cHouse Class Reference

Inheritance diagram for cHouse:
cObject

List of all members.

Public Member Functions

 cHouse (char *szName, char *szDescription, WORD type, DWORD GUID, cLocation *pcLoc=NULL)
void Assess (cClient *pcAssesser)
cMessage CreatePacket ()
void Action (cClient *who)
void SetGUID (DWORD GUID)
void SetOwner (DWORD ownerID)
void SetData (WORD wModel, WORD wIcon)
void SetIsOpen (DWORD open)

Friends

class cClient

Constructor & Destructor Documentation

cHouse::cHouse ( char *  szName,
char *  szDescription,
WORD  type,
DWORD  dwGUID,
cLocation pcLoc = NULL 
)

A constructor.

Called whenever a house object is initialized.

Handles the creation of houses.

Called whenever a house object should be initialized.

Generally, house objects reside where the house models are located in the world. By default, the houses are inaccessable (restricted client-side) by characters unless the proper house object is created.


Member Function Documentation

void cHouse::Action ( cClient who  )  [virtual]

Handles the actions of house objects.

This function is called whenever a house object is used or should perform an action.

Implements cObject.

void cHouse::Assess ( cClient pcAssesser  )  [virtual]

Handles the assessment of house objects.

This function is called whenever a house object is assessed by a client. House objects are intended to be imperceptible to the client.

Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).

Reimplemented from cObject.

cMessage cHouse::CreatePacket (  )  [virtual]

Handles the message sent for the creation of house objects in the world.

This function is called whenever a house object should be created in the world for a client.

Returns:
cMessage - Returns a Create Object (0x0000F745) server message.

Implements cObject.


The documentation for this class was generated from the following files:

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