Clone of UAS2 @ https://github.com/drudgedance/uas2

cPlants.cpp 8.6KB

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  1. /*
  2. * This file is part of UAS2.
  3. *
  4. * UAS2 is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * UAS2 is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. * You should have received a copy of the GNU General Public License
  14. * along with UASv1; if not, write to the Free Software
  15. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  16. */
  17. /**
  18. * @file cPlants.cpp
  19. * Implements functionality for plants.
  20. *
  21. * This class is referenced whenever a plant is created, used, or assessed.
  22. * Inherits from the cObject class.
  23. */
  24. #include "avatar.h"
  25. #include "object.h"
  26. #include "cItemModels.h"
  27. #include "client.h"
  28. #include "WorldManager.h"
  29. #include "MasterServer.h"
  30. /**
  31. * Handles the message sent for the creation of plants in the world.
  32. *
  33. * This function is called whenever a plant should be created in the world for a client.
  34. *
  35. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  36. */
  37. cMessage cPlants::CreatePacket( )
  38. {
  39. cMessage cmReturn;
  40. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  41. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  42. if( pcModel )
  43. {
  44. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  45. cmReturn << pcModel->m_bPaletteChange
  46. << pcModel->m_bTextureChange
  47. << pcModel->m_bModelChange;
  48. // The Model Vectors
  49. if ( pcModel->m_bPaletteChange != 0)
  50. {
  51. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  52. {
  53. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  54. }
  55. }
  56. if (pcModel->m_bPaletteChange != 0)
  57. {
  58. //Cubem0j0: Test code for armor only.
  59. cmReturn << WORD( 0x0C50 );
  60. }
  61. if ( pcModel->m_bTextureChange != 0)
  62. {
  63. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  64. {
  65. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  66. }
  67. }
  68. if ( pcModel->m_bModelChange != 0)
  69. {
  70. for (int i = 0; i < pcModel->m_bModelChange; i++)
  71. {
  72. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  73. }
  74. }
  75. }
  76. cmReturn.pasteAlign(4);
  77. cmReturn << 0x00009801 << 0x414L;
  78. // MASK 0x00008000 -- Location
  79. if ( !m_fIsOwned )
  80. cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  81. // MASK 0x00000800 -- Sound Set
  82. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  83. cmReturn << dwSoundSet;
  84. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  85. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  86. // MASK 0x00000001 -- ModelNumber
  87. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  88. cmReturn << dwModel;
  89. // SeaGreens
  90. WORD wNuminteracts = 0x0;
  91. WORD wNumbubbles = 0x0;
  92. WORD wNumJumps = 0x0;
  93. WORD wNumOverrides = 0x0;
  94. WORD wUnkFlag8 = 0x0;
  95. WORD wUnkFlag10 = 0x0;
  96. cmReturn << m_wPositionSequence
  97. << m_wNumAnims //wNuminteracts
  98. << wNumbubbles
  99. << wNumJumps
  100. << m_wNumPortals
  101. << m_wNumAnims
  102. << wNumOverrides
  103. << wUnkFlag8
  104. << m_wNumLogins
  105. << wUnkFlag10;
  106. DWORD dwFlags2 = 0x10203018;
  107. cmReturn << dwFlags2;
  108. cmReturn << Name( ); // Objects Name
  109. cmReturn << pcModel->m_wModel; // Objects Model
  110. cmReturn << pcModel->m_wIcon; // Objects Icon
  111. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  112. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  113. // Mask 0x0008 - Value
  114. if(pcModel->m_dwFlags2 & 0x00000008)
  115. {
  116. cmReturn << pcModel->m_dwValue;
  117. }
  118. // Mask 0x0010 dwUnknown_v2
  119. if(pcModel->m_dwFlags2 & 0x00000010)
  120. {
  121. cmReturn << pcModel->m_dwUnknown_v2;
  122. }
  123. // Mask 0x1000 Stack
  124. if(pcModel->m_dwFlags2 & 0x00001000)
  125. {
  126. cmReturn << pcModel->m_wStack;
  127. }
  128. // Mask 0x2000 Stack Limit
  129. if(pcModel->m_dwFlags2 & 0x00002000)
  130. {
  131. cmReturn << pcModel->m_wStackLimit;
  132. }
  133. // Mask 0x00200000 - Burden
  134. if(pcModel->m_dwFlags2 & 0x00200000)
  135. {
  136. cmReturn << pcModel->m_wBurden;
  137. }
  138. // Mask 0x10000000 - Hookable
  139. if(pcModel->m_dwFlags2 & 0x10000000)
  140. {
  141. cmReturn << pcModel->m_wHooks;
  142. }
  143. return cmReturn;
  144. }
  145. /**
  146. * Handles the message sent for the creation of plants in a container.
  147. *
  148. * This function is called whenever a plant should be created in the inventory of another object.
