Clone of UAS2 @ https://github.com/drudgedance/uas2

cTradeSkillMats.cpp 9.6KB

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  1. /*
  2. * This file is part of UAS2.
  3. *
  4. * UAS2 is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * UAS2 is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. * You should have received a copy of the GNU General Public License
  14. * along with UASv1; if not, write to the Free Software
  15. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  16. */
  17. /**
  18. * @file cTradeSkillMats.cpp
  19. * Implements functionality for materials for trade skills.
  20. *
  21. * This class is referenced whenever a trade skill material is created, used, or assessed.
  22. * Inherits from the cObject class.
  23. */
  24. #include "avatar.h"
  25. #include "object.h"
  26. #include "cItemModels.h"
  27. #include "client.h"
  28. #include "WorldManager.h"
  29. #include "MasterServer.h"
  30. /**
  31. * Handles the message sent for the creation of trade skill materials in the world.
  32. *
  33. * This function is called whenever a trade skill material should be created in the world for a client.
  34. *
  35. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  36. */
  37. cMessage cTradeSkillMats::CreatePacket( )
  38. {
  39. cMessage cmReturn;
  40. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  41. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  42. if( pcModel )
  43. {
  44. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  45. cmReturn << pcModel->m_bPaletteChange
  46. << pcModel->m_bTextureChange
  47. << pcModel->m_bModelChange;
  48. // The Model Vectors
  49. if ( pcModel->m_bPaletteChange != 0)
  50. {
  51. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  52. {
  53. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  54. }
  55. }
  56. if (pcModel->m_bPaletteChange != 0)
  57. {
  58. //Cubem0j0: Test code for armor only.
  59. cmReturn << WORD( 0x0C50 );
  60. }
  61. if ( pcModel->m_bTextureChange != 0)
  62. {
  63. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  64. {
  65. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  66. }
  67. }
  68. if ( pcModel->m_bModelChange != 0)
  69. {
  70. for (int i = 0; i < pcModel->m_bModelChange; i++)
  71. {
  72. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  73. }
  74. }
  75. }
  76. cmReturn.pasteAlign(4);
  77. pcModel->m_dwFlags1 += 0x00008000;
  78. cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
  79. // MASK 0x00008000 -- Location
  80. if ( !m_fIsOwned )
  81. cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  82. // MASK 0x00000800 -- Sound Set
  83. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  84. cmReturn << dwSoundSet;
  85. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  86. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  87. // MASK 0x00000001 -- ModelNumber
  88. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  89. cmReturn << dwModel;
  90. // SeaGreens
  91. WORD wNuminteracts = 0x0;
  92. WORD wNumbubbles = 0x0;
  93. WORD wNumJumps = 0x0;
  94. WORD wNumOverrides = 0x0;
  95. WORD wUnkFlag8 = 0x0;
  96. WORD wUnkFlag10 = 0x0;
  97. cmReturn << m_wPositionSequence
  98. << m_wNumAnims //wNuminteracts
  99. << wNumbubbles
  100. << wNumJumps
  101. << m_wNumPortals
  102. << m_wNumAnims
  103. << wNumOverrides
  104. << wUnkFlag8
  105. << m_wNumLogins
  106. << wUnkFlag10;
  107. if(pcModel->m_dwContainerID != 0)
  108. {
  109. DWORD owned = pcModel->m_dwFlags2 & 0x00004000;
  110. cmReturn << owned;
  111. }
  112. else
  113. {
  114. cmReturn << pcModel->m_dwFlags2; // Object Flags
  115. }
  116. cmReturn << Name( ); // Object's Name
  117. cmReturn << pcModel->m_wModel; // Object's Model
  118. cmReturn << pcModel->m_wIcon; // Object's Icon
  119. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  120. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  121. // Mask 0x0008 - Value
  122. if(pcModel->m_dwFlags2 & 0x00000008)
  123. {
  124. cmReturn << pcModel->m_dwValue;
  125. }
  126. // Mask 0x0010 dwUnknown_v2
  127. if(pcModel->m_dwFlags2 & 0x00000010)
  128. cmReturn << DWORD(0x00080008);
  129. if(pcModel->m_dwFlags2 & 0x00080000)
  130. cmReturn << DWORD(0x08000000);
  131. // Mase 0x1000 Stack
  132. if(pcModel->m_dwFlags2 & 0x00001000)
  133. {
  134. cmReturn << pcModel->m_wStack;
  135. }
  136. // Mase 0x2000 StackLimit
  137. if(pcModel->m_dwFlags2 & 0x00002000)
  138. {
  139. cmReturn << pcModel->m_wStackLimit;
  140. }
  141. // Mask 0x00200000 - Burden
  142. if(pcModel->m_dwFlags2 & 0x00200000)
  143. {
  144. cmReturn << pcModel->m_wBurden;
  145. }
  146. if(pcModel->m_dwFlags2 & 0x10000000)
  147. cmReturn << pcModel->m_wHooks;
  148. return cmReturn;
  149. }
  150. /**
  151. * Handles the message sent for the creation of trade skill materials in a container.
