cDoor Class Reference

Inheritance diagram for cDoor:
cObject

List of all members.

Public Member Functions

 cDoor (WORD type, DWORD dwGUID, cLocation *pcLoc, char *szName, char *szDesc)
void Assess (cClient *pcAssesser)
void Action (cClient *who)
cMessage CreatePacket ()
void SetMode (DWORD mode)
DWORD GetMode ()
void SetData (WORD wAnimConfig, WORD wSoundSet, WORD wModel, WORD wIcon)

Friends

class cClient

Constructor & Destructor Documentation

cDoor::cDoor ( WORD  type,
DWORD  dwGUID,
cLocation pcLoc,
char *  szName,
char *  szDesc 
)

A constructor.

Called whenever a door object is initialized.

Handles the creation of doors.

Called whenever a door object should be initialized.


Member Function Documentation

void cDoor::Action ( cClient who  )  [virtual]

Handles the actions of door objects.

This function is called whenever a door is used or should perform an action.

Implements cObject.

void cDoor::Assess ( cClient pcAssesser  )  [virtual]

Handles the assessment of door objects.

This function is called whenever a door is assessed by a client.

Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).

Reimplemented from cObject.

cMessage cDoor::CreatePacket (  )  [virtual]

Handles the message sent for the creation of doors in the world.

This function is called whenever a door should be created in the world for a given client.

Returns:
cMessage - Returns a Create Object (0x0000F745) server message.

Implements cObject.


The documentation for this class was generated from the following files:

Generated by  doxygen 1.6.2