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- <h1>E:/uas2/Server/cItemModels.h</h1><a href="c_item_models_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
- <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
- <a name="l00003"></a>00003 <span class="comment">*</span>
- <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
- <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
- <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
- <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
- <a name="l00008"></a>00008 <span class="comment">*</span>
- <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
- <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
- <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
- <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
- <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
- <a name="l00017"></a>00017 <span class="comment">*/</span>
- <a name="l00018"></a>00018
- <a name="l00023"></a>00023 <span class="preprocessor">#define ITEM_MODEL_TABLE_SIZE 4000</span>
- <a name="l00024"></a>00024 <span class="preprocessor"></span>
- <a name="l00025"></a>00025 <span class="preprocessor">#if _MSC_VER > 1000</span>
- <a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#pragma once</span>
- <a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#endif // _MSC_VER > 1000</span>
- <a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#include <winsock2.h></span>
- <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="_shared_8h.html">shared.h</a>"</span>
- <a name="l00030"></a>00030
- <a name="l00031"></a><a class="code" href="classc_item_models.html">00031</a> <span class="keyword">class </span><a class="code" href="classc_item_models.html">cItemModels</a>
- <a name="l00032"></a>00032 {
- <a name="l00033"></a>00033 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
- <a name="l00034"></a>00034 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_object.html">cObject</a>;
- <a name="l00035"></a>00035 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_weapon.html">cWeapon</a>;
- <a name="l00036"></a>00036
- <a name="l00037"></a>00037 <span class="keyword">public</span>:
- <a name="l00038"></a>00038 <a class="code" href="classc_item_models.html">cItemModels</a>( DWORD dwModelID, BOOL fAddToHash = TRUE )
- <a name="l00039"></a>00039 : m_dwModelID( dwModelID ),
- <a name="l00040"></a>00040 m_pcPrev ( NULL ),
- <a name="l00041"></a>00041 m_pcNext ( NULL )
- <a name="l00042"></a>00042 {
- <a name="l00043"></a>00043
- <a name="l00044"></a>00044 <span class="keywordflow">if</span>( fAddToHash )
- <a name="l00045"></a>00045 Hash_Add( <span class="keyword">this</span> );
- <a name="l00046"></a>00046
- <a name="l00047"></a>00047 }
- <a name="l00048"></a>00048 <span class="keyword">virtual</span> ~<a class="code" href="classc_item_models.html">cItemModels</a>()
- <a name="l00049"></a>00049 {
- <a name="l00050"></a>00050 <span class="keywordflow">if</span> ( m_pcPrev ) m_pcPrev->m_pcNext = m_pcNext;
- <a name="l00051"></a>00051 <span class="keywordflow">else</span> m_lpcHashTable[m_dwModelID] = m_pcNext;
- <a name="l00052"></a>00052 <span class="keywordflow">if</span> ( m_pcNext ) m_pcNext->m_pcPrev = m_pcPrev;
- <a name="l00053"></a>00053 }
- <a name="l00054"></a>00054
- <a name="l00055"></a>00055 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Load( )
