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- /*
- * This file is part of UAS2.
- *
- * UAS2 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * UAS2 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with UASv1; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
- /**
- * @file cChest.cpp
- * Implements functionality for chests (Sturdy Iron Chests, Singularity Troves, etc).
- *
- * This class is referenced whenever a chest is created, used, or assessed.
- * Inherits from the cObject class.
- */
-
- #include "Client.h"
- #include "MasterServer.h"
- #include "Object.h"
- #include "WorldManager.h"
-
- /***************
- * constructors
- **************/
-
- /**
- * Handles the creation of chests.
- *
- * Called whenever a chest object should be initialized.
- */
- cChest::cChest( WORD type, DWORD dwGUID, cLocation *pcLoc, char *szName, char *szDesc)
- {
- SetLocation( pcLoc );
- m_dwGUID = dwGUID;//cWorldManager::NewGUID_Object( );
- m_strName.assign( szName );
- m_strDescription.assign( szDesc );
- m_dwModel = type;
- m_dwType = 0;
- m_fStatic = TRUE;
- m_dwDoorState = 0x0CL;
- }
-
- /**********
- * methods
- *********/
-
- /**
- * Handles the message sent for the creation of chests in the world.
- *
- * This function is called whenever a chest should be created for a client.
- *
- * @return cMessage - Returns a Create Object (0x0000F745) server message.
- */
- cMessage cChest::CreatePacket()
- {
- cMessage cmCreate;
- unsigned char bUnknown[] = {
- 0x00, 0x00, // Animation type 0 - 1
- 0x3D, 0x00, // Starting Stance 2 - 3
- 0x00, 0x00, 0x00, 0x02, // Unknown - Flag 0x00000002 in it 4 - 7
- 0x0C, 0x00, 0x00, 0x00, // Status 9 - 11
- };
-
- cmCreate << 0xF745L
- << m_dwGUID
- << BYTE( 0x11 )
- << BYTE( 0 )
- << BYTE( 0 )
- << BYTE( 0 );
-
- DWORD dwFlags = 0x00019803L;
-
- cmCreate << dwFlags;
- cmCreate << WORD( 0x0408 );
- cmCreate << WORD( 0x000C );
-
- // MASK 0x00010000 unknown Bytes - Starting Animation
- cmCreate << 0x0CL;
-
- CopyMemory(&bUnknown[9],&m_dwDoorState,4);
- cmCreate.pasteData(bUnknown,sizeof(bUnknown));
- //cmCreate << 0x003D0000 << 0x02B4F002 << m_dwDoorState; //0x0000000C; // unknownByte
- cmCreate << 0x0L;
-
- // MASK 0x00008000 -- Location
- if ( !m_fIsOwned )
- cmCreate.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
-
- // MASK 0x00000002 -- Animation Set
- DWORD dwAnimC = 0x09000000L + m_wAnimConfig;
- cmCreate << dwAnimC;
-
- // MASK 0x00000800 -- Sound Set
- DWORD dwSoundSet = 0x20000000L + m_wSoundSet;
- cmCreate << dwSoundSet;
-
- // MASK 0x00001000 -- Particle Effects (unknown_blue)
- cmCreate << 0x3400002BL;//0x00000000L;
-
- // MASK 0x00000001 -- ModelNumber
- DWORD dwModel = 0x02000000L + m_dwModel;
- cmCreate << dwModel;
-
- // SeaGreens
- WORD wNuminteracts = 0x0;
- WORD wNumbubbles = 0x0;
- WORD wNumJumps = 0x0;
- WORD wNumOverrides = 0x0;
- WORD wUnkFlag8 = 0x0;
- WORD wUnkFlag10 = 0x0;
-
- cmCreate << m_wPositionSequence
- << m_wNumAnims //wNuminteracts
- << wNumbubbles
- << wNumJumps
- << m_wNumPortals
- << m_wNumAnims
- << wNumOverrides
- << wUnkFlag8
- << m_wNumLogins
- << wUnkFlag10;
-
- DWORD dwFlags2 = 0x0020003E;
-
- cmCreate << dwFlags2 << m_strName.c_str( ) << WORD(m_wModel) << WORD(m_wIcon);//WORD( 0x019C ) << WORD( 0x1317 );;//WORD( 0x0116 ) << WORD( 0x1317 );
-
- /* Category of object:
- 0x00000001 Melee Weapon
- 0x00000002 Armor
- 0x00000004 Clothing
- 0x00000008 Jewelry
- 0x00000010 Creature (Player/NPC/Monster)
- 0x00000020 Food
- 0x00000040 Pyreals
- 0x00000080 Miscellaneous
- 0x00000100 Missile Weapons/Ammunition
- 0x00000200 Containers
- 0x00000400 Wrapped Fletching Supplies, House Decorations
- 0x00000800 Gems, Pack dolls, Decorative Statues
- 0x00001000 Spell Components
- 0x00002000 Books, Parchment, Scrolls, Signs, Statues
- 0x00004000 Keys, Lockpicks
- 0x00008000 Casting Item (wand, orb, staff)
- 0x00010000 Portal
- 0x00020000 Lockable
- 0x00040000 Trade Notes
- 0x00080000 Mana Stones, Mana Charges
- 0x00100000 Services
- 0x00200000 unknown (no longer plants)
- 0x00400000 Cooking Ingredients and Supplies, Plants, Dye Pots
- 0x00800000 Loose Fletching Supplies
- 0x01000000 unknown
- 0x02000000 unknown
- 0x04000000 Alchemy Ingredients and Supplies, Oils, Dye Vials
- 0x08000000 unknown
- 0x10000000 Lifestone
- 0x20000000 Ust
