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- <h1>E:/uas2/Server/cMonsterServer.h</h1><a href="c_monster_server_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
- <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
- <a name="l00003"></a>00003 <span class="comment">*</span>
- <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
- <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
- <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
- <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
- <a name="l00008"></a>00008 <span class="comment">*</span>
- <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
- <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
- <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
- <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
- <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
- <a name="l00017"></a>00017 <span class="comment">*/</span>
- <a name="l00018"></a>00018
- <a name="l00023"></a>00023 <span class="preprocessor">#if !defined(AFX_CMONSTERSERVER_H__84170BF9_CB4B_4559_B900_790678A46F28__INCLUDED_)</span>
- <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define AFX_CMONSTERSERVER_H__84170BF9_CB4B_4559_B900_790678A46F28__INCLUDED_</span>
- <a name="l00025"></a>00025 <span class="preprocessor"></span>
- <a name="l00026"></a>00026 <span class="preprocessor">#if _MSC_VER > 1000</span>
- <a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#pragma once</span>
- <a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#endif // _MSC_VER > 1000</span>
- <a name="l00029"></a>00029 <span class="preprocessor"></span>
- <a name="l00030"></a>00030 <span class="preprocessor">#include <algorithm></span>
- <a name="l00031"></a>00031 <span class="preprocessor">#include "math.h"</span>
- <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_shared_8h.html">Shared.h</a>"</span>
- <a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_object_8h.html">Object.h</a>"</span>
- <a name="l00034"></a>00034
- <a name="l00035"></a>00035 <span class="keyword">class </span>cMonsterServer
- <a name="l00036"></a>00036 {
- <a name="l00037"></a>00037 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
- <a name="l00038"></a>00038
- <a name="l00039"></a>00039 <span class="keyword">public</span>:
- <a name="l00040"></a>00040 <span class="keyword">static</span> <span class="keywordtype">void</span> Initialize( )
- <a name="l00041"></a>00041 {
- <a name="l00042"></a>00042 UpdateConsole(<span class="stringliteral">" Starting Monster Server ... "</span> );
- <a name="l00043"></a>00043
- <a name="l00044"></a>00044 time(&NextActionTime + ACTION_DELAY);
- <a name="l00045"></a>00045
- <a name="l00046"></a>00046 UpdateConsole(<span class="stringliteral">"success.\r\n\r\n"</span>);
- <a name="l00047"></a>00047 }
- <a name="l00048"></a>00048
- <a name="l00049"></a>00049 <span class="keyword">static</span> <span class="keywordtype">void</span> Halt( )
- <a name="l00050"></a>00050 {
- <a name="l00051"></a>00051 UpdateConsole(<span class="stringliteral">" Monster Server: shutting down ...\r\n"</span>);
- <a name="l00052"></a>00052 }
- <a name="l00053"></a>00053
- <a name="l00054"></a>00054 <span class="keyword">static</span> <span class="keywordtype">void</span> ProcessAction ( DWORD dwMonGUID, DWORD dwEvent, DWORD dwEngaged, DWORD dwTarget = 0x0L );
- <a name="l00055"></a>00055 <span class="keyword">static</span> <span class="keywordtype">void</span> ProcessPetAction ( DWORD dwMonGUID, DWORD dwEvent, DWORD dwEngaged, DWORD dwTarget = 0x0L, DWORD dwOwner = 0x0L );
- <a name="l00056"></a>00056 <span class="keyword">static</span> <span class="keywordtype">void</span> ActionCheck ( );
- <a name="l00057"></a>00057 <span class="keyword">static</span> <span class="keywordtype">bool</span> AddMonster ( DWORD dwGUID );
- <a name="l00058"></a>00058 <span class="keyword">static</span> <span class="keywordtype">bool</span> RemoveMonster ( DWORD dwGUID );
- <a name="l00059"></a>00059 <span class="keyword">static</span> <span class="keywordtype">void</span> Underattack ( DWORD dwGUID );
- <a name="l00060"></a>00060
- <a name="l00061"></a>00061 <span class="comment">//Variables</span>
- <a name="l00062"></a>00062 <span class="keyword">static</span> <a class="code" href="structs_monsters.html">sMonsters</a> Monster[MAX_MONSTERS];
- <a name="l00063"></a>00063 <span class="keyword">static</span> time_t longtime;
- <a name="l00064"></a>00064 <span class="keyword">static</span> time_t NextActionTime;
- <a name="l00065"></a>00065
- <a name="l00066"></a>00066 <span class="keyword">protected</span>:
- <a name="l00067"></a>00067 <span class="keyword">static</span> DWORD m_dwStatus;
- <a name="l00068"></a>00068
- <a name="l00069"></a>00069 };
- <a name="l00070"></a>00070
- <a name="l00071"></a>00071 <span class="preprocessor">#endif // !defined(AFX_CMONSTERSERVER_H__84170BF9_CB4B_4559_B900_790678A46F28__INCLUDED_)</span>
- </pre></div></div>
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