WindowLib
|
f2793add0b
Got everything compiling again under VS2015
|
8 anni fa |
gl
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
website
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
zlib
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
.gitignore
|
d9d9af2e82
output to bin directory
|
5 anni fa |
AC2DTest.cpp
|
92b819be4a
warn if no command line arguments provided
|
5 anni fa |
AC2DTest.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
AC2DTest.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
AC2DTest.rc
|
a01fe3f086
Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next...
|
10 anni fa |
AC2DTest.sln
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
AC2DTest.vcxproj
|
d7e0da59a0
unique pdb file name for release build
|
5 anni fa |
AC2DTest.vcxproj.filters
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 anni fa |
BSPTypes.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
BSPTypes.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
ChecksumXorGenerator.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
ChecksumXorGenerator.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 anni fa |
LICENSE
|
6ce63cce4f
Initial commit
|
10 anni fa |
Landblocks.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
Landblocks.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cByteStream.cpp
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 anni fa |
cByteStream.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 anni fa |
cCellManager.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cCellManager.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cCharInfo.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
cCharInfo.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 anni fa |
cClient.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cClient.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cCustomWindows.h
|
e3276e205f
disable logging in cWObject::LoadAnimset()
|
5 anni fa |
cEditBox.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cGraphics.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cGraphics.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cInterface.cpp
|
9817a0f2b0
Fixed character cache loading for 64-bit build by initializing iCount to 0
|
5 anni fa |
cInterface.h
|
c3914deb5d
added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server
|
5 anni fa |
cMessage.cpp
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 anni fa |
cMessage.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 anni fa |
cModel.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
cModel.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cModelGroup.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
cModelGroup.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cMovableWindow.h
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
cNetwork.cpp
|
e1d7a26259
fixed logging in with nonzero session id
|
5 anni fa |
cNetwork.h
|
c3914deb5d
added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server
|
5 anni fa |
cObjectDB.cpp
|
f2793add0b
Got everything compiling again under VS2015
|
8 anni fa |
cObjectDB.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 anni fa |
cPacket.cpp
|
b3c5073a5d
login to character select now working with ACE
|
5 anni fa |
cPacket.h
|
b3c5073a5d
login to character select now working with ACE
|
5 anni fa |
cPictureBox.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cPoint3D.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cPortal.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
cPortal.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 anni fa |
cProgressBar.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cScrollBar.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cStaticText.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cThread.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cThread.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
cTurbineFile.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 anni fa |
cTurbineFile.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 anni fa |
cWObject.cpp
|
de25256046
don't call fclose on a NULL pointer
|
5 anni fa |
cWObject.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
client.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
resource.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
small.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
stdafx.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 anni fa |
stdafx.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 anni fa |