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- #pragma once
- #include "cModel.h"
- class cModelGroup {
- public:
- cModelGroup();
- ~cModelGroup();
- void SetTranslation(cPoint3D Translation);
- void SetRotation(float Rot1, float Rot2, float Rot3, float Rot4);
- void SetScale(float fScale);
- void SetDefaultAnim(DWORD dwAnim);
- void PlayAnimation(DWORD dwAnim, DWORD dwStartFrame, DWORD dwEndFrame, float fPlaySpeed);
- void UpdateAnim(float fTime);
- int Draw();
- bool ReadModel(DWORD dwModel, std::vector<stPaletteSwap> *vPaletteSwaps = 0, std::vector<stTextureSwap> *vTextureSwaps = 0, std::vector<stModelSwap> *vModelSwaps = 0);
- bool ReadDungeon(DWORD dwDungeon, WORD wDungeonPart, std::vector<WORD> * v_Textures);
- private:
- //anims
- cPortalFile *m_pfAnim;
- float m_fAnimT;
- float m_fPlaySpeed;
- float *m_fKeyData;
- DWORD m_iNumFrames, m_iNumParts;
- DWORD m_dwEndFrame;
-
- DWORD m_dwCurAnim, m_dwDefaultAnim;
- std::vector<cModel *> m_vModels;
- float m_fScale;
- cPoint3D m_pTranslation;
- float m_fRotation[4];
- };
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