- <a name="l00056"></a>00056 {
- <a name="l00057"></a>00057 ZeroMemory( m_lpcHashTable, <span class="keyword">sizeof</span>( m_lpcHashTable ) );
- <a name="l00058"></a>00058 }
- <a name="l00059"></a>00059
- <a name="l00060"></a>00060 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_item_models.html">cItemModels</a> *Hash_New( DWORD& dwModelID )
- <a name="l00061"></a>00061 {
- <a name="l00062"></a>00062 <a class="code" href="classc_item_models.html">cItemModels</a> *pcModel = Hash_Find( dwModelID );
- <a name="l00063"></a>00063 <span class="keywordflow">if</span> ( pcModel )
- <a name="l00064"></a>00064 <span class="keywordflow">return</span> pcModel;
- <a name="l00065"></a>00065
- <a name="l00066"></a>00066 <span class="keywordflow">return</span> <span class="keyword">new</span> <a class="code" href="classc_item_models.html">cItemModels</a>( dwModelID ) ;
- <a name="l00067"></a>00067 }
- <a name="l00068"></a>00068
- <a name="l00069"></a>00069 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classc_item_models.html#ad8eb14df9a45b3379285b5b56bbbb5b0">Hash_Erase</a> ( );
- <a name="l00070"></a>00070 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classc_item_models.html#a70a700041d516372df900f8f992c9e8a">Hash_Remove</a> ( <a class="code" href="classc_item_models.html">cItemModels</a> *pcModel );
- <a name="l00071"></a>00071 <span class="keyword">static</span> <a class="code" href="classc_item_models.html">cItemModels</a> *<a class="code" href="classc_item_models.html#ae157f0ac9938871bf677de99cfcafe8a">FindModel</a> ( DWORD dwModelID );
- <a name="l00072"></a>00072
- <a name="l00073"></a>00073 <span class="keywordtype">bool</span> m_clothingModelLoaded;
- <a name="l00074"></a>00074
- <a name="l00075"></a>00075 std::string m_strName;
- <a name="l00076"></a>00076 std::string m_strDescription;
- <a name="l00077"></a>00077 DWORD m_PortalLinker;
- <a name="l00078"></a>00078 DWORD m_dwModelID;
- <a name="l00079"></a>00079
- <a name="l00080"></a>00080 <span class="comment">// Model vectors</span>
- <a name="l00081"></a>00081 BYTE m_bPaletteChange;
- <a name="l00082"></a>00082 DWORD m_wPaletteVector;
- <a name="l00083"></a>00083 <a class="code" href="structs_palette_change.html">sPaletteChange</a> m_vectorPal[255];
- <a name="l00084"></a>00084
- <a name="l00085"></a>00085 BYTE m_bTextureChange;
- <a name="l00086"></a>00086 DWORD m_wTextureVector;
- <a name="l00087"></a>00087 <a class="code" href="structs_texture_change.html">sTextureChange</a> m_vectorTex[255];
- <a name="l00088"></a>00088
- <a name="l00089"></a>00089 BYTE m_bModelChange;
- <a name="l00090"></a>00090 DWORD m_wModelVector;
- <a name="l00091"></a>00091 <a class="code" href="structs_model_change.html">sModelChange</a> m_vectorMod[255];
- <a name="l00092"></a>00092
- <a name="l00093"></a>00093 <span class="comment">// Model clothing vectors</span>
- <a name="l00094"></a>00094 BYTE m_bWearPaletteChange;
- <a name="l00095"></a>00095 DWORD m_wWearPaletteVector;
- <a name="l00096"></a>00096 <a class="code" href="structs_palette_change.html">sPaletteChange</a> m_WearVectorPal[255];
- <a name="l00097"></a>00097
- <a name="l00098"></a>00098 BYTE m_bWearTextureChange;
- <a name="l00099"></a>00099 DWORD m_wWearTextureVector;
- <a name="l00100"></a>00100 <a class="code" href="structs_texture_change.html">sTextureChange</a> m_WearVectorTex[255];