  149. *
  150. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  151. */
  152. cMessage cPlants::CreatePacketContainer(DWORD Container, DWORD ItemModelID)
  153. {
  154. cMessage cmReturn;
  155. cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
  156. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  157. if( pcModel )
  158. {
  159. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  160. cmReturn << pcModel->m_bPaletteChange
  161. << pcModel->m_bTextureChange
  162. << pcModel->m_bModelChange;
  163. // The Model Vectors
  164. if ( pcModel->m_bPaletteChange != 0)
  165. {
  166. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  167. {
  168. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  169. }
  170. }
  171. if (pcModel->m_bPaletteChange != 0)
  172. {
  173. //Cubem0j0: Test code for armor only.
  174. cmReturn << WORD( 0x0C50 );
  175. }
  176. if ( pcModel->m_bTextureChange != 0)
  177. {
  178. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  179. {
  180. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  181. }
  182. }
  183. if ( pcModel->m_bModelChange != 0)
  184. {
  185. for (int i = 0; i < pcModel->m_bModelChange; i++)
  186. {
  187. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  188. }
  189. }
  190. }
  191. cmReturn.pasteAlign(4);
  192. cmReturn << 0x00021801 << 0x414L << 0x65L;
  193. // MASK 0x00000800 -- Sound Set
  194. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  195. cmReturn << dwSoundSet;
  196. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  197. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  198. // MASK 0x00000001 -- ModelNumber
  199. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  200. cmReturn << dwModel;
  201. // SeaGreens
  202. WORD wNuminteracts = 0x0;
  203. WORD wNumbubbles = 0x0;
  204. WORD wNumJumps = 0x0;
  205. WORD wNumOverrides = 0x0;
  206. WORD wUnkFlag8 = 0x0;
  207. WORD wUnkFlag10 = 0x0;
  208. cmReturn << m_wPositionSequence
  209. << m_wNumAnims //wNuminteracts
  210. << wNumbubbles
  211. << wNumJumps
  212. << m_wNumPortals
  213. << m_wNumAnims
  214. << wNumOverrides
  215. << wUnkFlag8
  216. << m_wNumLogins
  217. << wUnkFlag10;
  218. cmReturn << pcModel->m_dwFlags2;
  219. cmReturn << Name( ); // Objects Name
  220. cmReturn << pcModel->m_wModel; // Objects Model
  221. cmReturn << pcModel->m_wIcon; // Objects Icon
  222. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  223. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  224. // Mask 0x0008 - Value
  225. if(pcModel->m_dwFlags2 & 0x00000008)
  226. {
  227. cmReturn << pcModel->m_dwValue;
  228. }
  229. // Mask 0x0010 dwUnknown_v2
  230. if(pcModel->m_dwFlags2 & 0x00000010)
  231. {
  232. cmReturn << pcModel->m_dwUnknown_v2;
  233. }
  234. // Mask 0x1000 Stack
  235. if(pcModel->m_dwFlags2 & 0x00001000)
  236. {
  237. cmReturn << pcModel->m_wStack;
  238. }
  239. // Mask 0x2000 Stack Limit
  240. if(pcModel->m_dwFlags2 & 0x00002000)
  241. {
  242. cmReturn << pcModel->m_wStackLimit;
  243. }
  244. // Mask 0x4000 Container
  245. if(pcModel->m_dwFlags2 & 0x00002000)
  246. {
  247. cmReturn << Container;
  248. }
  249. // Mask 0x00200000 - Burden
  250. if(pcModel->m_dwFlags2 & 0x00200000)
  251. {
  252. cmReturn << pcModel->m_wBurden;
  253. }
  254. // Mask 0x10000000 - Hookable
  255. if(pcModel->m_dwFlags2 & 0x10000000)
  256. {
  257. cmReturn << pcModel->m_wHooks;
  258. }
  259. return cmReturn;
  260. }
  261. /**
  262. * Handles the actions of plant objects.
  263. *
  264. * This function is called whenever a plant is used or should perform an action.
  265. */
  266. void cPlants::Action(cClient *who)
  267. {
  268. }
  269. /**
  270. * Handles the assessment of plant objects.
  271. *
  272. * This function is called whenever a plant is assessed by a client.
  273. *
  274. * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
  275. */
  276. void cPlants::Assess( cClient *pcAssesser )
  277. {
  278. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  279. cMessage cmAssess;
  280. DWORD flags = 0x00000009;
  281. cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
  282. << flags
  283. << 0x01L
  284. << WORD(0x02)
  285. << WORD(0x10)
  286. << 0x13L
  287. << pcModel->m_dwValue
  288. << 0x05L
  289. << DWORD(pcModel->m_wBurden)
  290. << WORD(0x01)
  291. << WORD(0x08)
  292. << 0x10L
  293. << pcModel->m_strDescription.c_str();
  294. pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
  295. }