cStorage Class Reference

Inheritance diagram for cStorage:
cObject

List of all members.

Public Member Functions

 cStorage (WORD type, DWORD dwGUID, DWORD houseID, char *szName, char *szDescription, cLocation *pcLoc=NULL)
void Assess (cClient *pcAssesser)
cMessage CreatePacket ()
void Action (cClient *who)
void SetMode (DWORD mode)
DWORD GetMode ()
void SetGUID (DWORD GUID)
void SetData (WORD wAnimConfig, WORD wSoundSet, WORD wModel, WORD wIcon)

Public Attributes

DWORD m_dwHouseID

Friends

class cClient

Constructor & Destructor Documentation

cStorage::cStorage ( WORD  type,
DWORD  dwGUID,
DWORD  dwHouseID,
char *  szName,
char *  szDescription,
cLocation pcLoc = NULL 
)

A constructor.

Called whenever a housing storage chest object is initialized.

Handles the creation of housing storage chests.

Called whenever a housing storage chest object should be initialized.


Member Function Documentation

void cStorage::Action ( cClient who  )  [virtual]

Handles the actions of housing storage chest objects.

This function is called whenever a housing storage chest is used or should perform an action.

Implements cObject.

void cStorage::Assess ( cClient pcAssesser  )  [virtual]

Handles the assessment of housing storage chest objects.

This function is called whenever a housing storage chest is assessed by a client.

Returns a Game Event (0x0000F7B0) server message of type Identify Object (0x000000C9).

Reimplemented from cObject.

cMessage cStorage::CreatePacket (  )  [virtual]

Handles the message sent for the creation of housing storage chests in the world.

This function is called whenever a housing storage chest object should be created in the world for a client.

Returns:
cMessage - Returns a Create Object (0x0000F745) server message.

Implements cObject.


The documentation for this class was generated from the following files:

Generated by  doxygen 1.6.2