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- <title>UAS2: E:/uas2/Server/WorldManager.cpp File Reference</title>
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- <h1>E:/uas2/Server/WorldManager.cpp File Reference</h1><code>#include "<a class="el" href="_master_server_8h_source.html">MasterServer.h</a>"</code><br/>
- <code>#include "<a class="el" href="_world_manager_8h_source.html">WorldManager.h</a>"</code><br/>
- <code>#include "<a class="el" href="_client_8h_source.html">Client.h</a>"</code><br/>
- <code>#include "<a class="el" href="c_models_8h_source.html">cModels.h</a>"</code><br/>
- <code>#include "cMagicModels.h"</code><br/>
- <table border="0" cellpadding="0" cellspacing="0">
- <tr><td colspan="2"><h2>Defines</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a51171da2c37a591c8bca000b36165f86"></a><!-- doxytag: member="WorldManager.cpp::RADAR_RADIUS" ref="a51171da2c37a591c8bca000b36165f86" args="" -->
- #define </td><td class="memItemRight" valign="bottom"><b>RADAR_RADIUS</b> 120</td></tr>
- <tr><td colspan="2"><h2>Variables</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af8824653bd04d06381d6312a5e2c71f9"></a><!-- doxytag: member="WorldManager.cpp::wTmpMoveCounter" ref="af8824653bd04d06381d6312a5e2c71f9" args="" -->
- WORD </td><td class="memItemRight" valign="bottom"><b>wTmpMoveCounter</b></td></tr>
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- <hr/><a name="_details"></a><h2>Detailed Description</h2>
- <p>Encapsulates basic world functionality. Maintains client and object lists. Loads world objects and populates/depopulates landblock object lists. Also controls when and which objects' Create Packets are sent to the client. </p>
- <dl class="see"><dt><b>See also:</b></dt><dd>ReceiveAllObjectsInLandBlock() - encapsulates the functionality to create the objects within a given avatar's landblock. </dd>
- <dd>
- ReceiveAllObjectsInFocus() - encapsulates funtionality to create tthe objects with the area of a given avatar's landblock. </dd>
- <dd>
- LandBlocksWithin() - determines which landblocks are in the area of a given avatar's landblock. </dd></dl>
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