Clone of Bael'Zharon's Respite @ https://github.com/boardwalk/bzr

ModelRenderer.h 1.8KB

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  1. /*
  2. * Bael'Zharon's Respite
  3. * Copyright (C) 2014 Daniel Skorupski
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #ifndef BZR_GRAPHICS_MODELRENDERER_H
  19. #define BZR_GRAPHICS_MODELRENDERER_H
  20. #include "graphics/Program.h"
  21. #include "Noncopyable.h"
  22. #include "Resource.h"
  23. struct Model;
  24. struct Setup;
  25. class ModelRenderer : Noncopyable
  26. {
  27. public:
  28. struct DepthSortedModel
  29. {
  30. const Model* model;
  31. glm::mat4 worldMat;
  32. glm::vec3 worldPos;
  33. };
  34. ModelRenderer();
  35. ~ModelRenderer();
  36. void render(const glm::mat4& projectionMat, const glm::mat4& viewMat);
  37. private:
  38. void renderOne(const ResourcePtr& resource,
  39. const glm::mat4& projectionMat,
  40. const glm::mat4& viewMat,
  41. const glm::mat4& worldMat);
  42. void renderSetup(const Setup& setup,
  43. const glm::mat4& projectionMat,
  44. const glm::mat4& viewMat,
  45. const glm::mat4& worldMat);
  46. void renderModel(const Model& model,
  47. const glm::mat4& projectionMat,
  48. const glm::mat4& viewMat,
  49. const glm::mat4& worldMat,
  50. bool firstPass);
  51. Program program_;
  52. vector<DepthSortedModel> depthSortList_;
  53. };
  54. #endif