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  27. <h1>E:/uas2/Server/WorldManager.cpp File Reference</h1><code>#include &quot;<a class="el" href="_master_server_8h_source.html">MasterServer.h</a>&quot;</code><br/>
  28. <code>#include &quot;<a class="el" href="_world_manager_8h_source.html">WorldManager.h</a>&quot;</code><br/>
  29. <code>#include &quot;<a class="el" href="_client_8h_source.html">Client.h</a>&quot;</code><br/>
  30. <code>#include &quot;<a class="el" href="c_models_8h_source.html">cModels.h</a>&quot;</code><br/>
  31. <code>#include &quot;cMagicModels.h&quot;</code><br/>
  32. <table border="0" cellpadding="0" cellspacing="0">
  33. <tr><td colspan="2"><h2>Defines</h2></td></tr>
  34. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a51171da2c37a591c8bca000b36165f86"></a><!-- doxytag: member="WorldManager.cpp::RADAR_RADIUS" ref="a51171da2c37a591c8bca000b36165f86" args="" -->
  35. #define&nbsp;</td><td class="memItemRight" valign="bottom"><b>RADAR_RADIUS</b>&nbsp;&nbsp;&nbsp;120</td></tr>
  36. <tr><td colspan="2"><h2>Variables</h2></td></tr>
  37. <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af8824653bd04d06381d6312a5e2c71f9"></a><!-- doxytag: member="WorldManager.cpp::wTmpMoveCounter" ref="af8824653bd04d06381d6312a5e2c71f9" args="" -->
  38. WORD&nbsp;</td><td class="memItemRight" valign="bottom"><b>wTmpMoveCounter</b></td></tr>
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  40. <hr/><a name="_details"></a><h2>Detailed Description</h2>
  41. <p>Encapsulates basic world functionality. Maintains client and object lists. Loads world objects and populates/depopulates landblock object lists. Also controls when and which objects' Create Packets are sent to the client. </p>
  42. <dl class="see"><dt><b>See also:</b></dt><dd>ReceiveAllObjectsInLandBlock() - encapsulates the functionality to create the objects within a given avatar's landblock. </dd>
  43. <dd>
  44. ReceiveAllObjectsInFocus() - encapsulates funtionality to create tthe objects with the area of a given avatar's landblock. </dd>
  45. <dd>
  46. LandBlocksWithin() - determines which landblocks are in the area of a given avatar's landblock. </dd></dl>
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