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- <h1>E:/uas2/Server/cModels.h</h1><a href="c_models_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
- <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
- <a name="l00003"></a>00003 <span class="comment">*</span>
- <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
- <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
- <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
- <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
- <a name="l00008"></a>00008 <span class="comment">*</span>
- <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
- <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
- <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
- <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
- <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
- <a name="l00017"></a>00017 <span class="comment">*/</span>
- <a name="l00018"></a>00018
- <a name="l00023"></a>00023 <span class="preprocessor">#if !defined(AFX_CMODELS_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_)</span>
- <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define AFX_CMODELS_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_</span>
- <a name="l00025"></a>00025 <span class="preprocessor"></span>
- <a name="l00026"></a>00026 <span class="preprocessor">#if _MSC_VER > 1000</span>
- <a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#pragma once</span>
- <a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#endif // _MSC_VER > 1000</span>
- <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#include <winsock2.h></span>
- <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="_shared_8h.html">shared.h</a>"</span>
- <a name="l00031"></a>00031
- <a name="l00032"></a>00032 <span class="preprocessor">#define MONSTER_MODEL_TABLE_SIZE 3000</span>
- <a name="l00033"></a>00033 <span class="preprocessor"></span>
- <a name="l00034"></a>00034 <span class="keyword">class </span>cModels
- <a name="l00035"></a>00035 {
- <a name="l00036"></a>00036 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
- <a name="l00037"></a>00037 <span class="keyword">public</span>:
- <a name="l00038"></a>00038 cModels( DWORD dwModelID, BOOL fAddToHash = TRUE )
- <a name="l00039"></a>00039 : m_dwModelID( dwModelID ),
- <a name="l00040"></a>00040 m_pcPrev ( NULL ),
- <a name="l00041"></a>00041 m_pcNext ( NULL )
- <a name="l00042"></a>00042 {
- <a name="l00043"></a>00043 m_dwUnknownDword = 0x0L;
- <a name="l00044"></a>00044 m_dwUnknown = 0x0L;
- <a name="l00045"></a>00045 m_wSeagreen10 = 0x0;
- <a name="l00046"></a>00046 m_dwFlags2 = 0x00800016;
- <a name="l00047"></a>00047 m_dwObjectFlags1 = 0x00000010;
- <a name="l00048"></a>00048 m_dwObjectFlags2 = 0x00000014;
- <a name="l00049"></a>00049 m_bItemSlots = 0xFF;
- <a name="l00050"></a>00050 m_bPackSlots = 0xFF;
- <a name="l00051"></a>00051 m_wUnknown1 = 0x0;
- <a name="l00052"></a>00052 m_flScale = 1.0f;
- <a name="l00053"></a>00053 m_dwTrio1[0] = 0x0;
- <a name="l00054"></a>00054 m_dwTrio1[1] = 0x0;
- <a name="l00055"></a>00055 m_dwTrio1[2] = 0x0;
- <a name="l00056"></a>00056 m_dwTrio2[0] = 0x0;
- <a name="l00057"></a>00057 m_dwTrio2[1] = 0x0;
- <a name="l00058"></a>00058 m_dwTrio2[2] = 0x0;
- <a name="l00059"></a>00059 m_dwTrio3[0] = 0x0;
- <a name="l00060"></a>00060 m_dwTrio3[1] = 0x0;
- <a name="l00061"></a>00061 m_dwTrio3[2] = 0x0;
- <a name="l00062"></a>00062 m_dwSpecies = 0x0;
- <a name="l00063"></a>00063
- <a name="l00064"></a>00064 <span class="keywordflow">if</span>( fAddToHash )
- <a name="l00065"></a>00065 Hash_Add( <span class="keyword">this</span> );
- <a name="l00066"></a>00066 }
- <a name="l00067"></a>00067 <span class="keyword">virtual</span> ~cModels()
- <a name="l00068"></a>00068 {
- <a name="l00069"></a>00069 <span class="keywordflow">if</span> ( m_pcPrev ) m_pcPrev->m_pcNext = m_pcNext;
