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- #include "StdAfx.h"
- #include "Rules.h"
- #include "TurbineXPTable.h"
- // The base rules class, can implement basic functionality here and override it if we want
- // This could be used if we want to do some kind of crazy game modes with fun variations
- CGameRules::CGameRules()
- {
- m_pXPTable = g_pPortal ? g_pPortal->GetXPTable(0x0E000018) : NULL;
- }
- CGameRules::~CGameRules()
- {
- }
- const char* CGameRules::GetGameTitle()
- {
- return "PhatAC";
- }
- XPTABLE* CGameRules::GetXPTable()
- {
- return m_pXPTable;
- }
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