- 0x40000000 Salvage
- 0x80000000 unknown
- */
-
- DWORD dwObjectFlags1 = 0x0200L;
- cmCreate << dwObjectFlags1;
-
- /* Behavior of object:
- 0x00000001 can be opened (false if locked)
- 0x00000002 can be inscribed
- 0x00000004 cannot be picked up
- 0x00000008 is a player
- 0x00000010 is not an npc
- 0x00000020 unknown
- 0x00000040 unknown
- 0x00000080 cannot be selected
- 0x00000100 can be read
- 0x00000200 is a merchant
- 0x00000400 is a pk altar
- 0x00000800 is an npk altar
- 0x00001000 is a door
- 0x00002000 is a corpse
- 0x00004000 can be attuned to (lifestone)
- 0x00008000 adds to health, stamina or mana
- 0x00010000 is a healing kit
- 0x00020000 is a lockpick
- 0x00040000 is a portal
- 0x00800000 is a foci
- 0x04000000 has an extra flags DWORD
- */
- DWORD dwObjectFlags2;
-
- if (GetIsLocked() == 1)
- {
- dwObjectFlags2 = 0x0014L;
- }
- else
- {
- dwObjectFlags2 = 0x0015L;
- }
-
- cmCreate << dwObjectFlags2;
-
- /* Masked against dwFlags2 in reverse order:
- 0x00000002 - Item Slots
- 0x00000004 - Pack Slots
- 0x00000008 - Value
- 0x00000010 - Unknown1
- 0x00000020 - Approach Distance
- 0x00200000 - Burden
- */
- cmCreate << BYTE (0x78); //78 is item slots. (120)
- cmCreate << BYTE (0x06); //06 is pack slots
- cmCreate << DWORD (0x000009C4); //Value
- cmCreate << DWORD (0x00000030); //Unknown
- cmCreate << float(3.0); //Approach Distance.
- cmCreate << WORD (0x0225); //Burden
-
- return cmCreate;
- }
-
- /**
- * Handles the actions of chest objects.
- *
- * This function is called whenever a chest is used or should perform an action.
- */
- void cChest::Action(cClient* who)
- {
- cMessage cmUseChest,cmRet;
- WORD m_wStance;
-
- if(m_wState == 0) //CLOSED
- {
- m_dwDoorState = 0x0CL;
- m_wStance = 0x3D; // Starting Stance
- m_wState = 1;
-
- }
- else //OPEN
- {
- m_dwDoorState = 0x0BL;
- m_wStance = 0x3D;
- m_wState = 0;
- }
-
- //Play Animation
- cmUseChest << 0xF74CL // Packet type
- << m_dwGUID // Door's GUID
- << m_wNumLogins // number of logins
- << ++m_wPositionSequence // sequence number
- << ++m_wNumAnims // Number Animations this login session
- << WORD(0x00) // Activity
- << WORD(0x00)
- << WORD(0x3D) // Starting Stance
- << DWORD(0x00000002) // Supposed to be Animation Mask
- << m_dwDoorState; // Door state Closed = 0x0C Open = 0x0B
- cWorldManager::SendToAllInFocus( who->m_pcAvatar->m_Location, cmUseChest, 3 );
-
- if(GetIsLocked() == 1)
- {
- cMessage cmLocked;
- cmLocked << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x02EBL
- << "%s is locked!",this->m_strName.c_str();
- who->AddPacket(WORLD_SERVER,cmLocked,4);
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
- who->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
-
- if(m_wState == 0)
- {
- //Display the item slots in the chest (0x0196)
- cMessage cmSetPackContents;
- cmSetPackContents << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x0196L << m_dwGUID;
- who->AddPacket(WORLD_SERVER,cmSetPackContents,4);
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
- who->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
-
- if(m_wState == 1)
- {
- //Close Container
- cMessage cmCloseContainer;
- cmCloseContainer << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x0052L << m_dwGUID;
- who->AddPacket(WORLD_SERVER,cmCloseContainer,4);
-
- cMessage cmActionComplete;
- cmActionComplete << 0xF7B0L << who->m_pcAvatar->GetGUID( ) << ++who->m_dwF7B0Sequence << 0x01C7L << 0L;
- who->AddPacket(WORLD_SERVER,cmActionComplete,4);
- }
- }
-
- /**
- * Handles the assessment of chest objects.
- *
- * This function is called whenever a chest is assessed by a client.
- *
- * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
- */
- void cChest::Assess(cClient *pcAssesser)
- {
- //Cubem0j0: Note - The pack slots and item slots are added automatically to this assess message.
- cMessage cmAssess;
- cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L;
- cmAssess << m_dwGUID << 0x00400003L << 1L;
- if(this->GetIsLocked())
- {
- cmAssess << WORD(0x03) << WORD(0x10) << 0x13L << 0x94L << 0x05L << 0x96L <<
- WORD(0x01) << WORD(0x08) << 0x03L << 0x01;
- }
- else
- {
- cmAssess << WORD(0x02) << WORD(0x10) << 0x13L << 0x94L << 0x05L << 0x96L;
- }
- pcAssesser->AddPacket(WORLD_SERVER,cmAssess,4);
- }
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