Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id hace 5 años
WindowLib f2793add0b Got everything compiling again under VS2015 hace 8 años
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
.gitignore d9d9af2e82 output to bin directory hace 5 años
AC2DTest.cpp 92b819be4a warn if no command line arguments provided hace 5 años
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... hace 9 años
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build hace 5 años
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! hace 9 años
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! hace 9 años
LICENSE 6ce63cce4f Initial commit hace 9 años
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! hace 9 años
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! hace 9 años
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
cCharInfo.h f2793add0b Got everything compiling again under VS2015 hace 8 años
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() hace 5 años
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 hace 5 años
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server hace 5 años
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! hace 9 años
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! hace 9 años
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id hace 5 años
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server hace 5 años
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 hace 8 años
cObjectDB.h f2793add0b Got everything compiling again under VS2015 hace 8 años
cPacket.cpp b3c5073a5d login to character select now working with ACE hace 5 años
cPacket.h b3c5073a5d login to character select now working with ACE hace 5 años
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
cPortal.h f2793add0b Got everything compiling again under VS2015 hace 8 años
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. hace 8 años
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 hace 8 años
cWObject.cpp de25256046 don't call fclose on a NULL pointer hace 5 años
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository hace 9 años
stdafx.h f2793add0b Got everything compiling again under VS2015 hace 8 años