- <a name="l00070"></a>00070 <span class="keywordflow">else</span> m_lpcHashTable[m_dwModelID] = m_pcNext;
- <a name="l00071"></a>00071 <span class="keywordflow">if</span> ( m_pcNext ) m_pcNext->m_pcPrev = m_pcPrev;
- <a name="l00072"></a>00072 }
- <a name="l00073"></a>00073
- <a name="l00074"></a>00074 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Load( )
- <a name="l00075"></a>00075 {
- <a name="l00076"></a>00076 ZeroMemory( m_lpcHashTable, <span class="keyword">sizeof</span>( m_lpcHashTable ) );
- <a name="l00077"></a>00077 }
- <a name="l00078"></a>00078
- <a name="l00079"></a>00079 <span class="keyword">static</span> <span class="keyword">inline</span> cModels *Hash_New( DWORD& dwModelID )
- <a name="l00080"></a>00080 {
- <a name="l00081"></a>00081 cModels *pcModel = Hash_Find( dwModelID );
- <a name="l00082"></a>00082 <span class="keywordflow">if</span> ( pcModel )
- <a name="l00083"></a>00083 <span class="keywordflow">return</span> pcModel;
- <a name="l00084"></a>00084
- <a name="l00085"></a>00085 <span class="keywordflow">return</span> <span class="keyword">new</span> cModels( dwModelID ) ;
- <a name="l00086"></a>00086 }
- <a name="l00087"></a>00087
- <a name="l00088"></a>00088 <span class="keyword">static</span> <span class="keywordtype">void</span> Hash_Erase ( );
- <a name="l00089"></a>00089 <span class="keyword">static</span> <span class="keywordtype">void</span> Hash_Remove ( cModels *pcModel );
- <a name="l00090"></a>00090 <span class="keyword">static</span> cModels *FindModel ( DWORD dwModelID );
- <a name="l00091"></a>00091
- <a name="l00092"></a>00092 std::string m_strName;
- <a name="l00093"></a>00093 std::string m_strDescription;
- <a name="l00094"></a>00094 DWORD m_dwSpecies;
- <a name="l00095"></a>00095 DWORD m_dwModelID;
- <a name="l00096"></a>00096
- <a name="l00097"></a>00097 <span class="comment">// Model Vectors</span>
- <a name="l00098"></a>00098 BYTE m_bPaletteChange;
- <a name="l00099"></a>00099 DWORD m_wPaletteVector;
- <a name="l00100"></a>00100 <a class="code" href="structs_palette_change.html">sPaletteChange</a> m_vectorPal[255];
- <a name="l00101"></a>00101
- <a name="l00102"></a>00102 BYTE m_bTextureChange;
- <a name="l00103"></a>00103 DWORD m_wTextureVector;
- <a name="l00104"></a>00104 <a class="code" href="structs_texture_change.html">sTextureChange</a> m_vectorTex[255];
- <a name="l00105"></a>00105
- <a name="l00106"></a>00106 BYTE m_bModelChange;
- <a name="l00107"></a>00107 DWORD m_wModelVector;
- <a name="l00108"></a>00108 <a class="code" href="structs_model_change.html">sModelChange</a> m_vectorMod[255];
- <a name="l00109"></a>00109
- <a name="l00110"></a>00110 WORD m_wPortalMode;
- <a name="l00111"></a>00111 WORD m_wUnknown_1;
- <a name="l00112"></a>00112
- <a name="l00113"></a>00113 DWORD m_dwUnknownCount;
- <a name="l00114"></a>00114 BYTE m_bInitialAnimation[200];
- <a name="l00115"></a>00115 DWORD m_dwUnknownDword;
- <a name="l00116"></a>00116 DWORD m_dwUnknown;
- <a name="l00117"></a>00117 WORD m_wSeagreen8;
- <a name="l00118"></a>00118 WORD m_wSeagreen10;
- <a name="l00119"></a>00119
- <a name="l00120"></a>00120 WORD m_wModel;
- <a name="l00121"></a>00121 WORD m_wIcon;
- <a name="l00122"></a>00122 WORD m_wAnimConfig;
- <a name="l00123"></a>00123 WORD m_wSoundSet;
- <a name="l00124"></a>00124
- <a name="l00125"></a>00125 DWORD m_dwModelNumber;
- <a name="l00126"></a>00126 DWORD m_dwObjectFlags1;
- <a name="l00127"></a>00127 DWORD m_dwObjectFlags2;
- <a name="l00128"></a>00128 BYTE m_bItemSlots;
- <a name="l00129"></a>00129 BYTE m_bPackSlots;
- <a name="l00130"></a>00130 DWORD m_dwFlags1;
- <a name="l00131"></a>00131 DWORD m_dwFlags2;
- <a name="l00132"></a>00132 WORD m_wUnknown1;
- <a name="l00133"></a>00133 DWORD m_dwUnknown_Blue;
- <a name="l00134"></a>00134 <span class="keywordtype">float</span> m_flScale;