- <a name="l00101"></a>00101
- <a name="l00102"></a>00102 BYTE m_bWearModelChange;
- <a name="l00103"></a>00103 DWORD m_wWearModelVector;
- <a name="l00104"></a>00104 <a class="code" href="structs_model_change.html">sModelChange</a> m_WearVectorMod[255];
- <a name="l00105"></a>00105
- <a name="l00106"></a>00106 WORD m_wPortalMode;
- <a name="l00107"></a>00107 WORD m_wUnknown_1;
- <a name="l00108"></a>00108
- <a name="l00109"></a>00109 DWORD m_dwUnknownCount;
- <a name="l00110"></a>00110 DWORD m_dwUnknownDword;
- <a name="l00111"></a>00111 DWORD m_dwUnknown;
- <a name="l00112"></a>00112 WORD m_wSeagreen8;
- <a name="l00113"></a>00113 WORD m_wSeagreen10;
- <a name="l00114"></a>00114
- <a name="l00115"></a>00115 WORD m_wModel;
- <a name="l00116"></a>00116 WORD m_wIcon;
- <a name="l00117"></a>00117 WORD m_wSoundSet;
- <a name="l00118"></a>00118
- <a name="l00119"></a>00119 DWORD m_dwModelNumber;
- <a name="l00120"></a>00120 DWORD m_dwObjectFlags1;
- <a name="l00121"></a>00121 DWORD m_dwObjectFlags2;
- <a name="l00122"></a>00122 DWORD m_dwFlags1;
- <a name="l00123"></a>00123 DWORD m_dwFlags2;
- <a name="l00124"></a>00124 WORD m_wUnknown1;
- <a name="l00125"></a>00125 DWORD m_dwUnknown_Blue;
- <a name="l00126"></a>00126 <span class="keywordtype">float</span> m_flScale;
- <a name="l00127"></a>00127 DWORD m_dwUnknown_LightGrey;
- <a name="l00128"></a>00128 DWORD m_dwTrio1[3];
- <a name="l00129"></a>00129 DWORD m_dwTrio2[3];
- <a name="l00130"></a>00130 DWORD m_dwTrio3[3];
- <a name="l00131"></a>00131 DWORD m_dwMedGrey;
- <a name="l00132"></a>00132 DWORD m_dwBlueGrey;
- <a name="l00133"></a>00133 DWORD m_dwUnknown_v2;
- <a name="l00134"></a>00134 DWORD m_dwUnknown_v6;
- <a name="l00135"></a>00135
- <a name="l00136"></a>00136 <span class="comment">//Item specific values</span>
- <a name="l00137"></a>00137 DWORD m_dwValue;
- <a name="l00138"></a>00138 DWORD m_dwUseableOn;
- <a name="l00139"></a>00139 <span class="keywordtype">float</span> m_fApproachDistance;
- <a name="l00140"></a>00140 DWORD m_dwIconHighlight;
- <a name="l00141"></a>00141 WORD m_wAmmoType;
- <a name="l00142"></a>00142 BYTE m_bWieldType;
- <a name="l00143"></a>00143 WORD m_wUses;
- <a name="l00144"></a>00144 WORD m_wUseLimit;
- <a name="l00145"></a>00145 WORD m_wStack;
- <a name="l00146"></a>00146 WORD m_wStackLimit;
- <a name="l00147"></a>00147 DWORD m_dwContainerID;
- <a name="l00148"></a>00148 DWORD m_dwVitalID;
- <a name="l00149"></a>00149 DWORD m_dwEquipPossible;
- <a name="l00150"></a>00150 DWORD m_dwEquipActual;
- <a name="l00151"></a>00151 DWORD m_dwCoverage;
- <a name="l00152"></a>00152 <span class="keywordtype">float</span> m_fWorkmanship;
- <a name="l00153"></a>00153 WORD m_wBurden;
- <a name="l00154"></a>00154 DWORD m_dwSpellID;
- <a name="l00155"></a>00155 <span class="comment">//For scrolls</span>
- <a name="l00156"></a>00156 WORD m_wSpellID;
- <a name="l00157"></a>00157 DWORD m_dwOwner;
- <a name="l00158"></a>00158 WORD m_wHooks;
- <a name="l00159"></a>00159 DWORD m_dwMaterialType;
- <a name="l00160"></a>00160 DWORD m_dwQuestItemID;
- <a name="l00161"></a>00161 UINT m_vital_affect;
- <a name="l00162"></a>00162 <span class="keywordtype">int</span> m_ItemType;
- <a name="l00163"></a>00163
- <a name="l00164"></a>00164 <span class="comment">//Armor</span>
- <a name="l00165"></a>00165 DWORD m_dwArmor_Level;
