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- <h1>E:/uas2/Server/WorldManager.h</h1><a href="_world_manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
- <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
- <a name="l00003"></a>00003 <span class="comment">*</span>
- <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
- <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
- <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
- <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
- <a name="l00008"></a>00008 <span class="comment">*</span>
- <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
- <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
- <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
- <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
- <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
- <a name="l00017"></a>00017 <span class="comment">*/</span>
- <a name="l00018"></a>00018
- <a name="l00019"></a>00019 <span class="comment">/* Special thanks to David Simpson for his work on the cell.dat and portal.dat extraction code */</span>
- <a name="l00020"></a>00020
- <a name="l00025"></a>00025 <span class="preprocessor">#ifndef __WORLDMANAGER_H</span>
- <a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define __WORLDMANAGER_H</span>
- <a name="l00027"></a>00027 <span class="preprocessor"></span>
- <a name="l00028"></a>00028 <span class="preprocessor">#pragma warning(disable:4786) //warning: identifier was truncated to '255' characters in the browser information</span>
- <a name="l00029"></a>00029 <span class="preprocessor"></span>
- <a name="l00030"></a>00030 <span class="preprocessor">#include <winsock2.h></span>
- <a name="l00031"></a>00031 <span class="preprocessor">#include <algorithm></span>
- <a name="l00032"></a>00032 <span class="preprocessor">#include <stack></span>
- <a name="l00033"></a>00033
- <a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="_avatar_8h.html">Avatar.h</a>"</span>
- <a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="_client_8h.html">Client.h</a>"</span>
- <a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="_object_8h.html">Object.h</a>"</span>
- <a name="l00037"></a>00037
- <a name="l00038"></a>00038 <span class="preprocessor">#define CELLSECSIZE 64</span>
- <a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define NUMFILELOC 0x03F</span>
- <a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define ROOTDIRPTRLOC 0x148</span>
- <a name="l00041"></a>00041 <span class="preprocessor"></span>
- <a name="l00042"></a><a class="code" href="classc_land_block.html">00042</a> <span class="keyword">class </span><a class="code" href="classc_land_block.html">cLandBlock</a>
- <a name="l00043"></a>00043 {
- <a name="l00044"></a>00044 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_world_manager.html">cWorldManager</a>;
- <a name="l00045"></a>00045
- <a name="l00046"></a>00046 <span class="keyword">public</span>:
- <a name="l00047"></a>00047 <a class="code" href="classc_land_block.html">cLandBlock</a>( WORD wLandBlock, BOOL fAddToHash = TRUE )
- <a name="l00048"></a>00048 : m_wLandBlock( wLandBlock ),
- <a name="l00049"></a>00049 m_pcPrev ( NULL ),
- <a name="l00050"></a>00050 m_pcNext ( NULL )
- <a name="l00051"></a>00051 {
- <a name="l00052"></a>00052 <span class="keywordflow">if</span> ( fAddToHash )
- <a name="l00053"></a>00053 Hash_Add( <span class="keyword">this</span> );
- <a name="l00054"></a>00054 Load_LandBlockZ( <span class="keyword">this</span> );
- <a name="l00055"></a>00055 }
- <a name="l00056"></a>00056
- <a name="l00057"></a>00057 ~<a class="code" href="classc_land_block.html">cLandBlock</a>( )
- <a name="l00058"></a>00058 {
- <a name="l00059"></a>00059 <span class="keyword">const</span> WORD wSum = HIBYTE( m_wLandBlock ) + LOBYTE( m_wLandBlock );
- <a name="l00060"></a>00060 <span class="keywordflow">if</span> ( m_pcPrev ) m_pcPrev->m_pcNext = m_pcNext;
- <a name="l00061"></a>00061 <span class="keywordflow">else</span> m_lpcHashTable[wSum] = m_pcNext;
- <a name="l00062"></a>00062 <span class="keywordflow">if</span> ( m_pcNext ) m_pcNext->m_pcPrev = m_pcPrev;
- <a name="l00063"></a>00063 }
- <a name="l00064"></a>00064
- <a name="l00065"></a>00065 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Load( )
- <a name="l00066"></a>00066 {
- <a name="l00067"></a>00067 ZeroMemory( m_lpcHashTable, <span class="keyword">sizeof</span>( m_lpcHashTable ) );
- <a name="l00068"></a>00068 }
- <a name="l00069"></a>00069
- <a name="l00070"></a>00070 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Unload( )
- <a name="l00071"></a>00071 {
- <a name="l00072"></a>00072 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, *pcPrevLB;
- <a name="l00073"></a>00073 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < 510; ++i )
- <a name="l00074"></a>00074 {
- <a name="l00075"></a>00075 pcLB = m_lpcHashTable[i];
- <a name="l00076"></a>00076 <span class="keywordflow">while</span> ( pcLB )
- <a name="l00077"></a>00077 {
- <a name="l00078"></a>00078 pcPrevLB = pcLB;
- <a name="l00079"></a>00079 pcLB = pcLB->m_pcNext;
- <a name="l00080"></a>00080
- <a name="l00081"></a>00081 <span class="keywordflow">while</span> ( !pcPrevLB->m_lstObjects.empty( ) )
- <a name="l00082"></a>00082 {
- <a name="l00083"></a>00083 SAFEDELETE( pcPrevLB->m_lstObjects.front( ) )
- <a name="l00084"></a>00084 pcPrevLB->m_lstObjects.pop_front( );
- <a name="l00085"></a>00085 }
- <a name="l00086"></a>00086
- <a name="l00087"></a>00087 SAFEDELETE( pcPrevLB )
- <a name="l00088"></a>00088 }
- <a name="l00089"></a>00089 }
- <a name="l00090"></a>00090 }
- <a name="l00091"></a>00091
- <a name="l00092"></a>00092 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_land_block.html">cLandBlock</a> *Hash_New( WORD wLandBlock )
- <a name="l00093"></a>00093 {
- <a name="l00094"></a>00094 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = Hash_Find( wLandBlock );
- <a name="l00095"></a>00095 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00096"></a>00096 <span class="keywordflow">return</span> pcLB;
- <a name="l00097"></a>00097
- <a name="l00098"></a>00098 <span class="keywordflow">return</span> <span class="keyword">new</span> <a class="code" href="classc_land_block.html">cLandBlock</a>( wLandBlock );
- <a name="l00099"></a>00099 }
- <a name="l00100"></a>00100
- <a name="l00101"></a>00101 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Remove( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB )
- <a name="l00102"></a>00102 {
- <a name="l00103"></a>00103 SAFEDELETE( pcLB )
- <a name="l00104"></a>00104 }
- <a name="l00105"></a>00105
- <a name="l00106"></a>00106 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_land_block.html">cLandBlock</a> *Hash_Find( WORD wLandBlock )
- <a name="l00107"></a>00107 {
- <a name="l00108"></a>00108 <span class="keyword">const</span> WORD wSum = HIBYTE( wLandBlock ) + LOBYTE( wLandBlock );
- <a name="l00109"></a>00109 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = m_lpcHashTable[wSum];
- <a name="l00110"></a>00110 <span class="keywordflow">while</span> ( pcLB )
- <a name="l00111"></a>00111 { <span class="comment">//crash occurs here</span>
- <a name="l00112"></a>00112 <span class="keywordflow">if</span> ( pcLB->m_wLandBlock == wLandBlock ) <span class="keywordflow">return</span> pcLB;
- <a name="l00113"></a>00113 <span class="keywordflow">else</span> pcLB = pcLB->m_pcNext;
- <a name="l00114"></a>00114
- <a name="l00115"></a>00115 }
- <a name="l00116"></a>00116 <span class="comment">//UpdateConsole(" Landblock hash checked...%d\n",&wLandBlock);</span>
- <a name="l00117"></a>00117 <span class="keywordflow">return</span> NULL;
- <a name="l00118"></a>00118 }