- <a name="l00135"></a>00135 DWORD m_dwUnknown_LightGrey;
- <a name="l00136"></a>00136 DWORD m_dwTrio1[3];
- <a name="l00137"></a>00137 DWORD m_dwTrio2[3];
- <a name="l00138"></a>00138 DWORD m_dwTrio3[3];
- <a name="l00139"></a>00139 DWORD m_dwMedGrey;
- <a name="l00140"></a>00140 DWORD m_dwBlueGrey;
- <a name="l00141"></a>00141 DWORD m_dwUnknown_v2;
- <a name="l00142"></a>00142 DWORD m_dwUnknown_v6;
- <a name="l00143"></a>00143
- <a name="l00144"></a>00144 <span class="keywordtype">int</span> m_isContainer;
- <a name="l00145"></a>00145
- <a name="l00146"></a>00146 <span class="comment">//Stats for damage</span>
- <a name="l00147"></a>00147 <span class="keywordtype">float</span> mob_strength;
- <a name="l00148"></a>00148
- <a name="l00149"></a>00149 <a class="code" href="structc_animates.html">cAnimates</a> m_cAnimations;
- <a name="l00150"></a>00150
- <a name="l00151"></a>00151 cModels *m_pcNext;
- <a name="l00152"></a>00152 cModels *m_pcPrev;
- <a name="l00153"></a>00153 std::list< cModels * > m_lstModels;
- <a name="l00154"></a>00154
- <a name="l00155"></a>00155 <span class="keyword">private</span>:
- <a name="l00156"></a>00156 <span class="keyword">static</span> cModels *m_lpcHashTable[MONSTER_MODEL_TABLE_SIZE];
- <a name="l00157"></a>00157
- <a name="l00158"></a>00158 <span class="keyword">static</span> <span class="keyword">inline</span> Hash_Add( cModels *pcModels )
- <a name="l00159"></a>00159 {
- <a name="l00160"></a>00160 <span class="keyword">const</span> DWORD dwModelID = pcModels->m_dwModelID;
- <a name="l00161"></a>00161 <span class="keywordflow">if</span> ( !m_lpcHashTable[dwModelID] )
- <a name="l00162"></a>00162 m_lpcHashTable[dwModelID] = pcModels;
- <a name="l00163"></a>00163 <span class="keywordflow">else</span>
- <a name="l00164"></a>00164 {
- <a name="l00165"></a>00165 pcModels->m_pcNext = m_lpcHashTable[dwModelID];
- <a name="l00166"></a>00166 m_lpcHashTable[dwModelID]->m_pcPrev = pcModels;
- <a name="l00167"></a>00167 m_lpcHashTable[dwModelID] = pcModels;
- <a name="l00168"></a>00168 }
- <a name="l00169"></a>00169 }
- <a name="l00170"></a>00170
- <a name="l00171"></a>00171 <span class="keyword">static</span> <span class="keyword">inline</span> cModels *Hash_Find( DWORD& dwModelID )
- <a name="l00172"></a>00172 {
- <a name="l00173"></a>00173 <span class="keyword">const</span> DWORD dwModel = dwModelID;
- <a name="l00174"></a>00174 cModels *pcModels = m_lpcHashTable[dwModel];
- <a name="l00175"></a>00175 <span class="keywordflow">while</span> ( pcModels )
- <a name="l00176"></a>00176 {
- <a name="l00177"></a>00177 <span class="keywordflow">if</span> ( pcModels->CompareModel( dwModelID ) ) <span class="keywordflow">return</span> pcModels;
- <a name="l00178"></a>00178 <span class="keywordflow">else</span>
- <a name="l00179"></a>00179 pcModels = pcModels->m_pcNext;
- <a name="l00180"></a>00180 }
- <a name="l00181"></a>00181 <span class="keywordflow">return</span> NULL;
- <a name="l00182"></a>00182 }
- <a name="l00183"></a>00183
- <a name="l00184"></a>00184 <span class="keyword">inline</span> BOOL CompareModel( DWORD& dwModelID )
- <a name="l00185"></a>00185 {
- <a name="l00186"></a>00186 <span class="keywordflow">if</span> ( dwModelID == m_dwModelID )
- <a name="l00187"></a>00187 <span class="keywordflow">return</span> <span class="keyword">true</span>;
- <a name="l00188"></a>00188 <span class="keywordflow">else</span>
- <a name="l00189"></a>00189 <span class="keywordflow">return</span> <span class="keyword">false</span>;
- <a name="l00190"></a>00190 }
- <a name="l00191"></a>00191 };
- <a name="l00192"></a>00192
- <a name="l00193"></a>00193 <span class="preprocessor">#endif // !defined(AFX_CMODELS_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_)</span>
- </pre></div></div>
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