Clone of Bael'Zharon's Respite @ https://github.com/boardwalk/bzr

MeshRenderData.h 1.6KB

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  1. /*
  2. * Bael'Zharon's Respite
  3. * Copyright (C) 2014 Daniel Skorupski
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #ifndef BZR_GRAPHICS_MESHRENDERDATA_H
  19. #define BZR_GRAPHICS_MESHRENDERDATA_H
  20. #include "Destructable.h"
  21. #include "Noncopyable.h"
  22. #include "Resource.h"
  23. struct Model;
  24. class Structure;
  25. struct Vertex;
  26. struct TriangleFan;
  27. class MeshRenderData : public Destructable, Noncopyable
  28. {
  29. public:
  30. MeshRenderData(const Model& model);
  31. MeshRenderData(const Structure& structure);
  32. ~MeshRenderData();
  33. void render();
  34. private:
  35. struct Batch
  36. {
  37. ResourcePtr surface;
  38. int indexCount;
  39. };
  40. void init(const vector<ResourcePtr>& surfaces,
  41. const vector<Vertex>& vertices,
  42. const vector<TriangleFan>& triangleFans,
  43. const vector<TriangleFan>& hitTriangleFans);
  44. GLuint vertexArray_;
  45. GLuint vertexBuffer_;
  46. GLuint indexBuffer_;
  47. vector<Batch> batches_;
  48. };
  49. #endif