- <a name="l00119"></a>00119
- <a name="l00120"></a>00120 WORD m_wLandBlock;
- <a name="l00121"></a>00121 <span class="keywordtype">float</span> m_flLandBlockZ[9][9];
- <a name="l00122"></a>00122
- <a name="l00123"></a>00123 <span class="keyword">private</span>:
- <a name="l00124"></a>00124 <span class="keyword">static</span> <a class="code" href="classc_land_block.html">cLandBlock</a> *m_lpcHashTable[510];
- <a name="l00125"></a>00125
- <a name="l00126"></a>00126 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Add( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB )
- <a name="l00127"></a>00127 {
- <a name="l00128"></a>00128 <span class="keyword">const</span> WORD wSum = HIBYTE( pcLB->m_wLandBlock ) + LOBYTE( pcLB->m_wLandBlock );
- <a name="l00129"></a>00129 <span class="keywordflow">if</span> ( !m_lpcHashTable[wSum] )
- <a name="l00130"></a>00130 m_lpcHashTable[wSum] = pcLB;
- <a name="l00131"></a>00131 <span class="keywordflow">else</span>
- <a name="l00132"></a>00132 {
- <a name="l00133"></a>00133 pcLB->m_pcNext = m_lpcHashTable[wSum];
- <a name="l00134"></a>00134 m_lpcHashTable[wSum]->m_pcPrev = pcLB;
- <a name="l00135"></a>00135 m_lpcHashTable[wSum] = pcLB;
- <a name="l00136"></a>00136 }
- <a name="l00137"></a>00137 }
- <a name="l00138"></a>00138
- <a name="l00147"></a>00147 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Load_LandBlockZ( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB )
- <a name="l00148"></a>00148 {
- <a name="l00149"></a>00149 FILE *inFile;
- <a name="l00150"></a>00150 <span class="keywordtype">int</span> read;
- <a name="l00151"></a>00151 UINT rootDirPtr, id, filePos, len;
- <a name="l00152"></a>00152 UCHAR *buf, *zData;
- <a name="l00153"></a>00153
- <a name="l00154"></a>00154 inFile = fopen(<span class="stringliteral">"cell.dat"</span>, <span class="stringliteral">"rb"</span>);
- <a name="l00155"></a>00155 <span class="keywordflow">if</span> (inFile == NULL)
- <a name="l00156"></a>00156 {
- <a name="l00157"></a>00157 UpdateConsole(<span class="stringliteral">" Cell.dat: Open failed.\r\n"</span>);
- <a name="l00158"></a>00158 <span class="keywordflow">return</span>;
- <a name="l00159"></a>00159 }
- <a name="l00160"></a>00160 read = fseek(inFile, ROOTDIRPTRLOC, SEEK_SET);
- <a name="l00161"></a>00161 <span class="keywordflow">if</span> (read != 0)
- <a name="l00162"></a>00162 {
- <a name="l00163"></a>00163 UpdateConsole(<span class="stringliteral">" Cell.dat: Read error.\r\n"</span>);
- <a name="l00164"></a>00164 fclose(inFile);
- <a name="l00165"></a>00165 <span class="keywordflow">return</span>;
- <a name="l00166"></a>00166 }
- <a name="l00167"></a>00167
- <a name="l00168"></a>00168 read = fread(&rootDirPtr, <span class="keyword">sizeof</span>(UINT), 1, inFile);
- <a name="l00169"></a>00169 <span class="keywordflow">if</span> (read != 1)
- <a name="l00170"></a>00170 {
- <a name="l00171"></a>00171 UpdateConsole(<span class="stringliteral">" Cell.dat: End of file reached.\r\n"</span>);
- <a name="l00172"></a>00172 fclose(inFile);
- <a name="l00173"></a>00173 <span class="keywordflow">return</span>;
- <a name="l00174"></a>00174 }
- <a name="l00175"></a>00175
- <a name="l00176"></a>00176 <span class="keywordtype">id</span> = pcLB->m_wLandBlock * 0x10000 + 0xFFFF;
- <a name="l00177"></a>00177
- <a name="l00178"></a>00178 <span class="keywordflow">if</span> (!cLandBlock::FetchFilePos(inFile, rootDirPtr, <span class="keywordtype">id</span>, &filePos, &len))
- <a name="l00179"></a>00179 {
- <a name="l00180"></a>00180 UpdateConsole(<span class="stringliteral">" Cell.dat: File not found.\r\n"</span>);
- <a name="l00181"></a>00181 fclose(inFile);
- <a name="l00182"></a>00182 <span class="keywordflow">return</span>;
- <a name="l00183"></a>00183 }
- <a name="l00184"></a>00184
- <a name="l00185"></a>00185 buf = (UCHAR *)malloc(len);
- <a name="l00186"></a>00186 <span class="keywordflow">if</span> (!cLandBlock::FetchFile(inFile, filePos, len, buf))
- <a name="l00187"></a>00187 {
- <a name="l00188"></a>00188 free(buf);
- <a name="l00189"></a>00189 fclose(inFile);
- <a name="l00190"></a>00190 <span class="keywordflow">return</span>;
- <a name="l00191"></a>00191 }
- <a name="l00192"></a>00192
- <a name="l00193"></a>00193 zData = &buf[170];
- <a name="l00194"></a>00194 <span class="keywordtype">char</span> Command[100];
- <a name="l00195"></a>00195 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x < 9; x++)
- <a name="l00196"></a>00196 {
- <a name="l00197"></a>00197 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y < 9; y++)
- <a name="l00198"></a>00198 {
- <a name="l00199"></a>00199 pcLB->m_flLandBlockZ[x][y] = zData[x * 9 + y];
- <a name="l00200"></a>00200 sprintf(Command,<span class="stringliteral">"zData: %f\r\n"</span>, pcLB->m_flLandBlockZ[x][y]);
- <a name="l00201"></a>00201 <span class="comment">//UpdateConsole(Command);</span>
- <a name="l00202"></a>00202 }
- <a name="l00203"></a>00203 }
- <a name="l00204"></a>00204
- <a name="l00205"></a>00205 free(buf);
- <a name="l00206"></a>00206 fclose(inFile);
- <a name="l00207"></a>00207 }
- <a name="l00208"></a>00208
- <a name="l00218"></a>00218 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">int</span> FetchFilePos(FILE *inFile, UINT dirPos, UINT <span class="keywordtype">id</span>, UINT *filePos, UINT *len)
- <a name="l00219"></a>00219 {
- <a name="l00220"></a>00220 UINT dir[4 * CELLSECSIZE];
- <a name="l00221"></a>00221 UINT i;
- <a name="l00222"></a>00222 UINT numFiles;
- <a name="l00223"></a>00223 <span class="keywordtype">int</span> read;
- <a name="l00224"></a>00224
- <a name="l00225"></a>00225 <span class="keywordflow">while</span> (1)
- <a name="l00226"></a>00226 {
- <a name="l00227"></a>00227 <span class="keywordflow">if</span> (dirPos == 0)
- <a name="l00228"></a>00228 {
- <a name="l00229"></a>00229 UpdateConsole(<span class="stringliteral">" Cell.dat: NULL directory entry found.\r\n"</span>);
- <a name="l00230"></a>00230 <span class="keywordflow">return</span> 0;
- <a name="l00231"></a>00231 }
- <a name="l00232"></a>00232
- <a name="l00233"></a>00233 read = fseek(inFile, dirPos, SEEK_SET);
- <a name="l00234"></a>00234 <span class="keywordflow">if</span> (read != 0)
- <a name="l00235"></a>00235 {
- <a name="l00236"></a>00236 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector is beyond end of file.\r\n"</span>);
- <a name="l00237"></a>00237 <span class="keywordflow">return</span> 0;
- <a name="l00238"></a>00238 }
- <a name="l00239"></a>00239
- <a name="l00240"></a>00240 read = fread(dir, <span class="keyword">sizeof</span>(UINT), CELLSECSIZE, inFile);
- <a name="l00241"></a>00241 <span class="keywordflow">if</span> (read != CELLSECSIZE)
- <a name="l00242"></a>00242 {
- <a name="l00243"></a>00243 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector doesn't contain enough words.\r\n"</span>);
- <a name="l00244"></a>00244 <span class="keywordflow">return</span> 0;
- <a name="l00245"></a>00245 }
- <a name="l00246"></a>00246
- <a name="l00247"></a>00247 dirPos = dir[0];
- <a name="l00248"></a>00248
- <a name="l00249"></a>00249 <span class="keywordflow">if</span> (dirPos != 0)
- <a name="l00250"></a>00250 {
- <a name="l00251"></a>00251 read = fseek(inFile, dirPos, SEEK_SET);
- <a name="l00252"></a>00252 <span class="keywordflow">if</span> (read != 0)
- <a name="l00253"></a>00253 {
- <a name="l00254"></a>00254 UpdateConsole(<span class="stringliteral">" Cell.dat: Seek is beyond end of file.\r\n"</span>);
- <a name="l00255"></a>00255 <span class="keywordflow">return</span> 0;
- <a name="l00256"></a>00256 }
- <a name="l00257"></a>00257
- <a name="l00258"></a>00258 read = fread(&dirPos, <span class="keyword">sizeof</span>(UINT), 1, inFile);
