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- <h1>E:/uas2/Server/cSpell.h</h1><a href="c_spell_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
- <a name="l00002"></a>00002 <span class="comment">* This file is part of UAS2.</span>
- <a name="l00003"></a>00003 <span class="comment">*</span>
- <a name="l00004"></a>00004 <span class="comment">* UAS2 is free software; you can redistribute it and/or modify</span>
- <a name="l00005"></a>00005 <span class="comment">* it under the terms of the GNU General Public License as published by</span>
- <a name="l00006"></a>00006 <span class="comment">* the Free Software Foundation; either version 2 of the License, or</span>
- <a name="l00007"></a>00007 <span class="comment">* (at your option) any later version.</span>
- <a name="l00008"></a>00008 <span class="comment">*</span>
- <a name="l00009"></a>00009 <span class="comment">* UAS2 is distributed in the hope that it will be useful,</span>
- <a name="l00010"></a>00010 <span class="comment">* but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
- <a name="l00011"></a>00011 <span class="comment">* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
- <a name="l00012"></a>00012 <span class="comment">* GNU General Public License for more details.</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="comment">* You should have received a copy of the GNU General Public License</span>
- <a name="l00015"></a>00015 <span class="comment">* along with UASv1; if not, write to the Free Software</span>
- <a name="l00016"></a>00016 <span class="comment">* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
- <a name="l00017"></a>00017 <span class="comment">*/</span>
- <a name="l00018"></a>00018
- <a name="l00023"></a>00023 <span class="preprocessor">#if !defined(AFX_CSPELL_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_)</span>
- <a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define AFX_CSPELL_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_</span>
- <a name="l00025"></a>00025 <span class="preprocessor"></span>
- <a name="l00026"></a>00026 <span class="preprocessor">#if _MSC_VER > 1000</span>
- <a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#pragma once</span>
- <a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#endif // _MSC_VER > 1000</span>
- <a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#include <winsock2.h></span>
- <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="_shared_8h.html">Shared.h</a>"</span>
- <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="_message_8h.html">Message.h</a>"</span>
- <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_client_8h.html">Client.h</a>"</span>
- <a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_world_manager_8h.html">WorldManager.h</a>"</span>
- <a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="_master_server_8h.html">MasterServer.h</a>"</span>
- <a name="l00035"></a>00035
- <a name="l00036"></a>00036 <span class="keyword">class </span>cSpell
- <a name="l00037"></a>00037 {
- <a name="l00038"></a>00038 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
- <a name="l00039"></a>00039 <span class="keyword">public</span>:
- <a name="l00040"></a>00040 cSpell( DWORD dwSpellID, BOOL fAddToHash = TRUE )
- <a name="l00041"></a>00041 : m_dwSpellID( dwSpellID ),
- <a name="l00042"></a>00042 m_pcPrev ( NULL ),
- <a name="l00043"></a>00043 m_pcNext ( NULL )
- <a name="l00044"></a>00044 {
- <a name="l00045"></a>00045 m_dwIconID = 0x0L;
