123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162 |
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
- <title>UAS2: Member List</title>
- <link href="tabs.css" rel="stylesheet" type="text/css"/>
- <link href="doxygen.css" rel="stylesheet" type="text/css"/>
- </head>
- <body>
- <!-- Generated by Doxygen 1.6.2 -->
- <div class="navigation" id="top">
- <div class="tabs">
- <ul>
- <li><a href="main.html"><span>Main Page</span></a></li>
- <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
- <li><a href="files.html"><span>Files</span></a></li>
- </ul>
- </div>
- <div class="tabs">
- <ul>
- <li><a href="annotated.html"><span>Class List</span></a></li>
- <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li>
- <li><a href="functions.html"><span>Class Members</span></a></li>
- </ul>
- </div>
- </div>
- <div class="contents">
- <h1>cDoor Member List</h1>This is the complete list of members for <a class="el" href="classc_door.html">cDoor</a>, including all inherited members.<table>
- <tr class="memlist"><td><a class="el" href="classc_door.html#a83db7d1c83bf6b297d38e50f84dcc81c">Action</a>(cClient *who)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>AdjustBar</b>(DWORD dwGUID, DWORD F7B0Sequence) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>Animation</b>(WORD wAnim, float flPlaySpeed) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>Animation</b>(WORD wAnim, float flPlaySpeed, BYTE bActivity) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_door.html#a634ee6583b15965592935cc8257f0116">Assess</a>(cClient *pcAssesser)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>Attack</b>(cClient *pcAttacker, float flDamageSlider, DWORD F7B0Sequence) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CalculateDamage</b>(int strength, float flPower, float flResistance) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>cClient</b> (defined in <a class="el" href="classc_door.html">cDoor</a>)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td><code> [friend]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>cDoor</b>() (defined in <a class="el" href="classc_door.html">cDoor</a>)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_door.html#a1ad99e122556e94ce22ac0077f400729">cDoor</a>(WORD type, DWORD dwGUID, cLocation *pcLoc, char *szName, char *szDesc)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ChangeCombatMode</b>(bool fMode) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_object.html#a880a13339708597d53cfed35471dd9af">cObject</a>(cLocation *pcLoc)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_object.html#ae98752182985569372cc076132432d78">cObject</a>()</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CombatAnimation</b>(DWORD dwTarget, WORD wAttackAnim) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>CoordLoc</b>(float dNS, float dEW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="classc_door.html#aa09a77810ff9e12106400b22136d33cf">CreatePacket</a>()</td><td><a class="el" href="classc_door.html">cDoor</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>EstimateLoc</b>(float flHeading, float flSpeed, float flDistToTarget, float flTime) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetContainer</b>(DWORD dwGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetGUID</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetHeadingTarget</b>(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetItemModelID</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline, virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetMode</b>() (defined in <a class="el" href="classc_door.html">cDoor</a>)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetMonsterModelID</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline, virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetRange</b>(DWORD dwTargetLandblock, float flTarX, float flTarY, float flTarZ) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetState</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>GetType</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>IsStatic</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>item_type</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>LocationPacket</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bIdleAnim</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bInventorySequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bPaletteChange</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bStatSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bWearPaletteChange</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_bWearSeq</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwActivate_Req_Skill_Level</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwActivate_Req_SkillID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwAmount</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwArmor_Level</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwChase</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwConfirmSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwContainer</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwDecay</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwDoorState</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwExp_Value</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwF7B0Sequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwFlagCount</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwGUID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwHouseGUID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwInfluence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwItemModelID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwMonsterModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwObjectFlags1</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwObjectFlags2</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwOwnerID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwQuantity</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwReSpawn</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwSpellID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwSpellModel</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwValue</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_dwVitalID</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fApproachDistance</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fCombatMode</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fDeadOrAlive</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fEquipped</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fIsCasting</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fIsOwned</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_flScale</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Acid</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Bludgeon</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Cold</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Electric</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Fire</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Piercing</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fProt_Slashing</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fSelectable</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_fStatic</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [protected]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_HRLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_intColor</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_Location</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_LSLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_lstEnchantments</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_SpawnLoc</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_strDescription</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_strName</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_vectorPal</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_Velocity</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wCurAnim</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_WearVectorPal</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wMeleeSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wModelSeq</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumAnims</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumEquips</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumLogins</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wNumPortals</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wPaletteVector</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wPositionSequence</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wStack</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wStackLimit</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wState</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wUses</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>m_wWearPaletteVector</b> (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>MoveTarget</b>(cClient *pcWho) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>MoveToTarget</b>(cClient *pcWho) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>Name</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>RemoveObj</b>(DWORD dwGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [static]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ReSpawn</b>(cObject *pcObject) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>ReturnToSpawn</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetData</b>(WORD wAnimConfig, WORD wSoundSet, WORD wModel, WORD wIcon) (defined in <a class="el" href="classc_door.html">cDoor</a>)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetGUID</b>(cObject *pcObj, DWORD nGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(double dNS, double dEW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(cLocation &Loc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(cLocation *pcLoc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetLocation</b>(DWORD dwLandBlock, float flX, float flY, float flZ, float flA, float flW) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetMode</b>(DWORD mode) (defined in <a class="el" href="classc_door.html">cDoor</a>)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetPosition</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetSpawnLoc</b>(cLocation *pcLoc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetSpawnLoc</b>(cLocation &Loc) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetState</b>(int state) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetStatic</b>(BOOL state) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SetType</b>(int type) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>SpellAttack</b>(cClient *pcAttacker, cObject *pcWarSpell, DWORD F7B0Sequence) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TokenlessName</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>TurnToTarget</b>(float flHeading, DWORD dwTargetGUID) (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>~cDoor</b>() (defined in <a class="el" href="classc_door.html">cDoor</a>)</td><td><a class="el" href="classc_door.html">cDoor</a></td><td><code> [inline, virtual]</code></td></tr>
- <tr bgcolor="#f0f0f0"><td><b>~cObject</b>() (defined in <a class="el" href="classc_object.html">cObject</a>)</td><td><a class="el" href="classc_object.html">cObject</a></td><td><code> [inline, virtual]</code></td></tr>
- </table></div>
- <hr size="1"/><address style="text-align: right;"><small>Generated by
- <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
- </body>
- </html>
|