- <a name="l00259"></a>00259 <span class="keywordflow">if</span> (read != 1)
- <a name="l00260"></a>00260 {
- <a name="l00261"></a>00261 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector does not exist.\r\n"</span>);
- <a name="l00262"></a>00262 <span class="keywordflow">return</span> 0;
- <a name="l00263"></a>00263 }
- <a name="l00264"></a>00264
- <a name="l00265"></a>00265 read = fread(&dir[CELLSECSIZE], <span class="keyword">sizeof</span>(UINT), CELLSECSIZE - 1, inFile);
- <a name="l00266"></a>00266 <span class="keywordflow">if</span> (read != CELLSECSIZE - 1)
- <a name="l00267"></a>00267 {
- <a name="l00268"></a>00268 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector doesn't contain enough words.\r\n"</span>);
- <a name="l00269"></a>00269 <span class="keywordflow">return</span> 0;
- <a name="l00270"></a>00270 }
- <a name="l00271"></a>00271 }
- <a name="l00272"></a>00272
- <a name="l00273"></a>00273 <span class="keywordflow">if</span> (dirPos != 0)
- <a name="l00274"></a>00274 {
- <a name="l00275"></a>00275 read = fseek(inFile, dirPos, SEEK_SET);
- <a name="l00276"></a>00276 <span class="keywordflow">if</span> (read != 0)
- <a name="l00277"></a>00277 {
- <a name="l00278"></a>00278 UpdateConsole(<span class="stringliteral">" Cell.dat: Seek is beyond end of file.\r\n"</span>);
- <a name="l00279"></a>00279 <span class="keywordflow">return</span> 0;
- <a name="l00280"></a>00280 }
- <a name="l00281"></a>00281
- <a name="l00282"></a>00282 read = fread(&dirPos, <span class="keyword">sizeof</span>(UINT), 1, inFile);
- <a name="l00283"></a>00283 <span class="keywordflow">if</span> (read != 1)
- <a name="l00284"></a>00284 {
- <a name="l00285"></a>00285 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector does not exist.\r\n"</span>);
- <a name="l00286"></a>00286 <span class="keywordflow">return</span> 0;
- <a name="l00287"></a>00287 }
- <a name="l00288"></a>00288
- <a name="l00289"></a>00289 read = fread(&dir[CELLSECSIZE * 2 - 1], <span class="keyword">sizeof</span>(UINT), CELLSECSIZE - 1, inFile);
- <a name="l00290"></a>00290 <span class="keywordflow">if</span> (read != CELLSECSIZE - 1)
- <a name="l00291"></a>00291 {
- <a name="l00292"></a>00292 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector doesn't contain enough words.\r\n"</span>);
- <a name="l00293"></a>00293 <span class="keywordflow">return</span> 0;
- <a name="l00294"></a>00294 }
- <a name="l00295"></a>00295 }
- <a name="l00296"></a>00296
- <a name="l00297"></a>00297 <span class="keywordflow">if</span> (dirPos != 0)
- <a name="l00298"></a>00298 {
- <a name="l00299"></a>00299 read = fseek(inFile, dirPos, SEEK_SET);
- <a name="l00300"></a>00300 <span class="keywordflow">if</span> (read != 0)
- <a name="l00301"></a>00301 {
- <a name="l00302"></a>00302 UpdateConsole(<span class="stringliteral">" Cell.dat: Seek is beyond end of file\r\n"</span>);
- <a name="l00303"></a>00303 <span class="keywordflow">return</span> 0;
- <a name="l00304"></a>00304 }
- <a name="l00305"></a>00305
- <a name="l00306"></a>00306 read = fread(&dirPos, <span class="keyword">sizeof</span>(UINT), 1, inFile);
- <a name="l00307"></a>00307 <span class="keywordflow">if</span> (read != 1)
- <a name="l00308"></a>00308 {
- <a name="l00309"></a>00309 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector does not exist.\r\n"</span>);
- <a name="l00310"></a>00310 <span class="keywordflow">return</span> 0;
- <a name="l00311"></a>00311 }
- <a name="l00312"></a>00312
- <a name="l00313"></a>00313 read = fread(&dir[CELLSECSIZE * 3 - 2], <span class="keyword">sizeof</span>(UINT), CELLSECSIZE - 1, inFile);
- <a name="l00314"></a>00314 <span class="keywordflow">if</span> (read != CELLSECSIZE - 1)
- <a name="l00315"></a>00315 {
- <a name="l00316"></a>00316 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector doesn't contain enough words\r\n"</span>);
- <a name="l00317"></a>00317 <span class="keywordflow">return</span> 0;
- <a name="l00318"></a>00318 }
- <a name="l00319"></a>00319 }
- <a name="l00320"></a>00320
- <a name="l00321"></a>00321 numFiles = dir[NUMFILELOC];
- <a name="l00322"></a>00322 <span class="keywordflow">if</span> (numFiles >= NUMFILELOC)
- <a name="l00323"></a>00323 {
- <a name="l00324"></a>00324 UpdateConsole(<span class="stringliteral">" Cell.dat: Number of files exceeds directory entries.\r\n"</span>);
- <a name="l00325"></a>00325 <span class="keywordflow">return</span> 0;
- <a name="l00326"></a>00326 }
- <a name="l00327"></a>00327
- <a name="l00328"></a>00328 i = 0;
- <a name="l00329"></a>00329 <span class="keywordflow">while</span> ((i < numFiles) && (<span class="keywordtype">id</span> > dir[i * 3 + NUMFILELOC + 1]))
- <a name="l00330"></a>00330 {
- <a name="l00331"></a>00331 i++;
- <a name="l00332"></a>00332 }
- <a name="l00333"></a>00333 <span class="keywordflow">if</span> (i < numFiles)
- <a name="l00334"></a>00334 {
- <a name="l00335"></a>00335 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == dir[i*3 + NUMFILELOC + 1])
- <a name="l00336"></a>00336 {
- <a name="l00337"></a>00337 *filePos = dir[i * 3 + NUMFILELOC + 2];
- <a name="l00338"></a>00338 *len = dir[i * 3 + NUMFILELOC + 3];
- <a name="l00339"></a>00339 <span class="keywordflow">return</span> 1;
- <a name="l00340"></a>00340 }
- <a name="l00341"></a>00341 }
- <a name="l00342"></a>00342
- <a name="l00343"></a>00343 <span class="keywordflow">if</span> (dir[1] == 0)
- <a name="l00344"></a>00344 {
- <a name="l00345"></a>00345 filePos = 0;
- <a name="l00346"></a>00346 len = 0;
- <a name="l00347"></a>00347 <span class="keywordflow">return</span> 0;
- <a name="l00348"></a>00348 }
- <a name="l00349"></a>00349
- <a name="l00350"></a>00350 dirPos = dir[i + 1];
- <a name="l00351"></a>00351 }
- <a name="l00352"></a>00352 <span class="keywordflow">return</span> 0;
- <a name="l00353"></a>00353 }
- <a name="l00354"></a>00354
- <a name="l00363"></a>00363 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">int</span> FetchFile(FILE *inFile, UINT filePos, UINT len, UCHAR *buf)
- <a name="l00364"></a>00364 {
- <a name="l00365"></a>00365 <span class="keywordtype">int</span> read, doChain;
- <a name="l00366"></a>00366 UINT sec[CELLSECSIZE];
- <a name="l00367"></a>00367
- <a name="l00368"></a>00368 <span class="keywordflow">if</span> (filePos == 0)
- <a name="l00369"></a>00369 {
- <a name="l00370"></a>00370 UpdateConsole(<span class="stringliteral">" Cell.dat: Null file pointer found.\r\n"</span>);
- <a name="l00371"></a>00371 <span class="keywordflow">return</span> 0;
- <a name="l00372"></a>00372 }
- <a name="l00373"></a>00373
- <a name="l00374"></a>00374 doChain = 1;
- <a name="l00375"></a>00375 <span class="keywordflow">while</span> (doChain)
- <a name="l00376"></a>00376 {
- <a name="l00377"></a>00377 read = fseek(inFile, filePos, SEEK_SET);
- <a name="l00378"></a>00378 <span class="keywordflow">if</span> (read != 0)
- <a name="l00379"></a>00379 {
- <a name="l00380"></a>00380 UpdateConsole(<span class="stringliteral">" Cell.dat: Seek failed.\r\n"</span>);
- <a name="l00381"></a>00381 <span class="keywordflow">return</span> 0;
- <a name="l00382"></a>00382 }
- <a name="l00383"></a>00383
- <a name="l00384"></a>00384 read = fread(sec, <span class="keyword">sizeof</span>(UINT), CELLSECSIZE, inFile);
- <a name="l00385"></a>00385 <span class="keywordflow">if</span> (read != CELLSECSIZE)
- <a name="l00386"></a>00386 {
- <a name="l00387"></a>00387 UpdateConsole(<span class="stringliteral">" Cell.dat: Sector doesn't contain enough words.\r\n"</span>);
- <a name="l00388"></a>00388 <span class="keywordflow">return</span> 0;
- <a name="l00389"></a>00389 }
- <a name="l00390"></a>00390
- <a name="l00391"></a>00391 filePos = sec[0] * 0x7FFFFFFF;
- <a name="l00392"></a>00392