- <a name="l00166"></a>00166 <span class="keywordtype">float</span> m_fProt_Slashing;
- <a name="l00167"></a>00167 <span class="keywordtype">float</span> m_fProt_Piercing;
- <a name="l00168"></a>00168 <span class="keywordtype">float</span> m_fProt_Bludgeon;
- <a name="l00169"></a>00169 <span class="keywordtype">float</span> m_fProt_Fire;
- <a name="l00170"></a>00170 <span class="keywordtype">float</span> m_fProt_Cold;
- <a name="l00171"></a>00171 <span class="keywordtype">float</span> m_fProt_Acid;
- <a name="l00172"></a>00172 <span class="keywordtype">float</span> m_fProt_Electric;
- <a name="l00173"></a>00173
- <a name="l00174"></a>00174 <span class="comment">//Weapons</span>
- <a name="l00175"></a>00175 DWORD m_dwWeaponDamage;
- <a name="l00176"></a>00176 DWORD m_dwWeaponSpeed;
- <a name="l00177"></a>00177 DWORD m_dwWeaponSkill;
- <a name="l00178"></a>00178 DWORD m_dwDamageType;
- <a name="l00179"></a>00179
- <a name="l00180"></a>00180 <span class="keywordtype">double</span> m_dWeaponVariance;
- <a name="l00181"></a>00181 <span class="keywordtype">double</span> m_dWeaponModifier;
- <a name="l00182"></a>00182 <span class="keywordtype">double</span> m_dWeaponPower;
- <a name="l00183"></a>00183 <span class="keywordtype">double</span> m_dWeaponAttack;
- <a name="l00184"></a>00184
- <a name="l00185"></a>00185 <span class="keywordtype">int</span> m_isContainer;
- <a name="l00186"></a>00186 <span class="keywordtype">int</span> m_isClothing;
- <a name="l00187"></a>00187 <span class="keywordtype">int</span> m_isUAWeapon;
- <a name="l00188"></a>00188
- <a name="l00189"></a>00189 <span class="comment">//Books</span>
- <a name="l00190"></a>00190 DWORD m_ContentPages;
- <a name="l00191"></a>00191 DWORD m_UsedPages;
- <a name="l00192"></a>00192 DWORD m_TotalPages;
- <a name="l00193"></a>00193 std::string m_Author;
- <a name="l00194"></a>00194 std::string m_Title;
- <a name="l00195"></a>00195 std::string m_Comment;
- <a name="l00196"></a>00196 std::string m_CommentAuthor;
- <a name="l00197"></a>00197
- <a name="l00198"></a><a class="code" href="structc_item_models_1_1_pages.html">00198</a> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structc_item_models_1_1_pages.html">Pages</a>
- <a name="l00199"></a>00199 {
- <a name="l00200"></a>00200 std::string textPages;
- <a name="l00201"></a>00201 };
- <a name="l00202"></a>00202
- <a name="l00203"></a>00203 <a class="code" href="structc_item_models_1_1_pages.html">Pages</a> m_Pages[50];
- <a name="l00204"></a>00204 <span class="comment">/*</span>
- <a name="l00205"></a>00205 <span class="comment"> std::string m_Page1;</span>
- <a name="l00206"></a>00206 <span class="comment"> std::string m_Page2;</span>
- <a name="l00207"></a>00207 <span class="comment"> std::string m_Page3;</span>
- <a name="l00208"></a>00208 <span class="comment"> std::string m_Page4;</span>
- <a name="l00209"></a>00209 <span class="comment"> std::string m_Page5;</span>
- <a name="l00210"></a>00210 <span class="comment"> std::string m_Page6;</span>
- <a name="l00211"></a>00211 <span class="comment"> std::string m_Page7;</span>
- <a name="l00212"></a>00212 <span class="comment"> std::string m_Page8;</span>
- <a name="l00213"></a>00213 <span class="comment"> std::string m_Page9;</span>
- <a name="l00214"></a>00214 <span class="comment"> */</span>
- <a name="l00215"></a>00215
- <a name="l00216"></a>00216 <span class="comment">// Animation Arrays</span>
