571 Commits (master)

Author SHA1 Message Date
  Dan Skorupski 8cfc98832b Use correct piece of StructureGeom in MeshRenderData. 10 years ago
  Dan Skorupski 5cb004fb05 Complete parsing of StructureGeom. 10 years ago
  Dan Skorupski eca7f6c1d6 Add StructureGeomNotes. 10 years ago
  Dan Skorupski 1345974e91 Rename TriangleStrip to TriangleFan. 10 years ago
  Dan Skorupski 8c4a82830b Better variable name, comment. 10 years ago
  Dan Skorupski b2fa6022c1 Save memory client-side by decoding DXT1 to BGR24. 10 years ago
  Dan Skorupski 60a581e6af Sort textures by height in TextureAtlas. 10 years ago
  Dan Skorupski f403a78d81 Remove out of date comments. 10 years ago
  Dan Skorupski b631b18920 Fix shimmering on NVIDIA cards. 10 years ago
  Dan Skorupski b6e1cc00f5 Remove printfs. 10 years ago
  Dan Skorupski c8d24379a9 Move TexturesAtlas. 10 years ago
  Dan Skorupski 8524b4d36e Render structures. 10 years ago
  Dan Skorupski 1b64286095 Stop jumping around! 10 years ago
  Dan Skorupski f2dbd30e6a Shrink depth sort list. 10 years ago
  Dan Skorupski 9cf1af0221 Upload atlas with multiple rows. 10 years ago
  Dan Skorupski d6ee06f7fc TextureAtlas work. 10 years ago
  Dan Skorupski 876e778873 Various changes. 10 years ago
  Dan Skorupski 2ad8ece93f Use range-based for loops. 10 years ago
  Dan Skorupski 0168fb0510 StructureRenderer skeleton. 10 years ago
  Dan Skorupski 136adde623 Remove unneeded global scope specs. 10 years ago
  Dan Skorupski 4f2dd0538e Preliminary StructureGeom parsing. Factor BSP stuff out of Model.cpp. 10 years ago
  Dan Skorupski 7bd00d7cd9 Factor Vertex and TriangleStrip out of Model. 10 years ago
  Dan Skorupski 2edc0c936d Render structure objects. 10 years ago
  Dan Skorupski 63d12f2605 Lots of framework for structures. 10 years ago
  Dan Skorupski 9aaf575f29 Factor out assert code in BlobReader. 10 years ago
  Dan Skorupski 61797434ca Remove Program parameter from ModelRenderData::bind. 10 years ago
  Dan Skorupski 65ea30ae9f Update TODO.md. 10 years ago
  Dan Skorupski d0229580e7 Refactor ImageFormat enum. 10 years ago
  Dan Skorupski 333ec81588 Refactor ResourceType enum. 10 years ago
  Dan Skorupski 11dd054470 Reverse x texture coord. 10 years ago
  Dan Skorupski ed9ae1e0a7 Properly calculate needsDepthSort(), implement solid textures. 10 years ago
  Dan Skorupski e7d6eb7acb Don't attempt to upload compressed images to uncompressed textures. 10 years ago
  Dan Skorupski 0ec6b8579b Complete rewrite of image loading. 10 years ago
  Dan Skorupski fc01e2c683 Fix incorrect glBindTexture target. 10 years ago
  Dan Skorupski 1e24557b9b Fix compressed image check here. 10 years ago
  Dan Skorupski 124738ac8e Initial commit of image load rewriting. 10 years ago
  Dan Skorupski 64bdc22d4e Update TODO.md. 10 years ago
  Dan Skorupski 631df4665e Remove stale TODO. 10 years ago
  Dan Skorupski 33f3a1553f Implement depth sorting for models. 10 years ago
  Dan Skorupski 404b7a3d01 Enable blending, fix shader for blending, update TODO. 10 years ago
  Dan Skorupski 7fa97917ec Add support for OVR on Mac. 10 years ago
  Dan Skorupski 9bb959aac0 Bug fix for ATI drivers. 10 years ago
  Dan Skorupski 80aa4be801 These are actually /lighting/ parameters. 10 years ago
  Dan Skorupski 52a5e53da0 Swap r & b in upconvert. Colors are much better now. 10 years ago
  Dan Skorupski 186176c79e Avoid rendering primitives with primType == 0x04. 10 years ago
  Dan Skorupski 3a3462f5a0 Fix parsing of landblock "ex" object list. 10 years ago
  Dan Skorupski b5f935dc4d Correct parsing of models. 10 years ago
  Dan Skorupski 2229620ab2 Fix Visual Studio compilation of imgui. 10 years ago
  Dan Skorupski af8222b6e6 Convert tabs to spaces. 10 years ago
  Dan Skorupski 42dff9c237 Add GuiRenderer skeleton and imgui. 10 years ago