123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 |
- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file TreasureGen.h
- */
-
- #ifndef __TREASUREGEN_H
- #define __TREASUREGEN_H
-
- #include <algorithm>
-
- #include "Object.h"
- #include "cItemModels.h"
- #include "Avatar.h"
- #include "Client.h"
-
- class TreasureGen
- {
- public:
- DWORD mob_lvl;
- int t_lvl;
- float workmanship;
- int value;
- int burden;
-
- void GenerateCorpseTreasure(cCorpse *Corpse, cMonster *Mob, cClient *pcClient);
- void GenerateChestTreasure(cChest *Chest, cClient *pcClient);
-
- /** @name Player Inventory Item Creation Functions
- * Functions to create items in avatars' inventory.
- *
- * @param *who - A pointer to the client object.
- * @param ItemModelID - The item model ID of the item to create.
- *
- * Author: Cubem0j0
- * @{
- */
- void CreateAmmo (cClient *who, DWORD ItemModelID);
- void CreateArmor (cClient *who, DWORD ItemModelID);
- void CreateBook (cClient *who, DWORD ItemModelID, DWORD GUID);
- void CreateClothes (cClient *who, DWORD ItemModelID);
- void CreateFoci (cClient *who, DWORD ItemModelID);
- void CreateFood (cClient *who, DWORD ItemModelID, DWORD GUID);
- void CreateGem (cClient *who, DWORD ItemModelID, DWORD GUID);
- void CreateHealingKit (cClient *who, DWORD ItemModelID);
- void CreateJewelry (cClient *who, DWORD ItemModelID);
- void CreateLockpicks (cClient *who, DWORD ItemModelID);
- void CreateManastone (cClient *who, DWORD ItemModelID);
- void CreateMisc (cClient *who, DWORD ItemModelID);
- void CreatePack (cClient *who, DWORD ItemModelID);
- void CreatePlants (cClient *who, DWORD ItemModelID);
- //k109: Adding amount to pyreals
- void CreatePyreals (cClient *who, DWORD ItemModelID, DWORD Value, WORD Stack);
- void CreateSalvage (cClient *who, DWORD ItemModelID);
- void CreateScrolls (cClient *who, DWORD ItemModelID);
- void CreateShield (cClient *who, DWORD ItemModelID);
- void CreateSpellComponents (cClient *who, DWORD ItemModelID, DWORD GUID);
- void CreateTradeNotes (cClient *who, DWORD ItemModelID);
- void CreateTradeSkillMats (cClient *who, DWORD ItemModelID);
- void CreateWand (cClient *who, DWORD ItemModelID, DWORD GUID);
- void CreateWeapon (cClient *who, DWORD ItemModelID, DWORD GUID, DWORD fEquipped);
- //@}
-
- /** @name Landblock Item Creation Functions
- * Functions to create items at landblock locations.
- *
- * @param Loc - The location to spawn the object (i.e. m_pcAvatar->m_Location OR m_NPC->m_Location).
- * @param ItemModelID - The item model ID of the item to create.
- *
- * Author: Cubem0j0
- * @{
- */
- void CreateAmmo (cLocation Loc, DWORD ItemModelID);
- void CreateArmor (cLocation Loc, DWORD ItemModelID);
- void CreateBook (cLocation Loc, DWORD ItemModelID);
- void CreateClothes (cLocation Loc, DWORD ItemModelID);
- void CreateFoci (cLocation Loc, DWORD ItemModelID);
- void CreateFood (cLocation Loc, DWORD ItemModelID);
- void CreateGem (cLocation Loc, DWORD ItemModelID);
- void CreateHealingKit (cLocation Loc, DWORD ItemModelID);
- void CreateJewelry (cLocation Loc, DWORD ItemModelID);
- void CreateLockpicks (cLocation Loc, DWORD ItemModelID);
- void CreateManastone (cLocation Loc, DWORD ItemModelID);
- void CreateMisc (cLocation Loc, DWORD ItemModelID);
- void CreatePack (cLocation Loc, DWORD ItemModelID);
- void CreatePlants (cLocation Loc, DWORD ItemModelID);
- //k109: Adding amount to pyreals
- void CreatePyreals (cLocation Loc, DWORD ItemModelID, DWORD Value, WORD Stack);
- void CreateSalvage (cLocation Loc, DWORD ItemModelID);
- void CreateScrolls (cLocation Loc, DWORD ItemModelID);
- void CreateShield (cLocation Loc, DWORD ItemModelID);
- void CreateSpellComponents (cLocation Loc, DWORD ItemModelID);
- void CreateTradeNotes (cLocation Loc, DWORD ItemModelID);
- void CreateTradeSkillMats (cLocation Loc, DWORD ItemModelID);
- void CreateWand (cLocation Loc, DWORD ItemModelID);
- void CreateWeapon (cLocation Loc, DWORD ItemModelID);
- //@}
-
- /** @name NPC Inventory Item Creation Functions
- * Functions to create items in NPCs' inventory.
