cLifestone Class Reference

Inheritance diagram for cLifestone:
cObject

List of all members.

Public Member Functions

 cLifestone (WORD type, DWORD dwGUID, cLocation *pcLoc, char *szName, char *szDesc)
void Assess (cClient *pcAssesser)
cMessage CreatePacket ()
void Action (cClient *who)
void SetMode (DWORD mode)
DWORD GetMode ()
void SetData (WORD wAnimConfig, WORD wSoundSet, WORD wModel, WORD wIcon, DWORD dwObject1, DWORD dwObject2)

Constructor & Destructor Documentation

cLifestone::cLifestone ( WORD  type,
DWORD  dwGUID,
cLocation pcLoc,
char *  szName,
char *  szDesc 
)

A constructor.

Called whenever a lifestone object is initialized.

Handles the creation of lifestones.

Called whenever a lifestone object should be initialized.


Member Function Documentation

void cLifestone::Action ( cClient who  )  [virtual]

Handles the actions of lifestone objects.

This function is called whenever a lifestone is used or should perform an action.

Implements cObject.

void cLifestone::Assess ( cClient pcAssesser  )  [virtual]

Handles the assessment of lifestone objects.

This function is called whenever a lifestone is assessed by a client.

Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).

Reimplemented from cObject.

cMessage cLifestone::CreatePacket (  )  [virtual]

Handles the message sent for the creation of lifestones in the world.

This function is called whenever a lifestone should be created in the world for a client.

Returns:
cMessage - Returns a Create Object (0x0000F745) server message.

Implements cObject.


The documentation for this class was generated from the following files:

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