  152. *
  153. * This function is called whenever a trade skill material should be created in the inventory of another object.
  154. *
  155. * @return cMessage - Returns a Create Object (0x0000F745) server message.
  156. */
  157. cMessage cTradeSkillMats::CreatePacketContainer(DWORD Container, DWORD ItemModelID)
  158. {
  159. cMessage cmReturn;
  160. cItemModels *pcModel = cItemModels::FindModel( ItemModelID );
  161. cObject *pcObject = cWorldManager::FindObject( m_dwGUID );
  162. if( pcModel )
  163. {
  164. cmReturn << 0xF745L << m_dwGUID << BYTE(0x11); //0x11 is a constant
  165. cmReturn << pcModel->m_bPaletteChange
  166. << pcModel->m_bTextureChange
  167. << pcModel->m_bModelChange;
  168. // The Model Vectors
  169. if ( pcModel->m_bPaletteChange != 0)
  170. {
  171. for (int i = 0; i < pcModel->m_bPaletteChange; i++)
  172. {
  173. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorPal[i],sizeof(pcModel->m_vectorPal[i]));
  174. }
  175. }
  176. if (pcModel->m_bPaletteChange != 0)
  177. {
  178. //Cubem0j0: Test code for armor only.
  179. cmReturn << WORD( 0x0C50 );
  180. }
  181. if ( pcModel->m_bTextureChange != 0)
  182. {
  183. for (int i = 0; i < pcModel->m_bTextureChange; i++)
  184. {
  185. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorTex[i],sizeof(pcModel->m_vectorTex[i]));
  186. }
  187. }
  188. if ( pcModel->m_bModelChange != 0)
  189. {
  190. for (int i = 0; i < pcModel->m_bModelChange; i++)
  191. {
  192. cmReturn.pasteData((UCHAR*)&pcModel->m_vectorMod[i],sizeof(pcModel->m_vectorMod[i]));
  193. }
  194. }
  195. }
  196. cmReturn.pasteAlign(4);
  197. cmReturn << pcModel->m_dwFlags1 << 0x414L << 0x65L;
  198. // MASK 0x00008000 -- Location
  199. if ( !m_fIsOwned )
  200. cmReturn.CannedData( (BYTE *)&m_Location, sizeof( cLocation ) );
  201. // MASK 0x00000800 -- Sound Set
  202. DWORD dwSoundSet = 0x20000000L + pcModel->m_wSoundSet;
  203. cmReturn << dwSoundSet;
  204. // MASK 0x00001000 -- Particle Effects (unknown_blue)
  205. cmReturn << 0x34000000 + pcModel->m_dwUnknown_Blue;
  206. // MASK 0x00000001 -- ModelNumber
  207. DWORD dwModel = 0x02000000L + pcModel->m_dwModelNumber;
  208. cmReturn << dwModel;
  209. // SeaGreens
  210. WORD wNuminteracts = 0x0;
  211. WORD wNumbubbles = 0x0;
  212. WORD wNumJumps = 0x0;
  213. WORD wNumOverrides = 0x0;
  214. WORD wUnkFlag8 = 0x0;
  215. WORD wUnkFlag10 = 0x0;
  216. cmReturn << m_wPositionSequence
  217. << m_wNumAnims //wNuminteracts
  218. << wNumbubbles
  219. << wNumJumps
  220. << m_wNumPortals
  221. << m_wNumAnims
  222. << wNumOverrides
  223. << wUnkFlag8
  224. << m_wNumLogins
  225. << wUnkFlag10;
  226. if(pcModel->m_dwContainerID != 0)
  227. {
  228. DWORD owned = pcModel->m_dwFlags2 & 0x00004000;