- <a name="l00393"></a>00393 <span class="keywordflow">if</span> (len > (CELLSECSIZE - 1) * <span class="keyword">sizeof</span>(UINT))
- <a name="l00394"></a>00394 {
- <a name="l00395"></a>00395 memcpy(buf, &sec[1], (CELLSECSIZE - 1) * <span class="keyword">sizeof</span>(UINT));
- <a name="l00396"></a>00396 buf += (CELLSECSIZE - 1) * <span class="keyword">sizeof</span>(UINT);
- <a name="l00397"></a>00397 len -= (CELLSECSIZE - 1) * <span class="keyword">sizeof</span>(UINT);
- <a name="l00398"></a>00398 }
- <a name="l00399"></a>00399 <span class="keywordflow">else</span>
- <a name="l00400"></a>00400 {
- <a name="l00401"></a>00401 memcpy(buf, &sec[1], len);
- <a name="l00402"></a>00402 len = 0;
- <a name="l00403"></a>00403 }
- <a name="l00404"></a>00404
- <a name="l00405"></a>00405 <span class="keywordflow">if</span> (filePos == 0)
- <a name="l00406"></a>00406 doChain = 0;
- <a name="l00407"></a>00407 }
- <a name="l00408"></a>00408
- <a name="l00409"></a>00409 <span class="keywordflow">return</span> 1;
- <a name="l00410"></a>00410 }
- <a name="l00411"></a>00411
- <a name="l00412"></a>00412 std::list< cClient * > m_lstClients;
- <a name="l00413"></a>00413 std::list< cClient * > m_lstFocusedClients;
- <a name="l00414"></a>00414 std::list< cObject * > m_lstObjects;
- <a name="l00415"></a>00415 <a class="code" href="classc_land_block.html">cLandBlock</a> *m_pcPrev;
- <a name="l00416"></a>00416 <a class="code" href="classc_land_block.html">cLandBlock</a> *m_pcNext;
- <a name="l00417"></a>00417 };
- <a name="l00418"></a>00418
- <a name="l00419"></a><a class="code" href="classc_world_manager.html">00419</a> <span class="keyword">class </span><a class="code" href="classc_world_manager.html">cWorldManager</a>
- <a name="l00420"></a>00420 {
- <a name="l00421"></a>00421 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
- <a name="l00422"></a>00422
- <a name="l00423"></a>00423 <span class="keyword">public</span>:
- <a name="l00424"></a>00424 <a class="code" href="classc_world_manager.html">cWorldManager</a> ( ) {}
- <a name="l00425"></a>00425 ~<a class="code" href="classc_world_manager.html">cWorldManager</a> ( ) {}
- <a name="l00426"></a>00426
- <a name="l00427"></a>00427 <span class="keyword">typedef</span> std::vector< ConfirmPanel >::iterator iterConfirmPanel_lst;
- <a name="l00428"></a>00428
- <a name="l00429"></a>00429 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classc_world_manager.html#a2c4212dddeef4e17889a4937eee77851">Load</a>( );
- <a name="l00430"></a>00430
- <a name="l00431"></a>00431 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classc_master_server.html#a7dd5e605efd5b685089f884b6cd28323">Unload</a>( );
- <a name="l00432"></a>00432
- <a name="l00433"></a>00433 <span class="keyword">static</span> BOOL <a class="code" href="classc_world_manager.html#a6607263e24e164efaa63234f40f5c4ed">RemoveClient</a> ( <a class="code" href="classc_client.html">cClient</a> *pcClient, BOOL fRemoveAvatar = TRUE, BOOL fDeleteAvatar = TRUE );
- <a name="l00434"></a>00434 <span class="keyword">static</span> BOOL <a class="code" href="classc_world_manager.html#af7cc618bf14e5ab18312cabb4f8294c0">AddClient</a> ( <a class="code" href="classc_client.html">cClient</a> *pcClient, BOOL fSpawnAvatar = TRUE );
- <a name="l00435"></a>00435 <span class="keyword">static</span> BOOL <a class="code" href="classc_world_manager.html#a5d6cfb40c6c889f5ac3cdb0d77d40935">MoveAvatar</a> ( <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="structc_location.html">cLocation</a>& NewLoc, WORD wAnim = 0, <span class="keywordtype">float</span> flPlaySpeed = 1.0f );
- <a name="l00436"></a>00436 <span class="keyword">static</span> BOOL <a class="code" href="classc_world_manager.html#ad3b154b6ed42f879f7e4e1c440aa5aa1">TeleportAvatar</a> ( <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="structc_location.html">cLocation</a>& NewLoc );
- <a name="l00437"></a>00437
- <a name="l00438"></a>00438 <span class="keyword">static</span> BOOL <a class="code" href="classc_world_manager.html#a6ffa3d575f2be7e720dbec3b122a5f91">RemoveObject</a> ( <a class="code" href="classc_object.html">cObject</a> *pcObject, BOOL fRemoveObject = TRUE, BOOL fDeleteObject = TRUE );
- <a name="l00439"></a>00439
- <a name="l00440"></a>00440 <span class="keyword">static</span> BOOL <a class="code" href="classc_world_manager.html#ab2cdf93394f6104e931e8e2a2800aa44">AddObject</a> ( <a class="code" href="classc_object.html">cObject</a> *pcObject, BOOL fSpawnObject = TRUE );
- <a name="l00441"></a>00441 <span class="keyword">static</span> BOOL <a class="code" href="classc_world_manager.html#aa7039258fb19b775cef89a2c88724588">MoveAddObject</a> ( <a class="code" href="classc_object.html">cObject</a> *pcObject ); <span class="comment">// Object changes landblock location</span>
- <a name="l00442"></a>00442 <span class="keyword">static</span> BOOL <a class="code" href="classc_world_manager.html#a7cf2e70b1ec6a850eca4527c14c6ce64">MoveRemObject</a> ( <a class="code" href="classc_object.html">cObject</a> *pcObject ); <span class="comment">// Object changes landblock location</span>
- <a name="l00443"></a>00443
- <a name="l00444"></a>00444 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classc_world_manager.html#ad9a32e160ccc14e570213d415c3d1c9e">RemoveAllObjects</a>( );
- <a name="l00445"></a>00445
- <a name="l00446"></a>00446 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToAllInLandBlock( <a class="code" href="structc_location.html">cLocation</a>& Loc, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00447"></a>00447 {
- <a name="l00448"></a>00448 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = cLandBlock::Hash_Find( HIWORD( Loc.m_dwLandBlock ) );
- <a name="l00449"></a>00449
- <a name="l00450"></a>00450 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00451"></a>00451 SendToAllInLandBlock( pcLB, cmPacket, wGroup );
- <a name="l00452"></a>00452 }
- <a name="l00453"></a>00453
- <a name="l00454"></a>00454 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToAllInFocus( <a class="code" href="structc_location.html">cLocation</a>& Loc, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00455"></a>00455 {
- <a name="l00456"></a>00456 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = cLandBlock::Hash_Find( HIWORD( Loc.m_dwLandBlock ) );
- <a name="l00457"></a>00457
- <a name="l00458"></a>00458 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00459"></a>00459 SendToAllInFocus( pcLB, cmPacket, wGroup );
- <a name="l00460"></a>00460 }
- <a name="l00461"></a>00461
- <a name="l00462"></a>00462 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToAllWithin( BYTE bDistance, <a class="code" href="structc_location.html">cLocation</a>& Loc, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00463"></a>00463 {
- <a name="l00464"></a>00464 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = cLandBlock::Hash_Find( HIWORD( Loc.m_dwLandBlock ) );
- <a name="l00465"></a>00465
- <a name="l00466"></a>00466 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00467"></a>00467 SendToAllWithin( bDistance, pcLB, cmPacket, wGroup );
- <a name="l00468"></a>00468 }
- <a name="l00469"></a>00469
- <a name="l00470"></a>00470 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToOthersInLandBlock( <a class="code" href="structc_location.html">cLocation</a>& Loc, <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00471"></a>00471 {
- <a name="l00472"></a>00472 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = cLandBlock::Hash_Find( HIWORD( Loc.m_dwLandBlock ) );
- <a name="l00473"></a>00473
- <a name="l00474"></a>00474 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00475"></a>00475 SendToOthersInLandBlock( pcLB, pcClient, cmPacket, wGroup );