- <a name="l00046"></a>00046 m_dwEffect = 0x0L;
- <a name="l00047"></a>00047 m_fResearchable = <span class="keyword">false</span>;
- <a name="l00048"></a>00048 m_dwManaCost = 0x0L;
- <a name="l00049"></a>00049 m_flUnkFloat1 = 0.0f;
- <a name="l00050"></a>00050 m_flUnkFloat2 = 0.0f;
- <a name="l00051"></a>00051 m_dwDifficulty = 0x0L;
- <a name="l00052"></a>00052 m_fEconomy = <span class="keyword">false</span>;
- <a name="l00053"></a>00053 m_flSpeed = 0;
- <a name="l00054"></a>00054 m_dwType = 0x0L;
- <a name="l00055"></a>00055 m_iDuration = 0;
- <a name="l00056"></a>00056 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < 9; i++)
- <a name="l00057"></a>00057 m_dwComponents[i] = 0x0L;
- <a name="l00058"></a>00058 m_dwEffectAnim = 0x0L;
- <a name="l00059"></a>00059 m_dwLevel = 0x0L;
- <a name="l00060"></a>00060
- <a name="l00061"></a>00061 <span class="keywordflow">if</span>( fAddToHash )
- <a name="l00062"></a>00062 Hash_Add( <span class="keyword">this</span> );
- <a name="l00063"></a>00063 }
- <a name="l00064"></a>00064
- <a name="l00065"></a>00065 <span class="keyword">virtual</span> ~cSpell()
- <a name="l00066"></a>00066 {
- <a name="l00067"></a>00067 <span class="keywordflow">if</span> ( m_pcPrev ) m_pcPrev->m_pcNext = m_pcNext;
- <a name="l00068"></a>00068 <span class="keywordflow">else</span> m_lpcHashTable[m_dwSpellID] = m_pcNext;
- <a name="l00069"></a>00069 <span class="keywordflow">if</span> ( m_pcNext ) m_pcNext->m_pcPrev = m_pcPrev;
- <a name="l00070"></a>00070 }
- <a name="l00071"></a>00071
- <a name="l00072"></a>00072 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Load( )
- <a name="l00073"></a>00073 {
- <a name="l00074"></a>00074 ZeroMemory( m_lpcHashTable, <span class="keyword">sizeof</span>( m_lpcHashTable ) );
- <a name="l00075"></a>00075 }
- <a name="l00076"></a>00076
- <a name="l00077"></a>00077 <span class="keyword">static</span> <span class="keyword">inline</span> cSpell *Hash_New( DWORD& dwSpellID )
- <a name="l00078"></a>00078 {
- <a name="l00079"></a>00079 cSpell *pcSpell = Hash_Find( dwSpellID );
- <a name="l00080"></a>00080 <span class="keywordflow">if</span> ( pcSpell )
- <a name="l00081"></a>00081 <span class="keywordflow">return</span> pcSpell;
- <a name="l00082"></a>00082
- <a name="l00083"></a>00083 <span class="keywordflow">return</span> <span class="keyword">new</span> cSpell( dwSpellID ) ;
- <a name="l00084"></a>00084 }
- <a name="l00085"></a>00085
- <a name="l00086"></a>00086 <span class="keyword">static</span> <span class="keywordtype">void</span> Hash_Erase ( );
- <a name="l00087"></a>00087 <span class="keyword">static</span> <span class="keywordtype">void</span> Hash_Remove ( cSpell *pcSpell );
- <a name="l00088"></a>00088 <span class="keyword">static</span> cSpell *FindSpell ( DWORD dwSpellID );
- <a name="l00089"></a>00089
- <a name="l00090"></a>00090 BYTE GetWindup ( );
- <a name="l00091"></a>00091 <span class="keywordtype">int</span> GetWindupDelay ( );
- <a name="l00092"></a>00092 BYTE GetCastAnim ( );
- <a name="l00093"></a>00093 <span class="keywordtype">int</span> GetCastAnimDelay ( );
- <a name="l00094"></a>00094 <a class="code" href="classc_message.html">cMessage</a> GetCastWords( );
- <a name="l00095"></a>00095
- <a name="l00096"></a>00096 DWORD m_dwSpellID;
- <a name="l00097"></a>00097 std::string m_strName;
- <a name="l00098"></a>00098 std::string m_strDesc;
- <a name="l00099"></a>00099 std::string m_strSchool;
- <a name="l00100"></a>00100 DWORD m_dwIconID;
- <a name="l00101"></a>00101 DWORD m_dwEffect;
