12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- /*
- * Bael'Zharon's Respite
- * Copyright (C) 2014 Daniel Skorupski
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef BZR_GRAPHICS_MODELRENDERER_H
- #define BZR_GRAPHICS_MODELRENDERER_H
- #include "graphics/Program.h"
- #include "Noncopyable.h"
- #include "Resource.h"
- struct Model;
- struct Setup;
- class ModelRenderer : Noncopyable
- {
- public:
- struct DepthSortedModel
- {
- const Model* model;
- glm::mat4 worldMat;
- glm::vec3 worldPos;
- };
- ModelRenderer();
- ~ModelRenderer();
- void render(const glm::mat4& projectionMat, const glm::mat4& viewMat);
- private:
- void renderOne(const ResourcePtr& resource,
- const glm::mat4& projectionMat,
- const glm::mat4& viewMat,
- const glm::mat4& worldMat);
- void renderSetup(const Setup& setup,
- const glm::mat4& projectionMat,
- const glm::mat4& viewMat,
- const glm::mat4& worldMat);
- void renderModel(const Model& model,
- const glm::mat4& projectionMat,
- const glm::mat4& viewMat,
- const glm::mat4& worldMat,
- bool firstPass);
- Program program_;
- vector<DepthSortedModel> depthSortList_;
- };
- #endif
|