- <a name="l00217"></a>00217
- <a name="l00218"></a>00218 <a class="code" href="classc_item_models.html">cItemModels</a> *m_pcNext;
- <a name="l00219"></a>00219 <a class="code" href="classc_item_models.html">cItemModels</a> *m_pcPrev;
- <a name="l00220"></a>00220 std::list< cItemModels * > m_lstModels;
- <a name="l00221"></a>00221
- <a name="l00222"></a>00222 <span class="keyword">private</span>:
- <a name="l00223"></a>00223 <span class="keyword">static</span> <a class="code" href="classc_item_models.html">cItemModels</a> *m_lpcHashTable[ITEM_MODEL_TABLE_SIZE];
- <a name="l00224"></a>00224
- <a name="l00225"></a>00225 <span class="keyword">static</span> <span class="keyword">inline</span> Hash_Add( <a class="code" href="classc_item_models.html">cItemModels</a> *pcItemModels )
- <a name="l00226"></a>00226 {
- <a name="l00227"></a>00227 <span class="keyword">const</span> DWORD dwModelID = pcItemModels->m_dwModelID;
- <a name="l00228"></a>00228 <span class="keywordflow">if</span> ( !m_lpcHashTable[dwModelID] )
- <a name="l00229"></a>00229 m_lpcHashTable[dwModelID] = pcItemModels;
- <a name="l00230"></a>00230 <span class="keywordflow">else</span>
- <a name="l00231"></a>00231 {
- <a name="l00232"></a>00232 pcItemModels->m_pcNext = m_lpcHashTable[dwModelID];
- <a name="l00233"></a>00233 m_lpcHashTable[dwModelID]->m_pcPrev = pcItemModels;
- <a name="l00234"></a>00234 m_lpcHashTable[dwModelID] = pcItemModels;
- <a name="l00235"></a>00235 }
- <a name="l00236"></a>00236 }
- <a name="l00237"></a>00237
- <a name="l00238"></a>00238 <span class="keyword">static</span> <span class="keyword">inline</span> <a class="code" href="classc_item_models.html">cItemModels</a> *Hash_Find( DWORD& dwModelID )
- <a name="l00239"></a>00239 {
- <a name="l00240"></a>00240 <span class="keyword">const</span> DWORD dwModel = dwModelID;
- <a name="l00241"></a>00241 <a class="code" href="classc_item_models.html">cItemModels</a> *pcItemModels = m_lpcHashTable[dwModel];
- <a name="l00242"></a>00242 <span class="keywordflow">while</span> ( pcItemModels )
- <a name="l00243"></a>00243 {
- <a name="l00244"></a>00244 <span class="keywordflow">if</span> ( pcItemModels->CompareModel( dwModelID ) ) <span class="keywordflow">return</span> pcItemModels;
- <a name="l00245"></a>00245 <span class="keywordflow">else</span>
- <a name="l00246"></a>00246 pcItemModels = pcItemModels->m_pcNext;
- <a name="l00247"></a>00247 }
- <a name="l00248"></a>00248 <span class="keywordflow">return</span> NULL;
- <a name="l00249"></a>00249 }
- <a name="l00250"></a>00250
- <a name="l00251"></a>00251 <span class="keyword">inline</span> BOOL CompareModel( DWORD& dwModelID )
- <a name="l00252"></a>00252 {
- <a name="l00253"></a>00253 <span class="keywordflow">if</span> ( dwModelID == m_dwModelID )
- <a name="l00254"></a>00254 <span class="keywordflow">return</span> <span class="keyword">true</span>;
- <a name="l00255"></a>00255 <span class="keywordflow">else</span>
- <a name="l00256"></a>00256 <span class="keywordflow">return</span> <span class="keyword">false</span>;
- <a name="l00257"></a>00257 }
- <a name="l00258"></a>00258 };
- </pre></div></div>
- <hr size="1"/><address style="text-align: right;"><small>Generated by
- <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
- </body>
- </html>
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