- <a name="l00476"></a>00476 }
- <a name="l00477"></a>00477
- <a name="l00478"></a>00478 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToOthersInFocus( <a class="code" href="structc_location.html">cLocation</a>& Loc, <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00479"></a>00479 {
- <a name="l00480"></a>00480 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = cLandBlock::Hash_Find( HIWORD( Loc.m_dwLandBlock ) );
- <a name="l00481"></a>00481
- <a name="l00482"></a>00482 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00483"></a>00483 SendToOthersInFocus( pcLB, pcClient, cmPacket, wGroup );
- <a name="l00484"></a>00484 }
- <a name="l00485"></a>00485
- <a name="l00486"></a>00486 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToOthersWithin( BYTE bDistance, <a class="code" href="structc_location.html">cLocation</a>& Loc, <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00487"></a>00487 {
- <a name="l00488"></a>00488 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = cLandBlock::Hash_Find( HIWORD( Loc.m_dwLandBlock ) );
- <a name="l00489"></a>00489
- <a name="l00490"></a>00490 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00491"></a>00491 SendToOthersWithin( bDistance, pcLB, pcClient, cmPacket, wGroup );
- <a name="l00492"></a>00492 }
- <a name="l00493"></a>00493
- <a name="l00494"></a>00494 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_object.html">cObject</a> *GetCollisionPortal( <a class="code" href="structc_location.html">cLocation</a> OldLoc, <a class="code" href="structc_location.html">cLocation</a> NewLoc )
- <a name="l00495"></a>00495 {
- <a name="l00496"></a>00496 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = cLandBlock::Hash_Find( HIWORD( OldLoc.m_dwLandBlock ) );
- <a name="l00497"></a>00497
- <a name="l00498"></a>00498
- <a name="l00499"></a>00499 <span class="keywordflow">for</span> ( iterObject_lst itObject = pcLB->m_lstObjects.begin( ); itObject != pcLB->m_lstObjects.end( ); ++itObject )
- <a name="l00500"></a>00500
- <a name="l00501"></a>00501 {
- <a name="l00502"></a>00502 <span class="comment">//UpdateConsole(" Item Checked: %s Type: %d\r\n", (*itObject)->Name(), (*itObject)->GetType());</span>
- <a name="l00503"></a>00503 <span class="keywordflow">if</span> ( (*itObject)->GetType() == 1000 )
- <a name="l00504"></a>00504 {
- <a name="l00505"></a>00505 <span class="keywordtype">float</span> flDist = cPhysics::Get3DLineDistance( OldLoc, NewLoc, (*itObject)->m_Location );
- <a name="l00506"></a>00506 <span class="keywordtype">float</span> flOldDist = cPhysics::Get3DRange( OldLoc, (*itObject)->m_Location );
- <a name="l00507"></a>00507 <span class="comment">/*</span>
- <a name="l00508"></a>00508 <span class="comment"> char szPortalInfo[100];</span>
- <a name="l00509"></a>00509 <span class="comment"> sprintf( szPortalInfo, "Portal Found: %s, Range: %f, OldRange: %f\r\n", (*itObject)->Name(), flDist, flOldDist );</span>
- <a name="l00510"></a>00510 <span class="comment"> UpdateConsole((char *)szPortalInfo);</span>
- <a name="l00511"></a>00511 <span class="comment"> */</span>
- <a name="l00512"></a>00512 <span class="keywordflow">if</span> ( flDist < .05 && flOldDist >= .05)
- <a name="l00513"></a>00513 <span class="keywordflow">return</span> *itObject;
- <a name="l00514"></a>00514 }
- <a name="l00515"></a>00515 }
- <a name="l00516"></a>00516
- <a name="l00517"></a>00517 <span class="keywordflow">return</span> NULL;
- <a name="l00518"></a>00518 }
- <a name="l00519"></a>00519
- <a name="l00520"></a>00520 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_object.html">cObject</a> *GetCollisionMonster( DWORD SpellGUID, <a class="code" href="structc_location.html">cLocation</a> SpellLoc )
- <a name="l00521"></a>00521 {
- <a name="l00522"></a>00522 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB = cLandBlock::Hash_Find( HIWORD( SpellLoc.m_dwLandBlock ) );
- <a name="l00523"></a>00523
- <a name="l00524"></a>00524 <span class="keywordflow">for</span> ( iterObject_lst itObject = pcLB->m_lstObjects.begin( ); itObject != pcLB->m_lstObjects.end( ); ++itObject )
- <a name="l00525"></a>00525 {
- <a name="l00526"></a>00526 <span class="comment">//UpdateConsole("Item Checked: %s Type: %d\r\n", (*itObject)->Name(), (*itObject)->GetType());</span>
- <a name="l00527"></a>00527 <span class="keywordflow">if</span> ( SpellGUID != (*itObject)->GetGUID() ) <span class="comment">//(*itObject)->GetType() == 0 )</span>
- <a name="l00528"></a>00528 {
- <a name="l00529"></a>00529
- <a name="l00530"></a>00530 <span class="keywordtype">float</span> flDist = cPhysics::GetRange( SpellLoc, (*itObject)->m_Location );
- <a name="l00531"></a>00531
- <a name="l00532"></a>00532
- <a name="l00533"></a>00533 <span class="keywordtype">char</span> szPortalInfo[100];
- <a name="l00534"></a>00534 sprintf( szPortalInfo, <span class="stringliteral">"Collision Target: %s, Range: %f\r\n"</span>, (*itObject)->Name(), flDist );
- <a name="l00535"></a>00535 <span class="comment">//UpdateConsole((char *)szPortalInfo);</span>
- <a name="l00536"></a>00536
- <a name="l00537"></a>00537 <span class="keywordflow">if</span> ( flDist < .05 && (*itObject)->m_dwObjectFlags1 & 0x00000010 && (*itObject)->m_fDeadOrAlive == <span class="keyword">true</span>)
- <a name="l00538"></a>00538 <span class="keywordflow">return</span> *itObject;
- <a name="l00539"></a>00539 }
- <a name="l00540"></a>00540 }
- <a name="l00541"></a>00541 <span class="keywordflow">return</span> NULL;
- <a name="l00542"></a>00542 }
- <a name="l00543"></a>00543
- <a name="l00544"></a>00544 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_object.html">cObject</a> *FindObject( DWORD dwGUID )
- <a name="l00545"></a>00545 {
- <a name="l00546"></a>00546 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB;
- <a name="l00547"></a>00547 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < 510; ++i )
- <a name="l00548"></a>00548 {
- <a name="l00549"></a>00549 pcLB = cLandBlock::m_lpcHashTable[i];
- <a name="l00550"></a>00550 <span class="keywordflow">while</span> ( pcLB )
- <a name="l00551"></a>00551 {
- <a name="l00552"></a>00552 <span class="keywordflow">for</span> ( iterObject_lst itObject = pcLB->m_lstObjects.begin( ); itObject != pcLB->m_lstObjects.end( ); ++itObject )
- <a name="l00553"></a>00553 {
- <a name="l00554"></a>00554 <span class="keywordflow">if</span> ( dwGUID == (*itObject)->GetGUID( ) )
- <a name="l00555"></a>00555 <span class="keywordflow">return</span> *itObject;
- <a name="l00556"></a>00556 }
- <a name="l00557"></a>00557 pcLB = pcLB->m_pcNext;
- <a name="l00558"></a>00558 }
- <a name="l00559"></a>00559 }
- <a name="l00560"></a>00560 <span class="keywordflow">return</span> NULL;
- <a name="l00561"></a>00561 }
- <a name="l00562"></a>00562
- <a name="l00563"></a>00563 <span class="comment">//Test to find corpses</span>
- <a name="l00564"></a>00564 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_corpse.html">cCorpse</a> *FindCorpse( DWORD dwGUID )
- <a name="l00565"></a>00565 {
- <a name="l00566"></a>00566 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB;
- <a name="l00567"></a>00567 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < 510; ++i )
- <a name="l00568"></a>00568 {
- <a name="l00569"></a>00569 pcLB = cLandBlock::m_lpcHashTable[i];
- <a name="l00570"></a>00570 <span class="keywordflow">while</span> ( pcLB )
- <a name="l00571"></a>00571 {
- <a name="l00572"></a>00572 <span class="keywordflow">for</span> ( iterObject_lst itObject = pcLB->m_lstObjects.begin( ); itObject != pcLB->m_lstObjects.end( ); ++itObject )
- <a name="l00573"></a>00573 {
- <a name="l00574"></a>00574 <span class="keywordflow">if</span> ( dwGUID == (*itObject)->GetGUID( ) )