- *
- * @param *pcObj - A pointer to the NPC object.
- * @param ItemModelID - The item model ID of the item to create.
- *
- * Author: Cubem0j0
- * @{
- */
- void CreateAmmo (cNPC *pcObj, DWORD ItemModelID);
- void CreateArmor (cNPC *pcObj, DWORD ItemModelID);
- void CreateBook (cNPC *pcObj, DWORD ItemModelID);
- void CreateClothes (cNPC *pcObj, DWORD ItemModelID);
- void CreateFoci (cNPC *pcObj, DWORD ItemModelID);
- void CreateFood (cNPC *pcObj, DWORD ItemModelID);
- void CreateGem (cNPC *pcObj, DWORD ItemModelID);
- void CreateHealingKit (cNPC *pcObj, DWORD ItemModelID);
- void CreateJewelry (cNPC *pcObj, DWORD ItemModelID);
- void CreateLockpicks (cNPC *pcObj, DWORD ItemModelID);
- void CreateManastone (cNPC *pcObj, DWORD ItemModelID);
- void CreateMisc (cNPC *pcObj, DWORD ItemModelID);
- void CreatePack (cNPC *pcObj, DWORD ItemModelID);
- void CreatePlants (cNPC *pcObj, DWORD ItemModelID);
- void CreatePyreals (cNPC *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack);
- void CreateSalvage (cNPC *pcObj, DWORD ItemModelID);
- void CreateScrolls (cNPC *pcObj, DWORD ItemModelID);
- void CreateShield (cNPC *pcObj, DWORD ItemModelID);
- void CreateSpellComponents (cNPC *pcObj, DWORD ItemModelID);
- void CreateTradeNotes (cNPC *pcObj, DWORD ItemModelID);
- void CreateTradeSkillMats (cNPC *pcObj, DWORD ItemModelID);
- void CreateWand (cNPC *pcObj, DWORD ItemModelID);
- void CreateWeapon (cNPC *pcObj, DWORD ItemModelID);
- //@}
-
- /** @name Corpse Inventory Item Creation Functions
- * Functions to create items in corpses' inventory.
- *
- * @param *pcObj - A pointer to the corpse object.
- * @param ItemModelID - The item model ID of the item to create.
- *
- * Author: Cubem0j0
- * @{
- */
- void CreateAmmo (cCorpse *pcObj, DWORD ItemModelID);
- void CreateArmor (cCorpse *pcObj, DWORD ItemModelID);
- void CreateBook (cCorpse *pcObj, DWORD ItemModelID);
- void CreateClothes (cCorpse *pcObj, DWORD ItemModelID);
- void CreateFoci (cCorpse *pcObj, DWORD ItemModelID);
- void CreateFood (cCorpse *pcObj, DWORD ItemModelID);
- void CreateGem (cCorpse *pcObj, DWORD ItemModelID);
- void CreateHealingKit (cCorpse *pcObj, DWORD ItemModelID);
- void CreateJewelry (cCorpse *pcObj, DWORD ItemModelID);
- void CreateLockpicks (cCorpse *pcObj, DWORD ItemModelID);
- void CreateManastone (cCorpse *pcObj, DWORD ItemModelID);
- void CreateMisc (cCorpse *pcObj, DWORD ItemModelID);
- void CreatePack (cCorpse *pcObj, DWORD ItemModelID);
- void CreatePlants (cCorpse *pcObj, DWORD ItemModelID);
- void CreatePyreals (cCorpse *pcObj, DWORD ItemModelID, DWORD Value, WORD Stack);
- void CreateSalvage (cCorpse *pcObj, DWORD ItemModelID);
- void CreateScrolls (cCorpse *pcObj, DWORD ItemModelID);
- void CreateShield (cCorpse *pcObj, DWORD ItemModelID);
- void CreateSpellComponents (cCorpse *pcObj, DWORD ItemModelID);
- void CreateTradeNotes (cCorpse *pcObj, DWORD ItemModelID);
- void CreateTradeSkillMats (cCorpse *pcObj, DWORD ItemModelID);
- void CreateWand (cCorpse *pcObj, DWORD ItemModelID);
- void CreateWeapon (cCorpse *pcObj, DWORD ItemModelID);
- //@}
- };
-
- #endif
|