></a>00103 <span class="comment">//k109: Adding amount to pyreals</span>
- <a name="l00104"></a>00104 <span class="keywordtype">void</span> CreatePyreals (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID, DWORD Value, WORD Stack);
- <a name="l00105"></a>00105 <span class="keywordtype">void</span> CreateSalvage (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00106"></a>00106 <span class="keywordtype">void</span> CreateScrolls (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00107"></a>00107 <span class="keywordtype">void</span> CreateShield (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00108"></a>00108 <span class="keywordtype">void</span> CreateSpellComponents (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00109"></a>00109 <span class="keywordtype">void</span> CreateTradeNotes (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00110"></a>00110 <span class="keywordtype">void</span> CreateTradeSkillMats (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00111"></a>00111 <span class="keywordtype">void</span> CreateWand (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00112"></a>00112 <span class="keywordtype">void</span> CreateWeapon (<a class="code" href="structc_location.html">cLocation</a> Loc, DWORD ItemModelID);
- <a name="l00114"></a>00114
- <a name="l00124"></a>00124 <span class="keywordtype">void</span> CreateAmmo (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00125"></a>00125 <span class="keywordtype">void</span> CreateArmor (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00126"></a>00126 <span class="keywordtype">void</span> CreateBook (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00127"></a>00127 <span class="keywordtype">void</span> CreateClothes (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00128"></a>00128 <span class="keywordtype">void</span> CreateFoci (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00129"></a>00129 <span class="keywordtype">void</span> CreateFood (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00130"></a>00130 <span class="keywordtype">void</span> CreateGem (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00131"></a>00131 <span class="keywordtype">void</span> CreateHealingKit (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00132"></a>00132 <span class="keywordtype">void</span> CreateJewelry (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00133"></a>00133 <span class="keywordtype">void</span> CreateLockpicks (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00134"></a>00134 <span class="keywordtype">void</span> CreateManastone (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00135"></a>00135 <span class="keywordtype">void</span> CreateMisc (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00136"></a>00136 <span class="keywordtype">void</span> CreatePack (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00137"></a>00137 <span class="keywordtype">void</span> CreatePlants (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00138"></a>00138 <span class="keywordtype">void</span> CreatePyreals (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack);
- <a name="l00139"></a>00139 <span class="keywordtype">void</span> CreateSalvage (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00140"></a>00140 <span class="keywordtype">void</span> CreateScrolls (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00141"></a>00141 <span class="keywordtype">void</span> CreateShield (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00142"></a>00142 <span class="keywordtype">void</span> CreateSpellComponents (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00143"></a>00143 <span class="keywordtype">void</span> CreateTradeNotes (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00144"></a>00144 <span class="keywordtype">void</span> CreateTradeSkillMats (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00145"></a>00145 <span class="keywordtype">void</span> CreateWand (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00146"></a>00146 <span class="keywordtype">void</span> CreateWeapon (<a class="code" href="classc_n_p_c.html">cNPC</a> *pcObj, DWORD ItemModelID);
- <a name="l00148"></a>00148
- <a name="l00158"></a>00158 <span class="keywordtype">void</span> CreateAmmo (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00159"></a>00159 <span class="keywordtype">void</span> CreateArmor (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00160"></a>00160 <span class="keywordtype">void</span> CreateBook (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00161"></a>00161 <span class="keywordtype">void</span> CreateClothes (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00162"></a>00162 <span class="keywordtype">void</span> CreateFoci (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00163"></a>00163 <span class="keywordtype">void</span> CreateFood (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00164"></a>00164 <span class="keywordtype">void</span> CreateGem (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00165"></a>00165 <span class="keywordtype">void</span> CreateHealingKit (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00166"></a>00166 <span class="keywordtype">void</span> CreateJewelry (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00167"></a>00167 <span class="keywordtype">void</span> CreateLockpicks (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00168"></a>00168 <span class="keywordtype">void</span> CreateManastone (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00169"></a>00169 <span class="keywordtype">void</span> CreateMisc (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00170"></a>00170 <span class="keywordtype">void</span> CreatePack (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00171"></a>00171 <span class="keywordtype">void</span> CreatePlants (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00172"></a>00172 <span class="keywordtype">void</span> CreatePyreals (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack);
- <a name="l00173"></a>00173 <span class="keywordtype">void</span> CreateSalvage (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00174"></a>00174 <span class="keywordtype">void</span> CreateScrolls (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00175"></a>00175 <span class="keywordtype">void</span> CreateShield (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00176"></a>00176 <span class="keywordtype">void</span> CreateSpellComponents (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00177"></a>00177 <span class="keywordtype">void</span> CreateTradeNotes (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00178"></a>00178 <span class="keywordtype">void</span> CreateTradeSkillMats (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00179"></a>00179 <span class="keywordtype">void</span> CreateWand (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00180"></a>00180 <span class="keywordtype">void</span> CreateWeapon (<a class="code" href="classc_corpse.html">cCorpse</a> *pcObj, DWORD ItemModelID);
- <a name="l00182"></a>00182 };
- <a name="l00183"></a>00183
- <a name="l00184"></a>00184 <span class="preprocessor">#endif</span>
- </pre></div></div>
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- <a href="http://www.doxygen.org/index.html">
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