- <a name="l00575"></a>00575 <span class="keywordflow">return</span> reinterpret_cast<cCorpse *>(*itObject);
- <a name="l00576"></a>00576 }
- <a name="l00577"></a>00577 pcLB = pcLB->m_pcNext;
- <a name="l00578"></a>00578 }
- <a name="l00579"></a>00579 }
- <a name="l00580"></a>00580 <span class="keywordflow">return</span> NULL;
- <a name="l00581"></a>00581 }
- <a name="l00582"></a>00582
- <a name="l00583"></a>00583 <span class="comment">//Find avatars</span>
- <a name="l00584"></a>00584 <span class="comment">//Fix: Search within landblock focus.</span>
- <a name="l00585"></a>00585 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_avatar.html">cAvatar</a> *FindAvatar( DWORD dwGUID )
- <a name="l00586"></a>00586 {
- <a name="l00587"></a>00587 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB;
- <a name="l00588"></a>00588 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < 510; ++i )
- <a name="l00589"></a>00589 {
- <a name="l00590"></a>00590 pcLB = cLandBlock::m_lpcHashTable[i];
- <a name="l00591"></a>00591 <span class="keywordflow">while</span> ( pcLB )
- <a name="l00592"></a>00592 {
- <a name="l00593"></a>00593 <span class="keywordflow">for</span> ( iterClient_lst itClient = pcLB->m_lstClients.begin( ); itClient != pcLB->m_lstClients.end( ); ++itClient )
- <a name="l00594"></a>00594 {
- <a name="l00595"></a>00595 <span class="comment">// char szCharInfo[100];</span>
- <a name="l00596"></a>00596 <span class="comment">// sprintf( szCharInfo, "Client Avatar %d\n",(*itClient)->m_pcAvatar->m_dwGUID );</span>
- <a name="l00597"></a>00597 <span class="comment">// UpdateConsole ((char *)szCharInfo);</span>
- <a name="l00598"></a>00598 <span class="keywordflow">if</span> ( dwGUID == (*itClient)->m_pcAvatar->m_dwGUID )
- <a name="l00599"></a>00599 <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast<</span><a class="code" href="classc_avatar.html">cAvatar</a> *<span class="keyword">></span>((*itClient)->m_pcAvatar);
- <a name="l00600"></a>00600 }
- <a name="l00601"></a>00601 pcLB = pcLB->m_pcNext;
- <a name="l00602"></a>00602 }
- <a name="l00603"></a>00603 }
- <a name="l00604"></a>00604 <span class="keywordflow">return</span> NULL;
- <a name="l00605"></a>00605 }
- <a name="l00606"></a>00606
- <a name="l00607"></a>00607 <span class="comment">//k109: Added this to try and implement item ID in npc inventory.</span>
- <a name="l00608"></a>00608 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_n_p_c.html">cNPC</a> *FindNPC( DWORD dwGUID )
- <a name="l00609"></a>00609 {
- <a name="l00610"></a>00610 <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB;
- <a name="l00611"></a>00611 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < 510; ++i )
- <a name="l00612"></a>00612 {
- <a name="l00613"></a>00613 pcLB = cLandBlock::m_lpcHashTable[i];
- <a name="l00614"></a>00614 <span class="keywordflow">while</span> ( pcLB )
- <a name="l00615"></a>00615 {
- <a name="l00616"></a>00616 <span class="keywordflow">for</span> ( iterObject_lst itObject = pcLB->m_lstObjects.begin( ); itObject != pcLB->m_lstObjects.end( ); ++itObject )
- <a name="l00617"></a>00617 {
- <a name="l00618"></a>00618 <span class="keywordflow">if</span> ( dwGUID == (*itObject)->GetGUID( ) )
- <a name="l00619"></a>00619 <span class="keywordflow">return</span> reinterpret_cast<cNPC *>(*itObject);
- <a name="l00620"></a>00620 }
- <a name="l00621"></a>00621 pcLB = pcLB->m_pcNext;
- <a name="l00622"></a>00622 }
- <a name="l00623"></a>00623 }
- <a name="l00624"></a>00624 <span class="keywordflow">return</span> NULL;
- <a name="l00625"></a>00625 }
- <a name="l00626"></a>00626
- <a name="l00627"></a>00627 <span class="comment">//TODO: Create list to hold recycled ObjectGUIDs (GUIDs of objects that have ceased existing).</span>
- <a name="l00628"></a>00628 <span class="comment">//Preference would be given to using rec ycled GUIDs from this list over creating new ones.</span>
- <a name="l00629"></a>00629 <span class="keyword">static</span> <span class="keyword">inline</span> UINT NewGUID_Avatar ( ) { <span class="keywordflow">return</span> ++m_dwGUIDCycle_Avatar; }
- <a name="l00630"></a>00630 <span class="keyword">static</span> <span class="keyword">inline</span> UINT NewGUID_Object ( ) { <span class="keywordflow">return</span> ++m_dwGUIDCycle_Object; }
- <a name="l00631"></a>00631 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> AddUnusedAvatarGUID ( DWORD dwGUID ) { m_lstUnusedAvatarGUIDs.push_back(dwGUID); }
- <a name="l00632"></a>00632 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> AddUnusedObjectGUID ( DWORD dwGUID ) { m_lstUnusedObjectGUIDs.push_back(dwGUID); }
- <a name="l00633"></a>00633 <span class="keyword">static</span> <span class="keyword">inline</span> DWORD GetUnusedAvatarGUID ( ) { <span class="keywordflow">return</span> m_lstUnusedAvatarGUIDs.back(); }
- <a name="l00634"></a>00634 <span class="keyword">static</span> <span class="keyword">inline</span> DWORD GetUnusedObjectGUID ( ) { <span class="keywordflow">return</span> m_lstUnusedObjectGUIDs.back(); }
- <a name="l00635"></a>00635
- <a name="l00636"></a>00636 <span class="keyword">static</span> <span class="keywordtype">char</span> g_szAccessFile[MAX_PATH+20];
- <a name="l00637"></a>00637
- <a name="l00638"></a>00638 <span class="keyword">static</span> <span class="keyword">inline</span> DWORD CurrentConfirmSeq ( ) { <span class="keywordflow">return</span> m_dwConfirmSequence; }
- <a name="l00639"></a>00639 <span class="keyword">static</span> <span class="keyword">inline</span> DWORD NewConfirmSeq ( ) { <span class="keywordflow">return</span> ++m_dwConfirmSequence; }
- <a name="l00640"></a>00640
- <a name="l00641"></a>00641 <span class="keyword">static</span> <span class="keywordtype">void</span> AddPendingConfirm ( DWORD sequence, DWORD type, std::string szText, DWORD senderGUID, DWORD receiptGUID = NULL );
- <a name="l00642"></a>00642 <span class="keyword">static</span> <span class="keywordtype">void</span> FindPendingConfirm ( DWORD dwSeq, DWORD dwReply );
- <a name="l00643"></a>00643
- <a name="l00644"></a>00644 <span class="keyword">private</span>:
- <a name="l00645"></a>00645 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> RemoveAvatar( <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, WORD wAnim = 0, <span class="keywordtype">float</span> flPlaySpeed = 1.0f )
- <a name="l00646"></a>00646 {
- <a name="l00647"></a>00647 <span class="keywordflow">if</span> ( wAnim )
- <a name="l00648"></a>00648 {
- <a name="l00649"></a>00649 pcClient->m_pcAvatar->LogoutCharacter();
- <a name="l00650"></a>00650 <a class="code" href="classc_message.html">cMessage</a> cmAnim = pcClient->m_pcAvatar->Animation( wAnim, flPlaySpeed );
- <a name="l00651"></a>00651 SendToAllInFocus( pcLB, cmAnim, 3 );
- <a name="l00652"></a>00652 }
- <a name="l00653"></a>00653
- <a name="l00654"></a>00654 <a class="code" href="classc_message.html">cMessage</a> cmRemModel;
- <a name="l00655"></a>00655 cmRemModel << 0xF747L << pcClient->m_pcAvatar->GetGUID( ) << DWORD( pcClient->m_pcAvatar->m_wNumLogins );
- <a name="l00656"></a>00656 SendToOthersInFocus( pcLB, pcClient, cmRemModel, 3 );
- <a name="l00657"></a>00657 }
- <a name="l00658"></a>00658
- <a name="l00659"></a>00659 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classc_world_manager.html#a6ffa3d575f2be7e720dbec3b122a5f91">RemoveObject</a>( <a class="code" href="classc_object.html">cObject</a> *pcObject, <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB )
- <a name="l00660"></a>00660 {
- <a name="l00661"></a>00661 <a class="code" href="classc_message.html">cMessage</a> cmRemModel;
- <a name="l00662"></a>00662 cmRemModel << 0xF747L << pcObject->GetGUID( ) << DWORD( pcObject->m_wNumLogins );