  229. cmReturn << owned;
  230. }
  231. else
  232. {
  233. cmReturn << pcModel->m_dwFlags2; // Object Flags
  234. }
  235. cmReturn << Name( ); // Objects Name
  236. cmReturn << pcModel->m_wModel; // Objects Model
  237. cmReturn << pcModel->m_wIcon; // Objects Icon
  238. cmReturn << pcModel->m_dwObjectFlags1; // Object Flags
  239. cmReturn << pcModel->m_dwObjectFlags2; // Object Flags
  240. // Mask 0x0008 - Value
  241. if(pcModel->m_dwFlags2 & 0x00000008)
  242. {
  243. cmReturn << pcModel->m_dwValue;
  244. }
  245. // Mask 0x0010 dwUnknown_v2
  246. if(pcModel->m_dwFlags2 & 0x00000010)
  247. cmReturn << DWORD(0x00080008);
  248. if(pcModel->m_dwFlags2 & 0x00080000)
  249. cmReturn << DWORD(0x08000000);
  250. // Mase 0x1000 Stack
  251. if(pcModel->m_dwFlags2 & 0x00001000)
  252. {
  253. cmReturn << pcModel->m_wStack;
  254. }
  255. // Mase 0x2000 StackLimit
  256. if(pcModel->m_dwFlags2 & 0x00002000)
  257. {
  258. cmReturn << pcModel->m_wStackLimit;
  259. }
  260. // Mask 0x4000 Container ID
  261. if(pcModel->m_dwFlags2 & 0x00004000)
  262. {
  263. cmReturn << Container;
  264. }
  265. // Mask 0x00200000 - Burden
  266. if(pcModel->m_dwFlags2 & 0x00200000)
  267. {
  268. cmReturn << pcModel->m_wBurden;
  269. }
  270. if(pcModel->m_dwFlags2 & 0x10000000)
  271. cmReturn << pcModel->m_wHooks;
  272. return cmReturn;
  273. }
  274. /**
  275. * Handles the actions of trade skill material objects.
  276. *
  277. * This function is called whenever trade skill material is used or should perform an action.
  278. */
  279. void cTradeSkillMats::Action(cClient *who)
  280. {
  281. }
  282. /**
  283. * Handles the assessment of trade skill material objects.
  284. *
  285. * This function is called whenever trade skill material is assessed by a client.
  286. *
  287. * Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).
  288. */
  289. void cTradeSkillMats::Assess( cClient *pcAssesser )
  290. {
  291. cItemModels *pcModel = cItemModels::FindModel( m_dwItemModelID );
  292. cMessage cmAssess;
  293. DWORD flags = 0x00000009;
  294. cmAssess << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID() << ++pcAssesser->m_dwF7B0Sequence << 0xC9L << m_dwGUID
  295. << flags
  296. << 0x01L
  297. << WORD(0x02)
  298. << WORD(0x10)
  299. << 0x13L
  300. << pcModel->m_dwValue
  301. << 0x05L
  302. << DWORD(pcModel->m_wBurden)
  303. << WORD(0x01)
  304. << WORD(0x08)
  305. << 0x10L
  306. << pcModel->m_strDescription.c_str();
  307. pcAssesser->AddPacket(WORLD_SERVER, cmAssess,4);
  308. cMessage cmActionComplete;
  309. cmActionComplete << 0xF7B0L << pcAssesser->m_pcAvatar->GetGUID( ) << ++pcAssesser->m_dwF7B0Sequence << 0x01C7L << 0L;
  310. pcAssesser->AddPacket(WORLD_SERVER,cmActionComplete,4);
  311. }