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- <h1>TreasureGen Member List</h1>This is the complete list of members for <a class="el" href="class_treasure_gen.html">TreasureGen</a>, including all inherited members.<table>
- <tr bgcolor="#f0f0f0"><td><b>burden</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateAmmo</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateAmmo</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateAmmo</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateAmmo</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateArmor</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateArmor</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateArmor</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateArmor</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateBook</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateBook</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateBook</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateBook</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateClothes</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateClothes</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateClothes</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateClothes</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateFoci</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateFoci</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateFoci</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateFoci</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateFood</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateFood</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateFood</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateFood</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateGem</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateGem</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateGem</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateGem</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateHealingKit</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateHealingKit</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateHealingKit</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateHealingKit</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateJewelry</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateJewelry</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateJewelry</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateJewelry</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateLockpicks</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateLockpicks</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateLockpicks</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateLockpicks</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateManastone</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateManastone</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateManastone</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateManastone</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateMisc</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateMisc</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateMisc</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateMisc</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePack</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePack</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePack</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePack</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePlants</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePlants</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePlants</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePlants</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePyreals</b>(cClient *who, DWORD ItemModelID, DWORD Value, WORD Stack) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePyreals</b>(cLocation Loc, DWORD ItemModelID, DWORD Value, WORD Stack) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePyreals</b>(cNPC *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreatePyreals</b>(cCorpse *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateSalvage</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateSalvage</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateSalvage</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateSalvage</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateScrolls</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateScrolls</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateScrolls</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateScrolls</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateShield</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateShield</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateShield</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateShield</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateSpellComponents</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateSpellComponents</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateSpellComponents</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateSpellComponents</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateTradeNotes</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateTradeNotes</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateTradeNotes</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateTradeNotes</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateTradeSkillMats</b>(cClient *who, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateTradeSkillMats</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateTradeSkillMats</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateTradeSkillMats</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateWand</b>(cClient *who, DWORD ItemModelID, DWORD GUID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateWand</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateWand</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateWand</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateWeapon</b>(cClient *who, DWORD ItemModelID, DWORD GUID, DWORD fEquipped) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateWeapon</b>(cLocation Loc, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateWeapon</b>(cNPC *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CreateWeapon</b>(cCorpse *pcObj, DWORD ItemModelID) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GenerateChestTreasure</b>(cChest *Chest, cClient *pcClient) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GenerateCorpseTreasure</b>(cCorpse *Corpse, cMonster *Mob, cClient *pcClient) (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>mob_lvl</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>t_lvl</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>value</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>workmanship</b> (defined in <a class="el" href="class_treasure_gen.html">TreasureGen</a>)</td><td><a class="el" href="class_treasure_gen.html">TreasureGen</a></td><td></td></tr>
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