- <a name="l00663"></a>00663 SendToAllInFocus( pcLB, cmRemModel, 3 );
- <a name="l00664"></a>00664 }
- <a name="l00665"></a>00665 <span class="comment">/*</span>
- <a name="l00666"></a>00666 <span class="comment"> static inline void RemoveObjectContainer( cClient *pcClient, cObject *pcObject, DWORD dwContainer )</span>
- <a name="l00667"></a>00667 <span class="comment"> {</span>
- <a name="l00668"></a>00668 <span class="comment"> cMessage cmRemoveItem;</span>
- <a name="l00669"></a>00669 <span class="comment"> cmRemoveItem << 0x0024L << pcObject->GetGUID( );</span>
- <a name="l00670"></a>00670 <span class="comment"> pcClient->AddPacket(WORLD_SERVER,cmRemoveItem,4);</span>
- <a name="l00671"></a>00671 <span class="comment"> }</span>
- <a name="l00672"></a>00672 <span class="comment">*/</span>
- <a name="l00673"></a>00673 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SpawnAvatar( <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB )
- <a name="l00674"></a>00674 {
- <a name="l00675"></a>00675 <a class="code" href="classc_message.html">cMessage</a> cmLogin;
- <a name="l00676"></a>00676
- <a name="l00677"></a>00677 *((DWORD *)&MSG_00000002[4]) = pcClient->m_pcAvatar->GetGUID( );
- <a name="l00678"></a>00678 cmLogin.CannedData( MSG_00000002, <span class="keyword">sizeof</span>( MSG_00000002 ) );
- <a name="l00679"></a>00679
- <a name="l00680"></a>00680 <span class="comment">// Receive the create messages for all other object in focus range.</span>
- <a name="l00681"></a>00681 ReceiveAllObjectsInFocus( pcClient, pcLB );
- <a name="l00682"></a>00682 <span class="comment">// Send this avatar's create and materialize messages to others.</span>
- <a name="l00683"></a>00683 <span class="comment">/*</span>
- <a name="l00684"></a>00684 <span class="comment"> BOOL fContinue;</span>
- <a name="l00685"></a>00685 <span class="comment"></span>
- <a name="l00686"></a>00686 <span class="comment"> do</span>
- <a name="l00687"></a>00687 <span class="comment"> {</span>
- <a name="l00688"></a>00688 <span class="comment"> cMessage cmChildren = pcClient->m_pcAvatar->CreateChildren( fContinue );</span>
- <a name="l00689"></a>00689 <span class="comment"> if( fContinue )</span>
- <a name="l00690"></a>00690 <span class="comment"> SendToAllInFocus( pcLB, cmChildren, 3 );</span>
- <a name="l00691"></a>00691 <span class="comment"> } while ( fContinue );</span>
- <a name="l00692"></a>00692 <span class="comment"> */</span>
- <a name="l00693"></a>00693
- <a name="l00694"></a>00694 SendToOthersInFocus( pcLB, pcClient, pcClient->m_pcAvatar-><a class="code" href="classc_avatar.html#ae1b08174465721f89c84736597571bca">CreatePacket</a>( ), 3 );
- <a name="l00695"></a>00695 SendToAllInFocus( pcLB, cmLogin, 3 );
- <a name="l00696"></a>00696
- <a name="l00697"></a>00697 }
- <a name="l00698"></a>00698
- <a name="l00699"></a>00699 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SpawnObject( <a class="code" href="classc_object.html">cObject</a> *pcObject, <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_client.html">cClient</a> *pcClient = NULL )
- <a name="l00700"></a>00700 {
- <a name="l00701"></a>00701 <span class="keywordflow">if</span>( pcClient )
- <a name="l00702"></a>00702 SendToOthersInFocus( pcLB, pcClient, pcObject->CreatePacket( ), 3 );
- <a name="l00703"></a>00703 <span class="keywordflow">else</span>
- <a name="l00704"></a>00704 SendToAllInFocus( pcLB, pcObject->CreatePacket( ), 3 );
- <a name="l00705"></a>00705 }
- <a name="l00706"></a>00706
- <a name="l00707"></a>00707 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToAllInLandBlock( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00708"></a>00708 {
- <a name="l00709"></a>00709 <span class="keywordflow">for</span> ( iterClient_lst itClient = pcLB->m_lstClients.begin( ); itClient != pcLB->m_lstClients.end( ); ++itClient )
- <a name="l00710"></a>00710 (*itClient)->AddPacket( WORLD_SERVER, cmPacket, wGroup );
- <a name="l00711"></a>00711 }
- <a name="l00712"></a>00712
- <a name="l00713"></a>00713 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToAllInFocus( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00714"></a>00714 {
- <a name="l00715"></a>00715 SendToAllInLandBlock( pcLB, cmPacket, wGroup );
- <a name="l00716"></a>00716 <span class="keywordflow">for</span> ( iterClient_lst itClient = pcLB->m_lstFocusedClients.begin( ); itClient != pcLB->m_lstFocusedClients.end( ); ++itClient )
- <a name="l00717"></a>00717 (*itClient)->AddPacket( WORLD_SERVER, cmPacket, wGroup );
- <a name="l00718"></a>00718
- <a name="l00719"></a>00719 }
- <a name="l00720"></a>00720 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToAllWithin( BYTE bDistance, <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00721"></a>00721 {
- <a name="l00722"></a>00722 <span class="keyword">const</span> WORD wDiameter = (bDistance * 2 + 1) * (bDistance * 2 + 1);
- <a name="l00723"></a>00723 WORD *pwLBs = <span class="keyword">new</span> WORD[wDiameter];
- <a name="l00724"></a>00724 LandBlocksWithin( bDistance, pcLB->m_wLandBlock, pwLBs );
- <a name="l00725"></a>00725
- <a name="l00726"></a>00726 SendToAllInLandBlock( pcLB, cmPacket, wGroup );
- <a name="l00727"></a>00727 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < wDiameter - 1; ++i )
- <a name="l00728"></a>00728 {
- <a name="l00729"></a>00729 pcLB = cLandBlock::Hash_Find( pwLBs[i] );
- <a name="l00730"></a>00730 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00731"></a>00731 SendToAllInLandBlock( pcLB, cmPacket, wGroup );
- <a name="l00732"></a>00732 }
- <a name="l00733"></a>00733 SAFEDELETE_ARRAY( pwLBs )
- <a name="l00734"></a>00734 }
- <a name="l00735"></a>00735
- <a name="l00736"></a>00736 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToOthersInLandBlock( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00737"></a>00737 {
- <a name="l00738"></a>00738 <span class="keywordflow">for</span> ( iterClient_lst itClient = pcLB->m_lstClients.begin( ); itClient != pcLB->m_lstClients.end( ); ++itClient )
- <a name="l00739"></a>00739 {
- <a name="l00740"></a>00740 <span class="keywordflow">if</span> ( pcClient != *itClient )
- <a name="l00741"></a>00741 (*itClient)->AddPacket( WORLD_SERVER, cmPacket, wGroup );
- <a name="l00742"></a>00742 }
- <a name="l00743"></a>00743 }
- <a name="l00744"></a>00744
- <a name="l00745"></a>00745 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToOthersInFocus( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00746"></a>00746 {
- <a name="l00747"></a>00747 SendToOthersInLandBlock( pcLB, pcClient, cmPacket, wGroup );
- <a name="l00748"></a>00748
- <a name="l00749"></a>00749 <span class="keywordflow">for</span> ( iterClient_lst itClient = pcLB->m_lstFocusedClients.begin( ); itClient != pcLB->m_lstFocusedClients.end( ); ++itClient )
- <a name="l00750"></a>00750 {
- <a name="l00751"></a>00751 <span class="keywordflow">if</span> ( pcClient != *itClient )
- <a name="l00752"></a>00752 {
- <a name="l00753"></a>00753 <span class="keywordflow">try</span>
- <a name="l00754"></a>00754 {
- <a name="l00755"></a>00755 (*itClient)->AddPacket( WORLD_SERVER, cmPacket, wGroup );
- <a name="l00756"></a>00756 }
- <a name="l00757"></a>00757 <span class="keywordflow">catch</span> ( <span class="keywordtype">char</span> * str )
- <a name="l00758"></a>00758 {
- <a name="l00759"></a>00759 UpdateConsole(<span class="stringliteral">" Exception occured: %s"</span>, str);
- <a name="l00760"></a>00760 }
- <a name="l00761"></a>00761 }
- <a name="l00762"></a>00762 }
- <a name="l00763"></a>00763 }
- <a name="l00764"></a>00764