- <a name="l00102"></a>00102 BOOL m_fResearchable;
- <a name="l00103"></a>00103 DWORD m_dwManaCost;
- <a name="l00104"></a>00104 <span class="keywordtype">float</span> m_flUnkFloat1;
- <a name="l00105"></a>00105 <span class="keywordtype">float</span> m_flUnkFloat2; <span class="comment">//Target related, decreases with spell lvl</span>
- <a name="l00106"></a>00106 DWORD m_dwDifficulty; <span class="comment">// Skill level required</span>
- <a name="l00107"></a>00107 BOOL m_fEconomy; <span class="comment">// does ManaC need to be checked</span>
- <a name="l00108"></a>00108 <span class="keywordtype">float</span> m_flSpeed; <span class="comment">// Guessing windup speed, increases with spell lvl</span>
- <a name="l00109"></a>00109 DWORD m_dwType;
- <a name="l00110"></a>00110 <span class="keywordtype">int</span> m_iDuration;
- <a name="l00111"></a>00111 DWORD m_dwComponents[9];
- <a name="l00112"></a>00112 DWORD m_dwEffectAnim;
- <a name="l00113"></a>00113 DWORD m_dwLevel;
- <a name="l00114"></a>00114
- <a name="l00115"></a>00115 cSpell *m_pcNext;
- <a name="l00116"></a>00116 cSpell *m_pcPrev;
- <a name="l00117"></a>00117
- <a name="l00118"></a>00118 <span class="keyword">private</span>:
- <a name="l00119"></a>00119 <span class="keyword">static</span> cSpell *m_lpcHashTable[3000];
- <a name="l00120"></a>00120
- <a name="l00121"></a>00121 <span class="keyword">static</span> <span class="keyword">inline</span> Hash_Add( cSpell *pcSpell )
- <a name="l00122"></a>00122 {
- <a name="l00123"></a>00123 <span class="keyword">const</span> DWORD dwSpellID = pcSpell->m_dwSpellID;
- <a name="l00124"></a>00124 <span class="keywordflow">if</span> ( !m_lpcHashTable[dwSpellID] )
- <a name="l00125"></a>00125 m_lpcHashTable[dwSpellID] = pcSpell;
- <a name="l00126"></a>00126 <span class="keywordflow">else</span>
- <a name="l00127"></a>00127 {
- <a name="l00128"></a>00128 pcSpell->m_pcNext = m_lpcHashTable[dwSpellID];
- <a name="l00129"></a>00129 m_lpcHashTable[dwSpellID]->m_pcPrev = pcSpell;
- <a name="l00130"></a>00130 m_lpcHashTable[dwSpellID] = pcSpell;
- <a name="l00131"></a>00131 }
- <a name="l00132"></a>00132 }
- <a name="l00133"></a>00133
- <a name="l00134"></a>00134
- <a name="l00135"></a>00135 <span class="keyword">static</span> <span class="keyword">inline</span> cSpell *Hash_Find( DWORD& dwSpellID )
- <a name="l00136"></a>00136 {
- <a name="l00137"></a>00137 <span class="keyword">const</span> DWORD dwSpell = dwSpellID;
- <a name="l00138"></a>00138 cSpell *pcSpell = m_lpcHashTable[dwSpell];
- <a name="l00139"></a>00139 <span class="keywordflow">while</span> ( pcSpell )
- <a name="l00140"></a>00140 {
- <a name="l00141"></a>00141 <span class="keywordflow">if</span> ( pcSpell->CompareSpell( dwSpellID ) ) <span class="keywordflow">return</span> pcSpell;
- <a name="l00142"></a>00142 <span class="keywordflow">else</span>
- <a name="l00143"></a>00143 pcSpell = pcSpell->m_pcNext;
- <a name="l00144"></a>00144 }
- <a name="l00145"></a>00145 <span class="keywordflow">return</span> NULL;
- <a name="l00146"></a>00146 }
- <a name="l00147"></a>00147
- <a name="l00148"></a>00148
- <a name="l00149"></a>00149 <span class="keyword">inline</span> BOOL CompareSpell( DWORD& dwSpellID )
- <a name="l00150"></a>00150 {
- <a name="l00151"></a>00151 <span class="keywordflow">if</span> ( dwSpellID == m_dwSpellID )
- <a name="l00152"></a>00152 <span class="keywordflow">return</span> <span class="keyword">true</span>;
- <a name="l00153"></a>00153 <span class="keywordflow">else</span>
