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- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file SimpleAI.h
- */
-
- #if !defined(AFX_SIMPLEAI_H__33AB5540_9AF8_405E_9423_B2EC11F51808__INCLUDED_)
- #define AFX_SIMPLEAI_H__33AB5540_9AF8_405E_9423_B2EC11F51808__INCLUDED_
-
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include <time.h>
- #include "Shared.h"
- #include "WorldManager.h"
- #include "cMonsterServer.h"
-
- class SimpleAI
- {
- public:
- SimpleAI();
- virtual ~SimpleAI();
-
- static bool AddMonster ( DWORD dwGUID );
- static bool AddPet ( DWORD dwGUID, DWORD dwOGUID );
- static bool RemoveMonster ( DWORD dwGUID );
- static void ExecuteActions ( );
-
- static void SetAction ( DWORD dwGUID, DWORD dwEvent, WORD wDelay );
-
- static void SetMoving ( DWORD dwGUID );
- static void SetMovingComplete ( DWORD dwGUID );
-
- static void SetUnderAttack ( DWORD dwGUID, DWORD dwTarget );
- static void SetAttackComplete ( DWORD dwGUID );
- static void SetTargetKilled ( DWORD dwTarget );
- static void SetAttackEvent ( DWORD dwGUID, DWORD dwTarget, DWORD dwEvent, WORD wDelay );
- static void MoveMonsters ( );
-
- static DWORD Monsters[MAX_MONSTERS][8];
-
- static time_t longtime;
- static time_t NextActionTime;
- };
-
- #endif // !defined(AFX_SIMPLEAI_H__33AB5540_9AF8_405E_9423_B2EC11F51808__INCLUDED_)
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