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  5. <title>UAS2: E:/uas2/Server/MasterServer.cpp File Reference</title>
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  27. <h1>E:/uas2/Server/MasterServer.cpp File Reference</h1><code>#include &quot;<a class="el" href="_client_8h_source.html">Client.h</a>&quot;</code><br/>
  28. <code>#include &quot;<a class="el" href="_command_parser_8h_source.html">CommandParser.h</a>&quot;</code><br/>
  29. <code>#include &quot;<a class="el" href="_dat_file_8h_source.html">DatFile.h</a>&quot;</code><br/>
  30. <code>#include &quot;<a class="el" href="_job_8h_source.html">Job.h</a>&quot;</code><br/>
  31. <code>#include &quot;<a class="el" href="_master_server_8h_source.html">MasterServer.h</a>&quot;</code><br/>
  32. <code>#include &quot;<a class="el" href="_recv_packet_8h_source.html">RecvPacket.h</a>&quot;</code><br/>
  33. <code>#include &quot;<a class="el" href="_world_manager_8h_source.html">WorldManager.h</a>&quot;</code><br/>
  34. <code>#include &quot;<a class="el" href="_data_base_8h_source.html">Database.h</a>&quot;</code><br/>
  35. <code>#include &quot;<a class="el" href="_status_8h_source.html">Status.h</a>&quot;</code><br/>
  36. <code>#include &quot;<a class="el" href="c_item_models_8h_source.html">cItemModels.h</a>&quot;</code><br/>
  37. <code>#include &quot;cWObjectModels.h&quot;</code><br/>
  38. <code>#include &quot;<a class="el" href="_treasure_gen_8h_source.html">TreasureGen.h</a>&quot;</code><br/>
  39. <code>#include &quot;<a class="el" href="c_n_p_c_models_8h_source.html">cNPCModels.h</a>&quot;</code><br/>
  40. <code>#include &quot;<a class="el" href="c_spell_8h_source.html">cSpell.h</a>&quot;</code><br/>
  41. <table border="0" cellpadding="0" cellspacing="0">
  42. <tr><td colspan="2"><h2>Variables</h2></td></tr>
  43. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad8754331c898a1bb8074834a2d6a4fdc"></a><!-- doxytag: member="MasterServer.cpp::trgen" ref="ad8754331c898a1bb8074834a2d6a4fdc" args="" -->
  44. <a class="el" href="class_treasure_gen.html">TreasureGen</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><b>trgen</b> = new <a class="el" href="class_treasure_gen.html">TreasureGen</a>()</td></tr>
  45. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6982b4b1eb0c65ea3ad35825d08d9469"></a><!-- doxytag: member="MasterServer.cpp::gNPCCount" ref="a6982b4b1eb0c65ea3ad35825d08d9469" args="" -->
  46. DWORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>gNPCCount</b> = 0</td></tr>
  47. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aec85f8267aed55e950fbcdfd1dbae0af"></a><!-- doxytag: member="MasterServer.cpp::npc" ref="aec85f8267aed55e950fbcdfd1dbae0af" args="" -->
  48. <a class="el" href="classc_n_p_c.html">cNPC</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><b>npc</b></td></tr>
  49. </table>
  50. <hr/><a name="_details"></a><h2>Detailed Description</h2>
  51. <p>Implements functionality for Master Server thread.</p>
  52. <p>The Master Server controls the loading and unloading of world objects. It also implements basic commands. </p>
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  56. <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
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