- <a name="l00154"></a>00154 <span class="keywordflow">return</span> <span class="keyword">false</span>;
- <a name="l00155"></a>00155 }
- <a name="l00156"></a>00156 };
- <a name="l00157"></a>00157
- <a name="l00158"></a>00158 <span class="keyword">class </span>cSpellComp
- <a name="l00159"></a>00159 {
- <a name="l00160"></a>00160 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classc_master_server.html">cMasterServer</a>;
- <a name="l00161"></a>00161 <span class="keyword">friend</span> <span class="keyword">class </span>cSpell;
- <a name="l00162"></a>00162 <span class="keyword">public</span>:
- <a name="l00163"></a>00163 cSpellComp( DWORD dwCompID, BOOL fAddToHash = TRUE )
- <a name="l00164"></a>00164 : m_dwCompID( dwCompID ),
- <a name="l00165"></a>00165 m_pcPrev ( NULL ),
- <a name="l00166"></a>00166 m_pcNext ( NULL )
- <a name="l00167"></a>00167 {
- <a name="l00168"></a>00168 m_dwIconID = 0x0L;
- <a name="l00169"></a>00169 m_flChargeID = 0.0f;
- <a name="l00170"></a>00170 m_flBurnRate = 0.0f;
- <a name="l00171"></a>00171 m_dwAnimID = 0x0L;
- <a name="l00172"></a>00172
- <a name="l00173"></a>00173 <span class="keywordflow">if</span>( fAddToHash )
- <a name="l00174"></a>00174 Hash_Add( <span class="keyword">this</span> );
- <a name="l00175"></a>00175 }
- <a name="l00176"></a>00176
- <a name="l00177"></a>00177 <span class="keyword">virtual</span> ~cSpellComp()
- <a name="l00178"></a>00178 {
- <a name="l00179"></a>00179 <span class="keywordflow">if</span> ( m_pcPrev ) m_pcPrev->m_pcNext = m_pcNext;
- <a name="l00180"></a>00180 <span class="keywordflow">else</span> m_lpcHashTable[m_dwCompID] = m_pcNext;
- <a name="l00181"></a>00181 <span class="keywordflow">if</span> ( m_pcNext ) m_pcNext->m_pcPrev = m_pcPrev;
- <a name="l00182"></a>00182 }
- <a name="l00183"></a>00183
- <a name="l00184"></a>00184 <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> Hash_Load( )
- <a name="l00185"></a>00185 {
- <a name="l00186"></a>00186 ZeroMemory( m_lpcHashTable, <span class="keyword">sizeof</span>( m_lpcHashTable ) );
- <a name="l00187"></a>00187 }
- <a name="l00188"></a>00188
- <a name="l00189"></a>00189 <span class="keyword">static</span> <span class="keyword">inline</span> cSpellComp *Hash_New( DWORD& dwCompID )
- <a name="l00190"></a>00190 {
- <a name="l00191"></a>00191 cSpellComp *pcComp = Hash_Find( dwCompID );
- <a name="l00192"></a>00192 <span class="keywordflow">if</span> ( pcComp )
- <a name="l00193"></a>00193 <span class="keywordflow">return</span> pcComp;
- <a name="l00194"></a>00194
- <a name="l00195"></a>00195 <span class="keywordflow">return</span> <span class="keyword">new</span> cSpellComp( dwCompID ) ;
- <a name="l00196"></a>00196 }
- <a name="l00197"></a>00197
- <a name="l00198"></a>00198 <span class="keyword">static</span> <span class="keywordtype">void</span> Hash_Erase ( );
- <a name="l00199"></a>00199 <span class="keyword">static</span> <span class="keywordtype">void</span> Hash_Remove ( cSpellComp *pcComp );
- <a name="l00200"></a>00200 <span class="keyword">static</span> cSpellComp *FindComp ( DWORD dwCompID );
- <a name="l00201"></a>00201
- <a name="l00202"></a>00202 DWORD m_dwCompID;
- <a name="l00203"></a>00203 std::string m_strName;
- <a name="l00204"></a>00204 std::string m_strType;
- <a name="l00205"></a>00205 std::string m_strWords;
- <a name="l00206"></a>00206 DWORD m_dwIconID;
- <a name="l00207"></a>00207 <span class="keywordtype">float</span> m_flChargeID;
