Clone of Bael'Zharon's Respite @ https://github.com/boardwalk/bzr

Scene.h 1.4KB

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  1. /*
  2. * Bael'Zharon's Respite
  3. * Copyright (C) 2014 Daniel Skorupski
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #ifndef BZR_SCENE_H
  19. #define BZR_SCENE_H
  20. #include "Resource.h"
  21. // AC: Scene
  22. struct Scene : public ResourceImpl<ResourceType::kScene>
  23. {
  24. // AC: ObjectDesc
  25. struct ObjectDesc
  26. {
  27. uint32_t resourceId;
  28. glm::vec3 position;
  29. glm::quat rotation;
  30. fp_t frequency;
  31. glm::vec2 displace;
  32. fp_t minScale;
  33. fp_t maxScale;
  34. fp_t maxRotation;
  35. fp_t minSlope;
  36. fp_t maxSlope;
  37. bool align;
  38. bool orient;
  39. bool isWeenieObj;
  40. };
  41. Scene(uint32_t id, const void* data, size_t size);
  42. vector<ObjectDesc> objects;
  43. };
  44. #endif