Dan Skorupski
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7bce6b82f5
Include head orientation and position with camera.
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10 years ago |
Dan Skorupski
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8786b0a547
Reorder AttachToWindow / ConfigureRendering.
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10 years ago |
Dan Skorupski
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61f77d85ee
Apply OVR view adjustment to view matrix.
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10 years ago |
Dan Skorupski
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c5ca6859be
Refactor OVR code into its own functions.
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10 years ago |
Dan Skorupski
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a7e01bfc34
Use projection matrix provided by LibOVR.
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10 years ago |
Dan Skorupski
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fde3343865
Fix compilation on VS2012.
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10 years ago |
Dan Skorupski
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eca33719d1
Make landblock radius configurable.
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10 years ago |
Dan Skorupski
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8ff582644c
Fix typo.
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10 years ago |
Dan Skorupski
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be05beefd2
A bit of cleanup.
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10 years ago |
Dan Skorupski
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1abe8d8bf8
Much more configurable window parameters.
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10 years ago |
Dan Skorupski
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762a44a071
Update README.md.
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10 years ago |
Dan Skorupski
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85d3ade943
Configuration with jansson.
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10 years ago |
Dan Skorupski
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5b8a582b55
Fix building with jansson.
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10 years ago |
Dan Skorupski
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972e05d8dd
Add jannson to build.
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10 years ago |
Dan Skorupski
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a5b86304e8
Oculus Rift support sort of working.
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10 years ago |
Dan Skorupski
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baad47477f
Initial bits of Oculus Rift support.
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10 years ago |
Dan Skorupski
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adcee68a1a
Pull edge of sky dome below edge of landblock.
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10 years ago |
Dan Skorupski
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1291486c5d
Remove Travis CI stuff. Update your damn distro, Travis.
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10 years ago |
Dan Skorupski
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12ec7fd87b
Remove blur.
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10 years ago |
Dan Skorupski
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c2c11d6108
Enable and fix warnings under MSVC.
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10 years ago |
Dan Skorupski
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1fe2e71062
Continuity was fixed.
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10 years ago |
Dan Skorupski
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087997450f
Remove .glsl from generated header filenames.
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10 years ago |
Dan Skorupski
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097d4a3a93
Merge commit 'bc98421'
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10 years ago |
Dan Skorupski
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bc98421032
Mistakenly removed this glEnableVertexAttribArray.
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10 years ago |
Dan Skorupski
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a94feb782a
Don't include basic.h in c builds.
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10 years ago |
Dan Skorupski
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7876e38eb8
Work in progress on fixing sky.
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10 years ago |
Dan Skorupski
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b1964db096
Add Vec3::dot.
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10 years ago |
Dan Skorupski
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bb8c48a038
Reorder members to match code.
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10 years ago |
Dan Skorupski
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062ad1c45c
Remove Texture.
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10 years ago |
Dan Skorupski
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ed6a0553d9
Remove Buffer.
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10 years ago |
Dan Skorupski
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61f8c2d573
Mark scripts as 410 core profile.
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10 years ago |
Dan Skorupski
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d1cf66e917
Warp land downwards based on distance from camera.
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10 years ago |
Dan Skorupski
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9075ad2d11
Removing unnecessary #ifdef.
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10 years ago |
Dan Skorupski
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7d57c7786f
Remove tabs.
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10 years ago |
Dan Skorupski
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f9ce405da2
Move uniforms into LandUniforms.glsl.
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10 years ago |
Dan Skorupski
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466be01e13
Do dependency detection on shader files.
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10 years ago |
Dan Skorupski
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c573d2d7e5
Allow shaders to use #include.
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10 years ago |
Dan Skorupski
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4da681d46c
Fix landblock edges.
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10 years ago |
Dan Skorupski
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64e1591291
Rename Landblock::_data to _rawData.
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10 years ago |
Dan Skorupski
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b461a486f9
Infrastructure for fixing landblock edges.
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10 years ago |
Dan Skorupski
|
cb364a5efa
Fix sunVector calculation.
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10 years ago |
Dan Skorupski
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b65ad3e5ca
Make lighting of terrain follow sun, WIP.
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10 years ago |
Dan Skorupski
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dd15b3e37a
Lighting!
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10 years ago |
Dan Skorupski
|
69b760d44c
Dynamic level of detail for LandblockRenderer.
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10 years ago |
Dan Skorupski
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120321b237
Remove unused variable.
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10 years ago |
Dan Skorupski
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2bb4fec9a8
Reimplement roads, allow shader to flip alpha textures.
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10 years ago |
Dan Skorupski
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f8df04969d
Great progress on proper blending of terrain.
|
10 years ago |
Dan Skorupski
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5e21318f40
Try using the updated gcc.
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10 years ago |
Dan Skorupski
|
cd3368ed11
Do I have this backwards? Ugh.
|
10 years ago |
Dan Skorupski
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c77a26a428
#ifdef class, hash difference.
|
10 years ago |