- <a name="l00208"></a>00208 <span class="keywordtype">float</span> m_flBurnRate;
- <a name="l00209"></a>00209 DWORD m_dwAnimID;
- <a name="l00210"></a>00210
- <a name="l00211"></a>00211 cSpellComp *m_pcNext;
- <a name="l00212"></a>00212 cSpellComp *m_pcPrev;
- <a name="l00213"></a>00213
- <a name="l00214"></a>00214 <span class="keyword">private</span>:
- <a name="l00215"></a>00215 <span class="keyword">static</span> cSpellComp *m_lpcHashTable[200];
- <a name="l00216"></a>00216
- <a name="l00217"></a>00217 <span class="keyword">static</span> <span class="keyword">inline</span> Hash_Add( cSpellComp *pcComp )
- <a name="l00218"></a>00218 {
- <a name="l00219"></a>00219 <span class="keyword">const</span> DWORD dwCompID = pcComp->m_dwCompID;
- <a name="l00220"></a>00220 <span class="keywordflow">if</span> ( !m_lpcHashTable[dwCompID] )
- <a name="l00221"></a>00221 m_lpcHashTable[dwCompID] = pcComp;
- <a name="l00222"></a>00222 <span class="keywordflow">else</span>
- <a name="l00223"></a>00223 {
- <a name="l00224"></a>00224 pcComp->m_pcNext = m_lpcHashTable[dwCompID];
- <a name="l00225"></a>00225 m_lpcHashTable[dwCompID]->m_pcPrev = pcComp;
- <a name="l00226"></a>00226 m_lpcHashTable[dwCompID] = pcComp;
- <a name="l00227"></a>00227 }
- <a name="l00228"></a>00228 }
- <a name="l00229"></a>00229
- <a name="l00230"></a>00230
- <a name="l00231"></a>00231 <span class="keyword">static</span> <span class="keyword">inline</span> cSpellComp *Hash_Find( DWORD& dwCompID )
- <a name="l00232"></a>00232 {
- <a name="l00233"></a>00233 <span class="keyword">const</span> DWORD dwComp = dwCompID;
- <a name="l00234"></a>00234 cSpellComp *pcComp = m_lpcHashTable[dwComp];
- <a name="l00235"></a>00235 <span class="keywordflow">while</span> ( pcComp )
- <a name="l00236"></a>00236 {
- <a name="l00237"></a>00237 <span class="keywordflow">if</span> ( pcComp->CompareComp( dwCompID ) ) <span class="keywordflow">return</span> pcComp;
- <a name="l00238"></a>00238 <span class="keywordflow">else</span>
- <a name="l00239"></a>00239 pcComp = pcComp->m_pcNext;
- <a name="l00240"></a>00240 }
- <a name="l00241"></a>00241 <span class="keywordflow">return</span> NULL;
- <a name="l00242"></a>00242 }
- <a name="l00243"></a>00243
- <a name="l00244"></a>00244
- <a name="l00245"></a>00245 <span class="keyword">inline</span> BOOL CompareComp( DWORD& dwCompID )
- <a name="l00246"></a>00246 {
- <a name="l00247"></a>00247 <span class="keywordflow">if</span> ( dwCompID == m_dwCompID )
- <a name="l00248"></a>00248 <span class="keywordflow">return</span> <span class="keyword">true</span>;
- <a name="l00249"></a>00249 <span class="keywordflow">else</span>
- <a name="l00250"></a>00250 <span class="keywordflow">return</span> <span class="keyword">false</span>;
- <a name="l00251"></a>00251 }
- <a name="l00252"></a>00252 };
- <a name="l00253"></a>00253
- <a name="l00254"></a>00254 <span class="keyword">class </span>cEnchantment
- <a name="l00255"></a>00255 {
- <a name="l00256"></a>00256
- <a name="l00257"></a>00257 <span class="keyword">public</span>:
- <a name="l00258"></a>00258 cEnchantment( DWORD dwSpellID, WORD wFamily, DWORD dwDifficulty, <span class="keywordtype">double</span> dDuration, DWORD dwCasterGUID, DWORD dwTargetGUID, <span class="keywordtype">double</span> dCastTime, DWORD dwFlags, DWORD dwKey, <span class="keywordtype">float</span> flValue )
- <a name="l00259"></a>00259 : m_dwSpellID ( dwSpellID ),
- <a name="l00260"></a>00260 m_wFamily ( wFamily ),
- <a name="l00261"></a>00261 m_dwDifficulty ( dwDifficulty ),