- <a name="l00765"></a>00765 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> SendToOthersWithin( BYTE bDistance, <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_message.html">cMessage</a>& cmPacket, WORD wGroup )
- <a name="l00766"></a>00766 {
- <a name="l00767"></a>00767 <span class="keyword">const</span> WORD wDiameter = (bDistance * 2 + 1) * (bDistance * 2 + 1);
- <a name="l00768"></a>00768 WORD *pwLBs = <span class="keyword">new</span> WORD[wDiameter];
- <a name="l00769"></a>00769 LandBlocksWithin( bDistance, pcLB->m_wLandBlock, pwLBs );
- <a name="l00770"></a>00770
- <a name="l00771"></a>00771 SendToOthersInLandBlock( pcLB, pcClient, cmPacket, wGroup );
- <a name="l00772"></a>00772 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < wDiameter - 1; ++i )
- <a name="l00773"></a>00773 {
- <a name="l00774"></a>00774 pcLB = cLandBlock::Hash_Find( pwLBs[i] );
- <a name="l00775"></a>00775 <span class="keywordflow">if</span> ( pcLB )
- <a name="l00776"></a>00776 SendToOthersInLandBlock( pcLB, pcClient, cmPacket, wGroup );
- <a name="l00777"></a>00777 }
- <a name="l00778"></a>00778 SAFEDELETE_ARRAY( pwLBs )
- <a name="l00779"></a>00779 }
- <a name="l00780"></a>00780
- <a name="l00781"></a>00781 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classc_world_manager.html#af7cc618bf14e5ab18312cabb4f8294c0">AddClient</a>( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_client.html">cClient</a> *pcClient )
- <a name="l00782"></a>00782 {
- <a name="l00783"></a>00783 iterClient_lst itClient = std::find( pcLB->m_lstClients.begin( ), pcLB->m_lstClients.end( ), pcClient );
- <a name="l00784"></a>00784
- <a name="l00785"></a>00785 <span class="keywordflow">if</span> ( itClient == pcLB->m_lstClients.end( ) )
- <a name="l00786"></a>00786 pcLB->m_lstClients.push_back( pcClient );
- <a name="l00787"></a>00787 }
- <a name="l00788"></a>00788
- <a name="l00789"></a>00789 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> AddFocus( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_client.html">cClient</a> *pcClient )
- <a name="l00790"></a>00790 {
- <a name="l00791"></a>00791 iterClient_lst itClient = std::find( pcLB->m_lstFocusedClients.begin( ), pcLB->m_lstFocusedClients.end( ), pcClient );
- <a name="l00792"></a>00792
- <a name="l00793"></a>00793 <span class="keywordflow">if</span> ( itClient == pcLB->m_lstFocusedClients.end( ) )
- <a name="l00794"></a>00794 pcLB->m_lstFocusedClients.push_back( pcClient );
- <a name="l00795"></a>00795 }
- <a name="l00796"></a>00796
- <a name="l00797"></a>00797 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classc_world_manager.html#ab2cdf93394f6104e931e8e2a2800aa44">AddObject</a>( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_object.html">cObject</a> *pcObject )
- <a name="l00798"></a>00798 {
- <a name="l00799"></a>00799 iterObject_lst itObject = std::find( pcLB->m_lstObjects.begin( ), pcLB->m_lstObjects.end( ), pcObject );
- <a name="l00800"></a>00800
- <a name="l00801"></a>00801 <span class="keywordflow">if</span> ( itObject == pcLB->m_lstObjects.end( ) )
- <a name="l00802"></a>00802 pcLB->m_lstObjects.push_back( pcObject );
- <a name="l00803"></a>00803 }
- <a name="l00804"></a>00804
- <a name="l00805"></a>00805 <span class="keyword">static</span> <span class="keyword">inline</span> BOOL RemClient( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_client.html">cClient</a> *pcClient )
- <a name="l00806"></a>00806 {
- <a name="l00807"></a>00807 iterClient_lst itClient = std::find( pcLB->m_lstClients.begin( ), pcLB->m_lstClients.end( ), pcClient );
- <a name="l00808"></a>00808
- <a name="l00809"></a>00809 <span class="keywordflow">if</span> ( itClient == pcLB->m_lstClients.end( ) )
- <a name="l00810"></a>00810 <span class="keywordflow">return</span> FALSE;
- <a name="l00811"></a>00811
- <a name="l00812"></a>00812 pcLB->m_lstClients.erase( itClient );
- <a name="l00813"></a>00813 <span class="keywordflow">if</span> ( pcLB->m_lstClients.empty( ) && pcLB->m_lstFocusedClients.empty( ) && pcLB->m_lstObjects.empty( ) )
- <a name="l00814"></a>00814 cLandBlock::Hash_Remove( pcLB );
- <a name="l00815"></a>00815
- <a name="l00816"></a>00816 <span class="keywordflow">return</span> TRUE;
- <a name="l00817"></a>00817 }
- <a name="l00818"></a>00818
- <a name="l00819"></a>00819 <span class="keyword">static</span> <span class="keyword">inline</span> BOOL RemFocus( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_client.html">cClient</a> *pcClient)
- <a name="l00820"></a>00820 {
- <a name="l00821"></a>00821 iterClient_lst itClient = std::find( pcLB->m_lstFocusedClients.begin( ), pcLB->m_lstFocusedClients.end( ), pcClient );
- <a name="l00822"></a>00822
- <a name="l00823"></a>00823 <span class="keywordflow">if</span> ( itClient == pcLB->m_lstFocusedClients.end( ) )
- <a name="l00824"></a>00824 <span class="keywordflow">return</span> FALSE;
- <a name="l00825"></a>00825
- <a name="l00826"></a>00826 pcLB->m_lstFocusedClients.erase( itClient );
- <a name="l00827"></a>00827
- <a name="l00828"></a>00828 <span class="keywordflow">if</span> ( pcLB->m_lstClients.empty( ) && pcLB->m_lstFocusedClients.empty( ) && pcLB->m_lstObjects.empty( ) )
- <a name="l00829"></a>00829 cLandBlock::Hash_Remove( pcLB );
- <a name="l00830"></a>00830
- <a name="l00831"></a>00831 <span class="keywordflow">return</span> TRUE;
- <a name="l00832"></a>00832 }
- <a name="l00833"></a>00833
- <a name="l00834"></a>00834 <span class="keyword">static</span> <span class="keyword">inline</span> BOOL RemObject( <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB, <a class="code" href="classc_object.html">cObject</a> *pcObject )
- <a name="l00835"></a>00835 {
- <a name="l00836"></a>00836 iterObject_lst itObject = std::find( pcLB->m_lstObjects.begin( ), pcLB->m_lstObjects.end( ), pcObject );
- <a name="l00837"></a>00837
- <a name="l00838"></a>00838 <span class="keywordflow">if</span> ( itObject == pcLB->m_lstObjects.end( ) )
- <a name="l00839"></a>00839 <span class="keywordflow">return</span> FALSE;
- <a name="l00840"></a>00840
- <a name="l00841"></a>00841 pcLB->m_lstObjects.erase( itObject );
- <a name="l00842"></a>00842 <span class="keywordflow">return</span> TRUE;
- <a name="l00843"></a>00843 }
- <a name="l00844"></a>00844
- <a name="l00845"></a>00845 <span class="keyword">static</span> <span class="keywordtype">void</span> ReceiveAllObjectsInFocus ( <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB );
- <a name="l00846"></a>00846 <span class="keyword">static</span> <span class="keywordtype">void</span> ReceiveAllObjectsInLandBlock( <a class="code" href="classc_client.html">cClient</a> *pcClient, <a class="code" href="classc_land_block.html">cLandBlock</a> *pcLB );
- <a name="l00847"></a>00847
- <a name="l00848"></a>00848 <span class="keyword">static</span> <span class="keywordtype">void</span> LandBlocksWithin( BYTE bDistance, WORD wCenterLB, WORD *pwStore );
- <a name="l00849"></a>00849
- <a name="l00850"></a>00850 <span class="keyword">static</span> DWORD m_dwGUIDCycle_Avatar;
- <a name="l00851"></a>00851 <span class="keyword">static</span> DWORD m_dwGUIDCycle_Object;
- <a name="l00852"></a>00852 <span class="keyword">static</span> std::list< DWORD > m_lstUnusedAvatarGUIDs;
- <a name="l00853"></a>00853 <span class="keyword">static</span> std::list< DWORD > m_lstUnusedObjectGUIDs;
- <a name="l00854"></a>00854
- <a name="l00855"></a>00855 <span class="keyword">static</span> DWORD m_dwConfirmSequence;
- <a name="l00856"></a>00856 <span class="keyword">static</span> std::vector< ConfirmPanel > m_lstConfirmsPending;
- <a name="l00857"></a>00857 };
- <a name="l00858"></a>00858
- <a name="l00859"></a>00859 <span class="preprocessor">#endif // #ifndef __WORLDMANAGER_H</span>
- </pre></div></div>
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