- <a name="l00262"></a>00262 m_dDuration ( dDuration ),
- <a name="l00263"></a>00263 m_dwCasterGUID ( dwCasterGUID ),
- <a name="l00264"></a>00264 m_dwTargetGUID ( dwTargetGUID ),
- <a name="l00265"></a>00265 m_dCastTime ( dCastTime ),
- <a name="l00266"></a>00266 m_dwFlags ( dwFlags ),
- <a name="l00267"></a>00267 m_dwKey ( dwKey ),
- <a name="l00268"></a>00268 m_flValue ( flValue )
- <a name="l00269"></a>00269 {
- <a name="l00270"></a>00270 m_wLayer = 0x0001;
- <a name="l00271"></a>00271 m_wUnknown0 = 0x0000;
- <a name="l00272"></a>00272 m_dwUnknown1 = 0x0L;
- <a name="l00273"></a>00273 m_dwUnknown2 = 0x0L;
- <a name="l00274"></a>00274 m_dwUnknown3 = 0x0L;
- <a name="l00275"></a>00275
- <a name="l00276"></a>00276 <a class="code" href="classc_object.html">cObject</a> *pcObject = cWorldManager::FindObject( m_dwTargetGUID );
- <a name="l00277"></a>00277
- <a name="l00278"></a>00278 <span class="keywordflow">if</span> (pcObject)
- <a name="l00279"></a>00279 {
- <a name="l00280"></a>00280 <span class="keywordflow">for</span> ( iterEnchantment_lst itEnchantment = pcObject->m_lstEnchantments.begin( ); itEnchantment != pcObject->m_lstEnchantments.end( ); ++itEnchantment )
- <a name="l00281"></a>00281 {
- <a name="l00282"></a>00282 <span class="keywordflow">if</span> ( (*itEnchantment)->m_dwSpellID == m_dwSpellID && (*itEnchantment)->m_wLayer >= m_wLayer )
- <a name="l00283"></a>00283 m_wLayer = (*itEnchantment)->m_wLayer + 1;
- <a name="l00284"></a>00284 }
- <a name="l00285"></a>00285
- <a name="l00286"></a>00286 pcObject->m_lstEnchantments.push_back( <span class="keyword">this</span> );
- <a name="l00287"></a>00287 cMasterServer::m_lstEnchantments.push_back( <span class="keyword">this</span> );
- <a name="l00288"></a>00288 }
- <a name="l00289"></a>00289 <span class="keywordflow">else</span>
- <a name="l00290"></a>00290 {
- <a name="l00291"></a>00291 <a class="code" href="classc_client.html">cClient</a> *pcClient = <a class="code" href="classc_client.html#aed2ee9f88a8c9c8b9e48d54d833d2f27">cClient::FindClient</a>( m_dwTargetGUID );
- <a name="l00292"></a>00292
- <a name="l00293"></a>00293 <span class="keywordflow">if</span> (pcClient)
- <a name="l00294"></a>00294 {
- <a name="l00295"></a>00295 <span class="keywordflow">for</span> ( iterEnchantment_lst itEnchantment = pcClient->m_pcAvatar->m_lstEnchantments.begin( ); itEnchantment != pcClient->m_pcAvatar->m_lstEnchantments.end( ); ++itEnchantment )
- <a name="l00296"></a>00296 {
- <a name="l00297"></a>00297 <span class="keywordflow">if</span> ( (*itEnchantment)->m_dwSpellID == m_dwSpellID && (*itEnchantment)->m_wLayer >= m_wLayer )
- <a name="l00298"></a>00298 m_wLayer = (*itEnchantment)->m_wLayer + 1;
- <a name="l00299"></a>00299 }
- <a name="l00300"></a>00300
- <a name="l00301"></a>00301 pcClient->m_pcAvatar->m_lstEnchantments.push_back( <span class="keyword">this</span> );
- <a name="l00302"></a>00302 cMasterServer::m_lstEnchantments.push_back( <span class="keyword">this</span> );
- <a name="l00303"></a>00303 pcClient->AddPacket( WORLD_SERVER, pcClient->m_pcAvatar->AddEnchant( ++pcClient->m_dwF7B0Sequence, m_dwSpellID, m_wLayer, m_wFamily, m_dwDifficulty, m_dDuration, m_dwCasterGUID, m_dCastTime, m_dwFlags, m_dwKey, m_flValue ), 4);
- <a name="l00304"></a>00304 }
- <a name="l00305"></a>00305 }
- <a name="l00306"></a>00306 }
- <a name="l00307"></a>00307
- <a name="l00308"></a>00308 ~cEnchantment()
- <a name="l00309"></a>00309 {
- <a name="l00310"></a>00310 <a class="code" href="classc_object.html">cObject</a> *pcObject = cWorldManager::FindObject( m_dwTargetGUID );
- <a name="l00311"></a>00311
- <a name="l00312"></a>00312 <span class="keywordflow">if</span> (pcObject)
- <a name="l00313"></a>00313 {
- <a name="l00314"></a>00314 <span class="keywordflow">for</span> ( iterEnchantment_lst itEnchantment = pcObject->m_lstEnchantments.begin(); itEnchantment != pcObject->m_lstEnchantments.end( ); ++itEnchantment )
- <a name="l00315"></a>00315 {
- <a name="l00316"></a>00316 <span class="keywordflow">if</span> ( (*itEnchantment)->m_dwSpellID == m_dwSpellID && (*itEnchantment)->m_wLayer == m_wLayer )
- <a name="l00317"></a>00317 {
- <a name="l00318"></a>00318 pcObject->m_lstEnchantments.erase( itEnchantment );
- <a name="l00319"></a>00319 itEnchantment = pcObject->m_lstEnchantments.end();
- <a name="l00320"></a>00320 }
- <a name="l00321"></a>00321 }
- <a name="l00322"></a>00322 }
- <a name="l00323"></a>00323 <span class="keywordflow">else</span>
- <a name="l00324"></a>00324 {
- <a name="l00325"></a>00325 <a class="code" href="classc_client.html">cClient</a> *pcClient = <a class="code" href="classc_client.html#aed2ee9f88a8c9c8b9e48d54d833d2f27">cClient::FindClient</a>( m_dwTargetGUID );
- <a name="l00326"></a>00326
- <a name="l00327"></a>00327 <span class="keywordflow">if</span> (pcClient)
- <a name="l00328"></a>00328 {
- <a name="l00329"></a>00329 <span class="keywordflow">for</span> ( iterEnchantment_lst itEnchantment = pcClient->m_pcAvatar->m_lstEnchantments.begin(); itEnchantment != pcClient->m_pcAvatar->m_lstEnchantments.end( ); ++itEnchantment )
- <a name="l00330"></a>00330 {
- <a name="l00331"></a>00331 <span class="keywordflow">if</span> ( (*itEnchantment)->m_dwSpellID == m_dwSpellID && (*itEnchantment)->m_wLayer >= m_wLayer )
- <a name="l00332"></a>00332 {
- <a name="l00333"></a>00333 pcClient->m_pcAvatar->m_lstEnchantments.erase( itEnchantment );
- <a name="l00334"></a>00334 itEnchantment = pcClient->m_pcAvatar->m_lstEnchantments.end();
- <a name="l00335"></a>00335 }
- <a name="l00336"></a>00336 }
- <a name="l00337"></a>00337 pcClient->AddPacket( WORLD_SERVER, pcClient->m_pcAvatar-><a class="code" href="classc_avatar.html#a0183163e2636c3c085fbc61c4080bee6">RemoveEnchant</a>( ++pcClient->m_dwF7B0Sequence, m_dwSpellID, m_wLayer ), 4);
- <a name="l00338"></a>00338 }
- <a name="l00339"></a>00339 }
- <a name="l00340"></a>00340 }
- <a name="l00341"></a>00341
- <a name="l00342"></a>00342 DWORD m_dwSpellID;
- <a name="l00343"></a>00343 WORD m_wLayer;
- <a name="l00344"></a>00344 WORD m_wFamily;
- <a name="l00345"></a>00345 WORD m_wUnknown0;
- <a name="l00346"></a>00346 DWORD m_dwDifficulty;
- <a name="l00347"></a>00347 <span class="keywordtype">double</span> m_dDuration;
- <a name="l00348"></a>00348 DWORD m_dwCasterGUID;
- <a name="l00349"></a>00349 DWORD m_dwTargetGUID;
- <a name="l00350"></a>00350 DWORD m_dwUnknown1;
- <a name="l00351"></a>00351 DWORD m_dwUnknown2;
- <a name="l00352"></a>00352 <span class="keywordtype">double</span> m_dCastTime;
- <a name="l00353"></a>00353 DWORD m_dwFlags;
- <a name="l00354"></a>00354 DWORD m_dwKey;
- <a name="l00355"></a>00355 <span class="keywordtype">float</span> m_flValue;
- <a name="l00356"></a>00356 DWORD m_dwUnknown3;
- <a name="l00357"></a>00357 };
- <a name="l00358"></a>00358
- <a name="l00359"></a>00359 <span class="preprocessor">#endif // !defined(AFX_CSPELL_H__08D0B2E9_9DDB_4F52_B2A8_8847149A4EAB__INCLUDED_)</span>
- </pre></div></div>
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